This article contains a list of the basic gameplay mechanics in League of Legends, including armor, armor penetration, damage, etc.
Basic Gameplay Mechanics
Basic Stat Mechanics
| Health | This is the amount of life of a champion or a minion |
| Mana | This is the amount that determines how much skills and abilities you can use. |
| Ability Power | Ability Power is the magic damage of your skills. This is usually highlighted in green on skill descriptions. |
| Attack Damage | Attack Damage is the physical damage you deal. It is highlighted in orange on skill descriptions. |
| Armor | Armor determines how much physical damage you can negate. |
| Magic Resistance | Magic resistance, on the other hand, deterimines how much magic damage you can negate. |
| Attack Speed | Attack speed is how fast you auto attack. |
| Critical Damage | Critical Damage that deals twice your normal damage. |
| Critical Chance | Critical Chance is how often you can proc your Critical Damage. |
Advance Stat Mechanics
| Lifesteal | Lifesteal restores health after every basic attacks. |
| Spell Vamp | Spell Vamp restores health after casting an ability. |
| On-hit Effects | On-hit effects are effects like slows and magic damage that triggers when you use your auto-attack. |
| Tenacity | Tenacity can also be classified as a form of crowd control resist. |
| Lethality | Lethality is a form of armor penetration that deals damage based on the level of the enemy you are attacking. |
| Magic Penetration | Magic Penetration determines how much magic damage you can deal with magic resistance items. |
Crowd Control Mechanics
| Slow | Slow reduces the movement speed of the champion affected. |
| Stun | A unit stunned will be unable to cast skills, move, attack, or use his summoner spells. |
| Root | Root disables the enemy’s ability to move. He also can’t use flash or teleport for the duration. |
| Brittle | Brittle increases the duration and damage of all hard crowd controls. |
| Knockup | Knockup stuns the enemy while putting them up in the air. |
| Knockback | Knockback moves the enemy away from the attacker. |
| Silence | Silence disables the enemy from using their abilities and items. They can’t also use their summoner spells. |
| Fear | Fear makes enemies walk away from you. In the duration, they are also unable to cast their abilities and attack enemies. |
| Taunt | Taunt makes enemies attack you. It also disables them from using their abilities and flash/teleport. |

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