[League of Legends / LoL] Masteries Basic Guide

This page contains a guide on Masteries in League of Legends (LoL). The guide details how to obtain mastery points in order to get Masteries, as well as a list of all Masteries in the game.

Masteries

A mastery is a enhancement skill that grants champions with stat buffs or unique abilities. Masteries are divided into three types: Ferocity, Cunning, and Resolve. You can get Masteries by spending mastery points which can be obtained whenever a player gains a level.

Below is a list of all obtainable Masteries in the game. These masteries are divided by their types, with each having a number that indicated how much mastery point you need to spend in order to max their rank.

Ferocity

 Ferocity
I

Fury (5)

Sorcery (0/5)

II

Fresh Blood (1)

Feast (1)

Expose
Weakness (1)

III

Vampirism (5)

Natural Talent (5)

IV

Bounty
Hunter (1)

Double Edged
Sword (1)

Battle
Trance (1)

V

Battering
Blows (5)

Piercing
Thoughts (5)

VI

Warlord’s
Bloodlust (1)

Fervor of
Battle (1)

Deathfire
Touch (1)

  • Fury: + 0.8 / 1.6 / 2.4 / 3.2 / 4 % Attack Speed
  • Sorcery: + 0.4 / 0.8 / 1.2 / 1.6 / 2 % Increased Damage from Abilities
  • Fresh Blood: Your first basic attack against a champion deals an additional 10 + 1 per level damage (6 second cooldown)
  • Feast: Killing a unit restores 20 Health (30 second cooldown)
  • Expose Weakness: Damaging enemy champions causes them to take 3% increased damage from your allies
  • Vampirism: + 0.4 / 0.8 / 1.2 / 1.6 / 2.0 % Life Steal and Spell Vamp
  • Natural Talent: + 2 / 4 / 6 / 8 / 10 Attack Damage and 3 / 6 / 9 / 12 / 15 Ability Power at level 18
  • Bounty Hunter: You deal 1% increased damage for each unique enemy champion you kill
  • Double Edge Sword: Deal 3% additional damage, take 1.5% additional damage
  • Battle Trance: Gain up to 3% increased damage over 3 seconds when in combat with enemies
  • Battering Blows: + 1.4 / 2.8 / 4.2 / 5.6 / 7 % Armor Penetration
  • Piercing Thoughts: + 1.4 / 2.8 / 4.2 / 5.6 / 7 % Magic Penetration
  • Warlord’s Bloodlust: Moving or attacking will make an attack Energized. Your energized attacks restore health equal to 3-40% total attack damage (at levels 1-18) and grant 30% movement speed for 0.75 seconds. If the energized attack critically strikes, the heal crits as well (further increased by crit damage modifiers)
  • Fervor of Battle: Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks) and increase your AD by 1-8 for each stack
  • Deathfire Touch: Your damaging abilities cause enemy champions to take magic damage over 4 seconds. (Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power)

Cunning

 Cunning
I

Wanderer (5)

Savagery (5)

II

Runic Affinity (1)

Secret Stash (1)

Assassin (1)

III

Merciless (5)

Meditation (5)

IV

Greenfather’s
Gift (1)

Bandit (1)

Dangerous
Game (1)

V

Precision (5)

Intelligence (5)

VI

Stormraider’s
Surge (1)

Thunderlord’s
Decree (1)

Windspeaker’s
Blessing (1)

  • Wanderer: + 0.6 / 1.2 / 1.8 / 2.4 / 3 % Movement Speed out of combat
  • Savagery: Basic attacks and single target spells deal 1 / 2 / 3 / 4 / 5 bonus damage to minions and monsters
  • Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters
  • Secret Stash: Your Potions and Elixirs last 10% longer. Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use.
  • Assassin: Deal 2% increased damage to enemy champions when no allied champions are near you
  • Merciless: Deal 0.6 / 1.2 / 1.8 / 2.4 / 3 % increased damage to champions below 40% Health
  • Meditation: Once every 5 seconds, regenerate 0.25 / 0.5 / 0.75 / 1.0 / 1.25 % of your missing Mana
  • Greenfather’s Gift: Stepping into brush causes your next damaging attack or ability to deal 3% of your target’s current health as bonus magic damage (9s Cooldown)
  • Bandit: Gain 1 gold for each nearby minion killed by allied champions. Gain an additional 3 gold (or 10 if you’re melee) when hitting an enemy champion with an attack or spell (Cannot occur more than once every 5 seconds)
  • Dangerous Game: Champion kills and assists restore 5% of your missing Health and Mana
  • Precision: Gain 1.2 / 2.4 / 3.6 / 4.8 / 6.0 Lethality and 0.3 / 0.6 / 0.9 / 1.2 / 1.5 (+ 0.05 / 0.10 / 0.15 / 0.20 / 0.25 per level) Magic Penetration
  • Intelligence: Your Cooldown Reduction cap is increased by 1 / 2 / 3 / 4 / 5 % and you gain 1 / 2 / 3 / 4 / 5% Cooldown Reduction
  • Stormraider’s Surge: Dealing 30% of a champion’s maximum Health within 2 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown)
  • Thunderlord’s Decree: Your third attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area. Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
  • Windspeaker’s Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds

Resolve

 Resolve
I
Recovery (5)

Unyielding (5)
II
Explorer (1)

Tough Skin (1)

Siegemaster (1)
III
Runic Armor (5)

Veteran’s Scars (5)
IV

Insight (1)

Perseverance (1)

Fearless (1)

V

Swiftness (5)

Legendary
Guardian (5)

VI

Grasp of the
Undying (1)

Courage of the
Colossus (1)

Stoneborn Pact (1)

  • Recovery: + 0.4 / 0.8 / 1.2 / 1.6 / 2 Health Regen per 5 seconds
  • Unyielding: + 1 / 2 / 3 / 4 / 5 % Bonus Armor and Magic Resist
  • Explorer: +15 Movement Speed in Brush and River
  • Tough Skin: You take 2 less damage from champion and monster basic attacks
  • Siegemaster: Gain 8 Armor and Magic Resistance when near an allied tower
  • Runic Armor: + 1.6 / 3.2 / 4.8 / 6.4 / 8 % bonus to all shields and healing on you (includes lifesteal and regeneration)
  • Veteran’s Scars: + 10 / 20 / 30 / 40 / 50 Health
  • Insight: Your summoner spells have a 15% reduced cooldown
  • Perseverance: +50% Health Regen, increased to 200% when below 25% Health
  • Fearless: Gain 10% bonus armor and magic resist (+1.5 flat armor and magic resist per level) when damaged by an enemy champion for 2 seconds (9 second cooldown)
  • Swiftness: + 3 / 6 / 9 / 12 / 15 % Tenacity and Slow Resist
  • Legendary Guardian: + 0.6 / 1.2 / 1.8 / 2.4 / 3 Armor and Magic Resist for each nearby enemy champion
  • Grasp of the Undying: Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
  • Courage of the Colossus: Gain a shield for (3 + 3 per level + 5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with hard CC (45-30 second cooldown at levels 1-18)
  • Stoneborn Pact: Gain 5% maximum health. Your movement impairing effects mark enemy champions with an earthen rune that heals other allied champions who basic-attack them for 5 (+2.5% of your maximum health) over 2 seconds. The mark lasts 4 seconds

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