Monster Hunter Generations(MHX):This content is guide Deviljho of weakness, measures. In addition to describe the breakable parts and effectivenes.
Deviljho
Weakness
state | Cut | Imp | shot | Fire | Water | ice | Thun. | dra |
Normal | Head | Head | Head | △ | △ | ○ | × | ○ |
Anger | Chest | Chest | Chest | △ | △ | ○ | △ | ○ |
Element/Status Effectiveness
Hitzone | Cut | Imp | Shot | Fire | Water | ice | Thun. | Dra |
Head | 65 (30) | 65 (34) | 60 (30) | 10 (15) | 10 (15) | 15 (20) | 5 (10) | 15 (20) |
Chest | 37 (76) | 37 (76) | 35 (60) | 15 (10) | 15 (10) | 20 (15) | 10 (15) | 20 (15) |
Torso | 25 (22) | 25 (22) | 25 (20) | 5 | 5 | 20 (25) | 5 | 20 (25) |
Forelegs | 30 (27) | 30 (27) | 30 | 10 (15) | 10 (15) | 15 (20) | 5 (10) | 15 (20) |
Hind Legs | 43 (35) | 38 (32) | 35 (25) | 5 (10) | 5 (10) | 10 (15) | 5 | 10 (15) |
Tail | 35 (38) | 32 (35) | 30 | 5 | 5 | 20 | 5 | 20 |
Status Effectiveness
Status | Damage | Dulation | Effective |
Poison | 360 | 45sec | ◎ |
Paralysis | – | 15sec | ○ |
Sleep | – | 60sec | ○ |
Stun | – | 15sec | ○ |
Fatigue | 300 | – | × |
Ride | ○ |
Item Effectiveness
Items | Nomal | Anger | Tired |
Shock Trap | 5sec | 5sec | 15sec |
Pitfall Trap | 10sec | 10sec | 20sec |
Flash Bomb | 15sec | 15sec | 30sec |
Deviljho Walkthrough
introduction
The monster that appeared MH3 for the first time.
Deviljho appears high guild hall hor MHGen.Appetite
Deviljho trying to prey on whatever is around becouse it appetite.
Characteristic
It is easy to be tired.
Deviljho makes frequent predation when stamina decreases.
So,Poisoned Meat,Tinged Meat,Drugged Meat are effective becouse Deviljho eat immediately.
The weekpoint changes when Deviljho anger.
Usually head is the weak point ,but chest becomes the weekpoint when Deviljho anger.
However both parts is difficult to attack.
Atttack at a hind legs relatively easy to damage.
Walkthrough Point
- The weekpoint is dragon and thunder.
- Meet trap is effective.
- “Tremor Res” is useful.
- Dungbomb is important becouse measure restriction attack.
- Usually head is the weak point ,but chest becomes the weekpoint when Deviljho anger.
Deviljho attack pattern
Attack pattern | More info |
---|---|
Dash bite | The attack biting while stepping. You has not dameged if you dive into the Deviljho or avoid moment in time to hit. |
Roll bite | The attackswinging tail and biting while turning in a clockwise. |
Banging oneself | Attacks to the body later withdrew Deviljho body. There is motion like turning a body aside at middle range. However suddenly use is at close range. If it’s taken out in case of short distance, you should go through the thigh bottom by avoidance. |
Step on the ground | The attack to swing down a tail to the right while lifting the right leg. You should bre be careful becouse vibration happens around the right leg. So this attack is chance if you has “Tremor Res” . |
Succession bite | The attack to bite succession right and left advances while swinging the body . |
Rock throw | The attack to throw a rock. You should avoid in the side. Attributes of the rock varies by field. |
Dragon breath | Breahing foward like cut down while backward or forward counterclockwise. Dive if the distance is short else you should back. And you can guard this attack if you use guard possible weapons. |
Restriction attack | The attack to bite many times after jump forward to stamp hunter. Quake occur during landing. You should escape immediately with Dungbomb becouse this attack is very dangerous. |
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Don’t be a dick.. if only you werever smart enough to be bilingual.
Were*