This is a strategy guide for Shooter, a weapon in Splatoon 2. This page contains information of basic strategy and techniques, recommended weapons and gears, and countermeasures against other weapons when using a Shooter.
Shooter
Shooter’s Characteristic
- Variety of Shooters to choose from
- PvP or Painting
- What a PvP Shooter has to do
- What a painting Shooter has to do
Click here for the list of Shooters.
Strategy
It’s important to know how to protect yourself while pushing up the frontline. Also, to prevent the enemy from pushing when an ally is at an disadvantage, it’s important to let your ally super jump from you. In a situations such as a 2v4, it is best to retreat to a safe location rather than to push onward.
Techniques
- Jump Shot
- Flanking
- Make use of Sub Weapons
Recommended Weapons
- Splattershot Jr.
- .52 Gal Deco
- Range Blaster
Recommended Abilities
- Ink Recovery Up
- Ink Saver (Main)
- Swim Speed Up
- Damage Up
Countermeasures Against Other Weapons
Splat Dualies
You would want to avoid combat if the enemy’s Dualies has more range than your Shooter. You will most likely not be able to escape from its maneuverability, and Dualies often have higher DPS than Shooters. If caught in a firefight against it, taking distance would be a wise choice. Waiting for the enemy to run out of Ink is effective as well since Dualies have bad Ink efficiency.
Shooter
First check the enemy Shooter’s range. If your Shooter has more range than the enemies Shooter, than take on the fight. But if the enemy has more range than you, avoid a firefight and wait for the perfect moment to ambush.
Charger
If you are far away from the enemy, your best option would be to hide. You won’t be able to do anything until you close up on the enemy, so close up on the enemy while taking cover. If it is difficult to catch up to the enemy, use bombs to disrupt the enemy’s position, or use super jump to reset.
Rollers・Brushes
If the enemy is a roller, than avoid close quarter combat. Attacking from distance is effective, but be wary of Ink flung from the Roller. After a Roller flings Ink, it will not be able attack for a short amount of time.
As for Brushes, simply attack from distance. But don’t let the enemy come up close since then they will have the upper hand.
Slosher
Most Sloshers have more range than Shooters, so a firefight is not recommended. Wait for the enemy’s Ink to run out. Using bombs and such to put pressure on the enemy is effective.
Splatling
If encounter face to face with a Splatling, than there is no chance of victory. Stay in cover and close up on the enemy to gain advantage over it. Splatling will not be able to fire Ink until its weapon is charged, so wait for them to finish shooting and splat them while they are charging the Splatling.
There is no “damage up” ability.
Thanks a lot for the info! Hope you could finish this series since I found it to be very informative. Are there others like this for sloshers, splatlings, and dualies?