
All Weapon Upgrades List in The Callisto Protocol

This page contains a list of all weapons upgrades in The Callisto Protocol, including all the weapon names, upgrade names, details, and Callisto Credits cost in the game.
BI-55 Pistol “Hand Cannon”

| Upgrade Name | Details | Cost | 
|---|---|---|
| Stability Upgrade | Reconfigures print with the addition of a foregrip to reduce weapon recoil. Increases Stability stats. | 200 Callisto Credits | 
| High Capacity Magazine Upgrade | Alters the magazine well to accept high capacity magazines. Increases Ammo Capacity stats. | 200 Callisto Credits | 
| Magnum Rounds Damage Upgrade | Increases the damage potential of the weapon by adding extra propellent to all ammunition. Increases Damage stats. | 600 Callisto Credits | 
| TK23 “Boom Bullets” | Adds alt-fire module that fires explosive rounds. Rounds explode on a delay after impact. | 1800 Callisto Credits | 
Stun Baton

| Upgrade Name | Details | Cost | 
|---|---|---|
| Riot Control Swing | Unlocks a new, heavier attack. Ideal for extreme situations requiring damage over control. | 300 Callisto Credits | 
| Increased Velocity Alloy Sheath | A lightweight alloy encasement that enhances swing velocity by reducing aero dynamic drag. Increases the length of an officer’s melee combo. | 300 Callisto Credits | 
| Blocking Counter Attack | Unlocks a new low attack for use following a successful block of an enemy’s final attack. Opens the enemy to follow-up attacks. | 300 Callisto Credits | 
| Blocking Protection | Activates passive stun emitters so that an officer tales less damage when blocking. | 900 Callisto Credits | 
| Block Break | Will break the assailant’s arm if they block an officer’s melee attack. Please use responsibly. | 900 Callisto Credits | 
| Damage Upgrade Level 1 | Increases damage output by overcharging energy regulators. | 900 Callisto Credits | 
| Blocking Feedback Damage | Allows you to release a retaliatory charge when blocking a strike. | 2700 Callisto Credits | 
| Targeting Module Upgrade | Increases the chance of an aim snap to the center of mass or exposed virus following a combo ender. | 2700 Callisto Credits | 
| Damage Upgrade Level 2 | Maxes out the damage of the Stun Baton. | 2700 Callisto Credits | 
GRP (Gravity Restraint Projector)
| Upgrade Name | Details | Cost | 
|---|---|---|
| Energy Upgrade – Small | Increases the maximum energy capacity with aftermarket expansion cells. | 300 Callisto Credits | 
| GRP Velocity Upgrade – Small | Increases launch strength by removing safeties. Target can be injured upon impact. | 300 Callisto Credits | 
| GRP Recharge Speed Upgrade – Small | Increases the GRP recharge rate via additional heat sinks. | 300 Callisto Credits | 
| Energy Upgrade – Medium | Increases the GRP’s max energy capacity. | 900 Callisto Credits | 
| GRP Recharge Speed Upgrade – Medium | Improves the GRP’s recharge rate. | 900 Callisto Credits | 
| GRP Velocity Upgrade – Medium | Further increases the GRP’s launch strength. Targets can be grievously injured including limb loss. | 900 Callisto Credits | 
| Energy Upgrade – Max | Maxes out the GRP’s energy capacity. | 2700 Callisto Credits | 
| GRP Recharge Speed Upgrade – Max | Maxes out the GRP’s recharge rate. | 2700 Callisto Credits | 
| GRP Velocity Upgrade – Max | Maxes out the GRP’s launch strength. Target can impact at near fatal speeds. | 2700 Callisto Credits | 
TK4 Riot Shotgun “Riot Gun”
| Upgrade Name | Details | Cost | 
|---|---|---|
| Stability Upgrade | Reconfigures print with the addition of a foregrip to reduce weapon recoil. | 300 Callisto Credits | 
| Magnum Rounds Damage Upgrade | Increases the damage potential of the weapon by adding extra propellent to all ammunition. | 300 Callisto Credits | 
| High Capacity Magazine Upgrade | Alters the magazine well to accept high capacity magazines. | 900 Callisto Credits | 
| Explosive Rounds Upgrade | Upgrades the weapons projectiles, which explodes shortly after impact. Deals extra damage to anything within the blast radius. | 2700 Callisto Credits | 
Skunkworks Shotgun “Skunk Gun”
| Upgrade Name | Details | Cost | 
|---|---|---|
| High Capacity Magazine Upgrade | Alters the magazine well to accept high capacity magazines. | 400 Callisto Credits | 
| Stability Upgrade | Reconfigures print with the addition of a foregrip to reduce weapon recoil. | 1200 Callisto Credits | 
| Magnum Rounds Damage Upgrade | Increases the damage potential of the weapon by adding extra propellent to all ammunition. | 1200 Callisto Credits | 
| Swarming Rounds | Modifies this weapon to firing homing ammo that swarms nearby enemies. | 3600 Callisto Credits | 
UJC Special Ops “Tactical Pistol”
| Upgrade Name | Details | Cost | 
|---|---|---|
| Magnum Rounds Damage Upgrade | Increases the damage potential of the weapon by adding extra propellent to all ammunition. Increases Damage stats. | 300 Callisto Credits | 
| High Capacity Magazine Upgrade | Alters the magazine well to accept high capacity magazines. Increases Ammo Capacity stats. | 900 Callisto Credits | 
| Stability Upgrade | Reconfigures print with the addition of a foregrip to reduce weapon recoil. Increases Stability stats. | 900 Callisto Credits | 
| TK33 Burst Mode | Adds alt-fire module with high-damage 5 round burst. Illegal on Earth and Luna. | 3600 Callisto Credits | 
UJC Special Ops “Assault Rifle”
| Upgrade Name | Details | Cost | 
|---|---|---|
| High Capacity Magazine Upgrade | Alters the magazine well to accept high capacity magazines. Increases Ammo Capacity stats. | 500 Callisto Credits | 
| Magnum Rounds Damage Upgrade | Increases the damage potential of the weapon by adding extra propellent to all ammunition. Increases Damage stats. | 1500 Callisto Credits | 
| Stability Upgrade | Reconfigures print with the addition of a foregrip to reduce weapon recoil. Increases Stability stats. | 4500 Callisto Credits | 
| TK63 “Homing Rounds” | Adds alt-fire module with that fires smart ammunition. Fired rounds maneuver themselves in-flight to hit moving targets. | 4500 Callisto Credits | 

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