This page contains a guide on Masteries in League of Legends (LoL). The guide details how to obtain mastery points in order to get Masteries, as well as a list of all Masteries in the game.
Masteries
A mastery is a enhancement skill that grants champions with stat buffs or unique abilities. Masteries are divided into three types: Ferocity, Cunning, and Resolve. You can get Masteries by spending mastery points which can be obtained whenever a player gains a level.
Below is a list of all obtainable Masteries in the game. These masteries are divided by their types, with each having a number that indicated how much mastery point you need to spend in order to max their rank.
Ferocity
Ferocity | |||
---|---|---|---|
I |
Fury (5) |
Sorcery (0/5) |
– |
II |
Fresh Blood (1) |
Feast (1) |
Expose |
III |
Vampirism (5) |
Natural Talent (5) |
– |
IV |
Bounty |
Double Edged |
Battle |
V |
Battering |
Piercing |
– |
VI |
Warlord’s |
Fervor of |
Deathfire |
- Fury: + 0.8 / 1.6 / 2.4 / 3.2 / 4 % Attack Speed
- Sorcery: + 0.4 / 0.8 / 1.2 / 1.6 / 2 % Increased Damage from Abilities
- Fresh Blood: Your first basic attack against a champion deals an additional 10 + 1 per level damage (6 second cooldown)
- Feast: Killing a unit restores 20 Health (30 second cooldown)
- Expose Weakness: Damaging enemy champions causes them to take 3% increased damage from your allies
- Vampirism: + 0.4 / 0.8 / 1.2 / 1.6 / 2.0 % Life Steal and Spell Vamp
- Natural Talent: + 2 / 4 / 6 / 8 / 10 Attack Damage and 3 / 6 / 9 / 12 / 15 Ability Power at level 18
- Bounty Hunter: You deal 1% increased damage for each unique enemy champion you kill
- Double Edge Sword: Deal 3% additional damage, take 1.5% additional damage
- Battle Trance: Gain up to 3% increased damage over 3 seconds when in combat with enemies
- Battering Blows: + 1.4 / 2.8 / 4.2 / 5.6 / 7 % Armor Penetration
- Piercing Thoughts: + 1.4 / 2.8 / 4.2 / 5.6 / 7 % Magic Penetration
- Warlord’s Bloodlust: Moving or attacking will make an attack Energized. Your energized attacks restore health equal to 3-40% total attack damage (at levels 1-18) and grant 30% movement speed for 0.75 seconds. If the energized attack critically strikes, the heal crits as well (further increased by crit damage modifiers)
- Fervor of Battle: Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks) and increase your AD by 1-8 for each stack
- Deathfire Touch: Your damaging abilities cause enemy champions to take magic damage over 4 seconds. (Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power)
Cunning
Cunning | |||
---|---|---|---|
I |
Wanderer (5) |
Savagery (5) |
– |
II |
Runic Affinity (1) |
Secret Stash (1) |
Assassin (1) |
III |
Merciless (5) |
Meditation (5) |
– |
IV |
Greenfather’s |
Bandit (1) |
Dangerous |
V |
Precision (5) |
Intelligence (5) |
– |
VI |
Stormraider’s |
Thunderlord’s |
Windspeaker’s |
- Wanderer: + 0.6 / 1.2 / 1.8 / 2.4 / 3 % Movement Speed out of combat
- Savagery: Basic attacks and single target spells deal 1 / 2 / 3 / 4 / 5 bonus damage to minions and monsters
- Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters
- Secret Stash: Your Potions and Elixirs last 10% longer. Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use.
- Assassin: Deal 2% increased damage to enemy champions when no allied champions are near you
- Merciless: Deal 0.6 / 1.2 / 1.8 / 2.4 / 3 % increased damage to champions below 40% Health
- Meditation: Once every 5 seconds, regenerate 0.25 / 0.5 / 0.75 / 1.0 / 1.25 % of your missing Mana
- Greenfather’s Gift: Stepping into brush causes your next damaging attack or ability to deal 3% of your target’s current health as bonus magic damage (9s Cooldown)
- Bandit: Gain 1 gold for each nearby minion killed by allied champions. Gain an additional 3 gold (or 10 if you’re melee) when hitting an enemy champion with an attack or spell (Cannot occur more than once every 5 seconds)
- Dangerous Game: Champion kills and assists restore 5% of your missing Health and Mana
- Precision: Gain 1.2 / 2.4 / 3.6 / 4.8 / 6.0 Lethality and 0.3 / 0.6 / 0.9 / 1.2 / 1.5 (+ 0.05 / 0.10 / 0.15 / 0.20 / 0.25 per level) Magic Penetration
- Intelligence: Your Cooldown Reduction cap is increased by 1 / 2 / 3 / 4 / 5 % and you gain 1 / 2 / 3 / 4 / 5% Cooldown Reduction
- Stormraider’s Surge: Dealing 30% of a champion’s maximum Health within 2 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown)
- Thunderlord’s Decree: Your third attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area. Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
- Windspeaker’s Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds
Resolve
Resolve | |||
---|---|---|---|
I | Recovery (5) |
Unyielding (5) |
– |
II | Explorer (1) |
Tough Skin (1) |
Siegemaster (1) |
III | Runic Armor (5) |
Veteran’s Scars (5) |
– |
IV |
Insight (1) |
Perseverance (1) |
Fearless (1) |
V |
Swiftness (5) |
Legendary |
– |
VI |
Grasp of the |
Courage of the |
Stoneborn Pact (1) |
- Recovery: + 0.4 / 0.8 / 1.2 / 1.6 / 2 Health Regen per 5 seconds
- Unyielding: + 1 / 2 / 3 / 4 / 5 % Bonus Armor and Magic Resist
- Explorer: +15 Movement Speed in Brush and River
- Tough Skin: You take 2 less damage from champion and monster basic attacks
- Siegemaster: Gain 8 Armor and Magic Resistance when near an allied tower
- Runic Armor: + 1.6 / 3.2 / 4.8 / 6.4 / 8 % bonus to all shields and healing on you (includes lifesteal and regeneration)
- Veteran’s Scars: + 10 / 20 / 30 / 40 / 50 Health
- Insight: Your summoner spells have a 15% reduced cooldown
- Perseverance: +50% Health Regen, increased to 200% when below 25% Health
- Fearless: Gain 10% bonus armor and magic resist (+1.5 flat armor and magic resist per level) when damaged by an enemy champion for 2 seconds (9 second cooldown)
- Swiftness: + 3 / 6 / 9 / 12 / 15 % Tenacity and Slow Resist
- Legendary Guardian: + 0.6 / 1.2 / 1.8 / 2.4 / 3 Armor and Magic Resist for each nearby enemy champion
- Grasp of the Undying: Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
- Courage of the Colossus: Gain a shield for (3 + 3 per level + 5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with hard CC (45-30 second cooldown at levels 1-18)
- Stoneborn Pact: Gain 5% maximum health. Your movement impairing effects mark enemy champions with an earthen rune that heals other allied champions who basic-attack them for 5 (+2.5% of your maximum health) over 2 seconds. The mark lasts 4 seconds
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