League of Legends - Diana Champion Strategy and Item Build Guide

This page contains a champion character strategy guide for Diana, including stats, skills and abilities, rune and masteries, and playstyles.

This page contains a champion character strategy guide for Diana – Scorn of the Moon in League of Legends (LoL), including stats, skills and abilities, rune builds, recommended gear and equipment, and playstyles.

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Diana

Basic Information

Diana – Scorn of the Moon
Class Fighter Role Diver
Secondary Bar Mana IP / RP 4800 / 880

Champion Stats

Lv1 Per Lv Lv18
Health 589 +90 2119
Health Regen 7.43 +0.85 21.9
Mana 297 +37.5 977
Mana Regen 6 + 0.8 19.6
Attack Damage 53 +3 104
Armor 26 +3.6 98
Attack Speed 0.625 +2.25% +38.3%
Magic Resist 32.1 +1.25 53.4
Movement Speed 345
Melee 150

Lore

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Skills

Icon Description
Mooonsilver Blade

Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

Crescent Strike
(Target Range: 900, Cost: 55 Mana, Cooldown: 10/9/8/7/6, Magic Damage: 60/95/130/165/200 (+ 70% AP)Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed.Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% Ability Power) magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade
(Effect Radius: 200, Cost: 60/70/80/90/100 Mana, Cooldown: 10, Shield Strength: 40/55/70/85/100 (+30% AP), Total Shield Strength: 80/110/140/170/200 (+60% AP), Magic Damage Per Orb: 22/34/46/58/70(+ 20% AP), Total Magic Damage: 66/102/138/174/210 (+60% AP)Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+20% Ability Power) magic damage. Lasts 5 seconds. Grants a temporary shield that absorbs 40/55/70/85/100 (+30% Ability Power) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+30% Ability Power).
Moonfall
(Effect Radius: 450 Cost: 70 Mana, Cooldown: 26/24/22/20/18, Slow: 35/40/45/50/55%)Diana draws in and slows all nearby enemies.
Lunar Rush
(Target Range: 825, Cost: 50/65/80 Mana, Cooldown: 25/20/15, Magic Damage: 100/160/220 (+60% AP)Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 100/160/220 (+60% Ability Power) magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Strategy

  • Diana excels at taking down single targets, dueling and initiating team fights. Start your combo with (Q) Crescent Strike. Hit as many enemy champs as possible or the priority target during clashes.
  • During the laning phase, it is best to hit (Q) Crescent Strike on the enemy minion wave as well as the enemy champion for good lane harass and make it easier for you to farm.
  • (Q) Crescent Strike has a peculiar curve when you cast it. Keep this in mind, as opponents can move inside the curve and avoid getting hit with Moonlight.
  • Once you hit an enemy champion with (Q) Crescent Strike, you can blink to them with (R) Lunar Rush for massive damage.
  • When you are close to an enemy or if they charge at you, cast (W) Pale Cascade. This will give Diana a protective shield, as well as three orbs that deal damage to any enemy it touches.
  • During a skirmish, if the enemy is trying to escape,  pull them back to you with (E) Moonfall. You can also pull in multiple enemies during clashes, lining them up for your team’s skill combos.
  • Diana’s (R) Lunar Rush can only be casted on an enemy marked with Moonlight from (Q) Crescent Strike.

Runes & Masteries

COMING SOON

Summoner Spells

Mid Lane
  Teleport icon
Flash Teleport

or

Jungler
  Smite icon
Flash Smite

Item Builds

Mid Lane

Starter Items

Starter Items
Total biscuit of rejuvenation icon Warding totem icon
Doran’s Ring Total Biscuit of Rejuvenation x2 Warding Totem

Core Items

Core Items
Lich bane icon Nashors tooth icon Sorcerer's Shoes
Lichbane Nashor’s Tooth Sorcerer’s Shoes

Lichbane – This item is good on Diana because of the active Spellblade. It basically increases your next basic attack after using an ability. The gap closer of Diana provides a good avenue for this item to be fully used to its maximum potential. The extra movement speed and ability power makes this item a must have for any Diana build.

Nashor’s Tooth – Nashor’s Tooth provides the excellent blend of attack speed and ability power, good for AP champions who rely on basic attacks for their damage. Nashor’s Tooth hastens the proc of Moonsilver Blade. It also has an AP on hit magic damage that suits well with Diana’s playstyle.

Sorcerer’s Shoes – Sorcerer’s Shoes gives Diana more magic penetration.

Full Build

Full Build
Nashors tooth icon  Lich bane icon Sorcerer's Shoes
Nashor’s Tooth Lichbane Sorcerer’s Shoes
Rabadons deathcap icon Void staff icon
Zhonya’s Hourglass Rabadon’s Deathcap Void Staff

Zhonya’s Hourglass – This is a good item for Diana since she relies on staying close to the enemy, and sometimes she might commit a mistake and jump on an enemy only to find out that there are a lot of them near him. Zhonya’s Hourglass provides a good invulnerability timer where you have the chance to react and plan your escape.

Rabadon’s Deathcap – Rabadon’s Deathcap greatly increases you AP damage, making you a reliable assassin in the mid-late game.

Void Staff – Void Staff increases your magic penetration. This item is particularly good especially if the enemy has a lot magic resistance items. This makes Diana more powerful in terms of her ability power and one shot potential.

Situational Items

Situational Items
Abyssal mask icon   Mercurys treads icon
Abyssal Mask Rod of Ages Mercury Treads
Hextech protobelt 01 icon
Hextech Protobelt-01

Abyssal Mask –  Abyssal Mask is more of a defensive and team-oriented item compared to Void Staff. Substitute this if you have another bursty AP ally and/or you need magic resistance while having a magic penetration item.

Rod of Ages – Rod of Ages takes time to build. With the time required to maximize the effectiveness of this item, other items could’ve been as effective as this one. Get this one if you really value the stats or if you somehow managed to get a strong lead early in the game.

Mercury’s Treads – Mercury’s Treads is a great boots upgrade if the enemy has a lot of hard crowd controls that contributing much in a team fight.

Hextech Protobelt-01 – Hextech Protobelt-01 is a good item if you want to go ham on the rift. The stats of this item, however, do not benefit Diana that much.

Jungle

Starter Items

Starter Items
 Hunters talisman icon    Warding totem icon
Hunter’s Talisman Refillable Potion Warding Totem

Core Items

Core Items
Nashors tooth icon Mercurys treads icon
Stalker’s Blade: Runic Echoes Enchantment Nashor’s Tooth Mercury Treads

Full Item

Full Item
   Nashors tooth icon Lich bane icon
Stalker’s Blade: Runic Echoes Enchantment Nashor’s Tooth Lichbane
   Rabadons deathcap icon Void staff icon
Zhonya’s Hourglass Rabadon’s Deathcap Void Staff

Situational Items

Situational Items
 Abyssal mask icon Hextech protobelt 01 icon  Mercurys treads icon
Abyssal Mask Hextech Protobelt-01 Mercury Treads

Playing Against

  • As much as possible, avoid getting hit with (Q) Crescent Strike, as she will be able to cast (R) Lunar Rush at you dealing massive damage.
  • Diana’s (Q) Crescent Strike has an arc which you can slide into to avoid being hit with Moonlight should you decide to engage her, or if she tries to have a go at you.
  • When Diana casts (W) Pale Cascade, it is best to back away from her and let the shield dissipate. Her shield gains a boost if she manages to detonate all the orbs surrounding her.
  • (E) Moonfall pulls you back within Diana’s reach if you try to escape, but it has a limited range around her. It is best to save your Flash just in case she manages to get close to you so that you can escape her damage.
  • Diana is relatively squishy, especially during the early game and once her (W) Pale Cascade dissipates. Coordinate with your teammates to take her out early or once her shield breaks.
  • During clashes, have your team’s Support stick close to your carry. Diana will always target squishy targets, so it is best to cast your crowd control skills to prevent her from reaching and eliminating your team’s damage dealers.

Hard Counter

  • Mordekaiser – Mordekaiser excels at close range skirmishes especially when his enemies are alone. Mace of Spades increases the damage of his basic attack. Children of the Grave also allows him to be very effective against Melee since it curses the enemy, allowing him to deal a ton of damage.
  • Cho’Gath – When Diana gets close, Cho’Gath can simply just use Feral Scream to silence her and Rupture to stun her. She can also instakill you with Feast since Diana is considered to be very vulnerable when she can’t cast her skills.
  • Heimerdinger – Heimerdinger  completely wrecks a Diana in the laning phase. His turrets and array of abilities won’t let Diana get close to Heimerdinger without receiving a ton of damage. Heimerdinger can also just cast CH-2 Electron Storm Grenade to stun Diana if she gets close.
  • Syndra – Syndra is also one of the few mid laners who can deal with Diana. She has a ton of damaging abilities that can one shot an unsuspecting Diana. She can also disrupt Diana’s gap closers with Scatter the Weak. 

Strategy video

COMING SOON

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