Duramboros : Walkthrough and Weakness point

Monster Hunter Generations(MHX):This content is guide Duramboros of weakness, measures. In addition to describe the breakable parts and effectivenes.




state Cut Imp shot Fire Water ice Thun. dra
Hump Hump Hump

Element/Status Effectiveness

Hitzone Cut Imp Shot Fire Water ice Thun. Dra
Horn 23 21 20 35 10 20 35 0
Head 43 24 35 10 5 5 15 5
Torso 25 35 25 15 5 15 10 10
Hump 60 60 35 20 5 15 0 10
Forelegs 32 30 25 15 0 10 10 10
Hind Legs 44 44 35 10 0 10 5 5
Tail 32 40 50 10 5 5 5 10
Tail (Tip) 24 43 40 20 5 15 5 20

Status Effectiveness

Status Damage Dulation Effective
Poison 400 60sec
Paralysis 10sec
Sleep 30sec
Stun 15sec
Fatigue 100

Item Effectiveness

Items Nomal Anger Tired
Shock Trap 12sec 10sec 15sec
Pitfall Trap 16sec 11sec 16sec
Flash Bomb 20sec 20sec 25sec

Duramboros Walkthrough


With parts like a giant hammer of the tip of the tail, and has a huge body, slams the tail to attack.
Therefore the monster of brute wyverns called nickname “Tail Hammer Wyvern”.

Walkthrough Point

  • Attack of Fire attribute is most effective. Next is Thunder.
  • In case of approach weapon, attack aim at Hind legs when usually, and aim to Hump when the monster is fall, efficiently given the damage.
  • The tail is easy destroy when Impact weapon is used.
  • Because there is tremor in leap and tail attack, so skill of “Tremor Res” is effective.
  • You can take down attack aimed at the leg while it using great spin attack time.
  • In addition , you can take down with Fash Bomb while it is tired.
  • Chance may be born in great spin attack time after broken tail one step, then you can mine at the agglution time after the fall. Tremor is none in great spin attack time after broken tail two step.
  • Most weekness point is Hump, futhermore cause higher damage to Duramboros after broken Hump.

Duramboros attack pattern

Attack pattern More info
Continuous beat tail Attack which behind the vertical tail.
Rush and push up Attack which the head is trust up after rushing forward.
Tackle The attack to tackle foward after pull itself back.
Great spin attack Spin the body, tail swinging long time, attacking the surrounding.
Then High jump and fall to the ground or attacking saideways glide.
Without rotatio, theese attacks are being sometimes.
Cleave tail By sweeping tail to attack.

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