Gameplay Video Guide 6-3: Throwing It All Overboard [Super Mario Run]

THIS PAGE CONTAINS A GAMEPLAY VIDEO GUIDE ON WORLD 6-3 FOR SUPER MARIO RUN

6-3: Throwing It All Overboard

The last level before Bowser’s castle takes place high up among floating airships. You’ll need to jump from one to another while dodging and taking out enemies in the area. You’ll need to watch out for those little pests that will throw wrenches at you, as they are quite easy too overlook.

Super Mario Run World 6-3

Pink Coins

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Purple Coins

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Black Coins

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What to expect from Throwing It All Overboard

  1. A series of platforms. You’ll arrive at a series of platforms as you go through the level. Time your jumps carefully as enemies will be there to greet you if you don’t stomp on them.
  2. Power-up before the boss. Near the end of the level (before you reach the tunnel), there will be a mystery block that  contains a mushroom. Be sure to get it to help you in the boss fight that’s up ahead.
  3. One mad Koopaling. To complete the level, you will need to defeat a boss – a very angry koopaling! To defeat him, you need to need to use the walls on either side of the area and jump on him. He will go down after 3 hits.

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