Monster Hunter Generations(MHX):This content is guide Zinogre of weakness, measures. In addition to describe the breakable parts and effectivenes.
Zinogre
Weakness
state | Cut | Imp | shot | Fire | Water | ice | Thun. | dra |
Normal | Head | Head | Head | △ | △ | ○ | × | △ |
Armored | Torso (Back) | Head Torso (Back) |
Head | ○ | ○ | ◎ | × | △ |
Element/Status Effectiveness
Hitzone | Cut | Imp | Shot | Fire | Water | ice | Thun. | Dra |
Head | 65 | 65 | 70 | 10 | 10 | 15 | 0 | 5 (10) |
Torso | 25 (30) | 25 (30) | 30 (35) | 5 | 5 (10) | 5 (10) | 0 | 5 |
Torso (Back) | 45 (70) | 40 (65) | 35 (55) | 10 (15) | 20 (25) | 25 (30) | 0 | 5 |
Forelegs | 25 (43) | 30 (46) | 30 | 5 | 5 | 10 (15) | 0 | 5 |
Hind Legs | 45 (50) | 45 (50) | 35 (40) | 5 (10) | 5 (10) | 10 (15) | 0 | 5 |
Shoulders | 44 (45) | 44 (45) | 30 (35) | 5 (10) | 5 (10) | 10 (15) | 0 | 5 |
Tail | 30 | 25 | 25 | 5 | 5 (10) | 5 | 0 | 5 |
Tail (Tip) | 21 | 19 | 10 | 10 | 15 | 20 | 0 | 5 |
Status Effectiveness
Status | Damage | Dulation | Effective |
Poison | 200 | 40sec | ○ |
Paralysis | – | 10sec | ○ |
Sleep | – | 40sec | ○ |
Stun | – | 10sec | ○ |
Fatigue | 100 | – | △ |
Ride | ○ |
Item Effectiveness
Items | Nomal | Anger | Tired |
Shock Trap | 12sec | 8sec | 15sec |
Pitfall Trap | 12sec | 12sec | 25sec |
Flash Bomb | 20sec | 15sec | 30sec |
Zinogre Walkthrough
Introduction
Fanged Wyvern species of monsters that strikes the thunder attack.
As a feature of the action, when normally stop the movement, there is a case to take action to charge the power of lightning to the body.
When the monster is taking the action that charged the thunder is a chance to attack because the monster is defenseless.However, attack power and speed will increase significantly when the monster become super-charge state by charging the power of thunder.Also changes the attack pattern, changed some of the meat, it is easy to damage to both physical damage and attribute damage.
When the monster becomes the super-charged state, it is troublesome because the action is intense. But super-charged state is released by giving a certain damage, it returns to the normal state. There is a habit of dropping the lost article at this time.
Since the monster attack is violently in the super-charged state, fighting with an emphasis on avoidance, it is safe to attack after the monster attacks.
In addition, “Shock Trap” in the charged state is invalid.
During down of the monster, it is possible to use the Bug Net from the back collecting the material, such as Fulgurbug.
Walkthrough Point
- The most effective ice attribute.
- After repeating the charge action,the monster become super-charged state and its action is greatly enhanced.We must be careful that.It is lost if you given a certain amount of damage to the monster.Because in charge is a full chance, we can unilaterally attack.
- Shock trap is invalid when the monster is in the charged state.
Zinogre attack pattern
The attack slammed to the ground forefoot in a continuous while moving forward. Usually at the time of twice, during the supercharged, when the anger is three times attack. In addition there is the effect of thunder damage when the monster is super-charged.the monster fall to crushing the front in the chest after the action, such as standing up in the back legs. Strong wind pressure is generated in the surrounding area.
Attack pattern | More info |
---|---|
Charging action | The action that wears the body to collect Thunderbug around. While charging action is a chance to attack, if the charge amount reaches a certain, and become super-charged state.After that,caused the lightning around,and all hair stands on end and its color changes golden.During supercharged state,attack and speed is up significantly, some point of body is softened,and damage is likely to effectiveness. Super-charging state is lost if the monster takes enough damage or use a Flash Bomb. If the monster fall during super-chrged ,you can use Bag net. |
Continuity trampling | |
Rush | the monster run and rush after to lower its attitude. |
Body Press | |
Reversal and Slams tail | attack slammed the tail in the back after reversing the body suddenly facing the back. |
Shoulder Tackle | Retreated behind and tackle forward. |
Thunder ball | it jumped up small and And firing a thunder ball to the front. you become Thunderblight if you are hit . The number of Thunder ball is different in the state of the monster. Nomal:one to one side. Stage until the supercharged state: two to one side. Supercharged state: two by two to the left and right |
Flying Body Press | It does anger state only. ran a little to the rear after high jamp, and the attack to fall from the back. Because the monster fall after the attack, is also a chance of the few chance to attack during super-charged state. |
Play Guide Movie
Same type monster
Thunderlord Zinogre
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