[League of Legends / LoL] Runes Basic Guide

This page contains a basic guide on Runes in League of Legends (LoL). This guide includes a list of runes that can be purchased and equipped in the game.

Runes Basic Guide

A rune is an item that enhances a champion’s stats which can be equipped before a match in LoL. These runes can be bought from the Riot Store in exchange for IP (Influence Points) and RP (Riot Points).

Runes grant champions a small bonus to their stats in a specific category and these can be stacked together to give bigger stat bonuses.

There are four types of runes:

  • Glyph: Magical Bonuses
  • Mark: Offensive Bonuses
  • Seal: Defensive Bonuses
  • Quintessence: Utility

These types of runes are also divided to three tiers:

  • Tier 1: Darker-looking runes with visible chips and scratches (also known as Lesser Runes)
  • Tier 2: Slightly lighter in color without any visible damages
  • Tier 3: Very bright runes (also known as Greater Runes)

Marks, Seals, and Glyphs can be stacked up to 9 while the Quintessences can be stacked up to 3. Players are limited to having 720 runes to keep the game balanced.

How to Use

Players can use a rune per level of power in a special menu in the game called the Runebook. Before the start of a match, players can choose from up to 20 rune combinations that they have set in their personal Runebook which makes it much easier to pick a specific combination of runes for a particular champion.

Runes List

Here is a list of runes that you can purchase at the Riot Store. Some runes are called “primary” as they provide higher bonuses than “secondary” runes:

Glyphs

  • Ability Power (+1.19)
  • Cooldown Reduction (+0.83%)
  • Energy (+2.2)
  • Mana (+11.25)
  • Magic Resist (+1.34)
  • Scaling Ability Power (+0.17 Ability Power per level, +3.06 at level 18)
  • Scaling Cooldown Reduction (+0.09% Cooldown Reduction per level, +1.67% at level 18)
  • Scaling Energy (+0.161 Energy per level, +2.89 at level 18)
  • Scaling Mana (+1.42 Mana per level, +25.56 at level 18)
  • Scaling Magic Resist (+0.17 Magic Resist per level, +3.00 at level 18)

Marks

  • Armor Penetration (+1.28)
  • Attack Damage (+0.95)
  • Attack Speed (+1.7%)
  • Critical Chance (+0.93%)
  • Critical Damage (+2.23%)
  • Hybrid Penetration (+0.9 Armor Penetration & +0.61 Magic Penetration)
  • Magic Penetration (+0.87)
  • Scaling Attack Damage (+0.13 Attack Damage per level, +2.43 at level 18)

Seals

  • Armor (+1.00)
  • Energy Regeneration (+0.63 Energy Regen / 5 sec)
  • Health (+8.00)
  • Health Regeneration (+0.56 Health Regen / 5 sec)
  • Mana Regeneration (+0.41 Mana Regen / 5 sec)
  • Percent Health (+0.5%)
  • Scaling Armor (+0.16 Armor per level, +3.00 at level 18)
  • Scaling Energy Regeneration (+0.064 Energy Regen / 5 sec per level, +1.15 at level 18)
  • Scaling Health (+1.33 Health per level, +24.00 at level 18)
  • Scaling Health Regeneration (+0.11 Health Regen / 5 sec per level, +1.98 at level 18)
  • Scaling Mana Regeneration (+0.065 Mana Regen / 5 sec per level, +1.17 at level 18)

Quintessences

Primary Quintessences

  • Ability Power
  • Armor
  • Cooldown Reduction
  • Gold
  • Health
  • Health Regeneration
  • Mana
  • Mana Regeneration
  • Percentage Health
  • Scaling Cooldown Reduction
  • Scaling Mana Regeneration

Unique Quintessences

  • Experience (+2%)
  • Life Steal (+1.5%)
  • Movement Speed (+1.5%)
  • Revival (-5% Time Spent Dead)
  • Spell Vamp (+2%)

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