Thunderlord Zinogre : Walkthrough and Weakness point

Monster Hunter Generations(MHX):This content is guide Thunderlord Zinogre of weakness, measures. Describe the breakable parts and effectivenes.

Thunderlord Zinogre

  • Thunderlord Zinogre

Weakness

state Cut Imp shot Fire Water ice Thun. dra
Default Head Head Back ×
Charged Head Head Back ×

Element/Status Effectiveness

Hitzone Cut Imp Shot Fire Water ice Thun. Dra
Head 65 65 35 10 10 15 0 5
Torso 25 25 10 5 5 5 0 5
Torso (Back) 45 40 40 10 15 20 0 5
Forelegs 25 30 20 5 5 15 0 5
Hind Legs 45 45 35 5 5 10 0 5
Shoulders 44 44 25 5 5 10 0 5
Tail 30 25 25 5 5 5 0 5
Tail (Tip) 21 19 10 10 15 25 0 5

Status Effectiveness

Status Damage Dulation Effective
Poison 200 40sec
Paralysis 10sec
Sleep 40sec
Stun 10sec
Fatigue 100
Ride

Item Effectiveness

Items Nomal Anger Tired
Shock Trap -sec -sec -sec
Pitfall Trap 12sec 12sec -sec
Flash Bomb 20sec 15sec -sec

Thunderlord Zinogre Walkthrough

Introduction

Thunderlord Zinogre is the monster had nickname is debut by MHGen.

It wears blue thunder from the beginning unlike normal Zinogre.Pattern of the action is similar normal Zinogre. It charges electric and strengthens.

After strengthened , Beat attack’s range is widely . Discharge attack is strengthened .

You can unlock its strengthening state state by attacking.If you unlock this state , it falls down and drops item.

Once it fell , you can collect Fulgurbug with Bug Net from Zinogre’s back.

Walkthrough Point

  • Weakest to ice attributed attack.
  • The meat on its head is soft and it will deal lots of damage if you aim for it. Bur forelegs nail is hard.
  • You hould wear armor has high thunder tolerance becouse Zinogre uses thunder attack.
  • Thunderblight makes you easy to stun .
  • You can attack it after jumping attack . It is effective using Pitfall Trap .
  • It doesn’t become tired becouse wears thunder everytime .
  • Once it wears thunder , foreleg’s nail is harder . But you can become easy to deal attribute damege .

Thunderlord Zinogre

Attack pattern More info
Thunder ball Makes fling three thunder ball arc twice.
Once hit to ground , stays for a while .
Somersault The attack to kick up like loop .
Chance is less becouse it lands after attack.
If it strengthened , occurs thunder pillars.
Roar Makes the hunters around it wince with a loud roar.
Succession beat The attack to beat succession with advance.
If it strengthened , occurs thunder pillars at the point attacked.
Jumping attack Jumps large , then fall back .
Once falls , it is chance because Zinogre can’t move.
Discharge Occurs many thunder pillars on the field.
You should pay attention becouse you hit thunder even if distance is away.
If it moves around, it’s safe.
Both arm beat Lifts both arm high , beats forward.
Tail beat The attack to beat with tail .

Same type monster

Zinogre
Zinogre
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