Guide on How to Defeat King Dedede in Kirby and the Forgotten Land
King Dedede is a main story boss enemy faced by Kirby in Kirby and the Forgotten Land.
Clear Rewards of King Dedede
Acquire Homing Bomb Blueprint when you defeat the boss.
How to face King Dedede
Go to An Unexpected Beast King stage to face the boss.
Recommended Copy Ability for King Dedede
Upgraded Fire Ability
Light fuses, burn through obstacles and toast your enemies with your fire attacks. Run, jump, and attack enemies to blast forward as a fireball.
Upgraded Ranger Ability
Fire sparkling shots at enemies, and charge your weapon to aim and increase its damage.
Chakram Cutter Ability
Toss two sharp-edged boomerangs at once and hold B to hover and linger the boomerang in place.
King Dedede’s Attacks and Moves
- Hammer Attack
- Rushing Slam Attack
- Stomp Attacks
- Spin Attack
- Pillar Slam Attack
- Pillar Attack
- Pillar Spin Attack
King Dedede Boss Strategies
Here is a breakdown of the battle strategies against the boss:
Observe attack patterns
Don’t engage the boss head-on. Take note of the attacks of the boss, including its attack pattern.
Take out the minions
Focus on clearing the two minions first before engaging the boss. Without the minions, it will be easier to move around the arena.
Avoid hammer attacks
In the early stages, the boss will use its hammer and attempt to hit you with it. Just keep moving until the boss stops. Then, hit it with your attacks.
Bait and take advantage of body slam attacks
In the same manner, the boss will do a body slam attack. When it approaches you, get away immediately using slide. It will be staggered for a while so you can take this opportunity to attack.
Evade stomp attacks
At 80% health, the boss will jump and slam the floor with its body. Move sideways or fly to avoid getting hit by the shockwaves. Take note that the stomps attack thrice. Observe the shadow of the boss and move away from it.
Keep moving until it the boss becomes dizzy. This is an opportunity for you to attack
Do not get in range of the cracks
At 40% health, the boss will jump away, drop its mallet hammer, and pick up a pillar. It will slam the pillar to the ground and cracks will emerge. Afterwards, the cracks will glow and rocks will come out from the open as projectiles. You can run or fly to avoid getting hit.
Be wary of other Pillar-related attacks
At 20% health, the boss will unleash two additional attacks using the pillar. Let the Pillar attacks execute first before engaging the boss. Finish the boss will your copy ability attacks.
← Twin Wild Frost | Fleurina Part 3 → |
Other Bosses
Main Story Boss List
Meta Knight Cup Colosseum Boss List
▼All Meta Knight Cup Bosses | |
---|---|
Tropic Woods | Wild Frosty Part 1 |
Wild Edge Part 1 | Fleurina Part 1 |
Clawroline Part 1 | Gorimodo Part 1 |
Meta Knight | - |
Post-Game Boss List
▼All Post-Game Bosses | |
---|---|
Wild Bonkers | Phantom Gorimondo |
Wild Edge | Phantom Tropic Woods |
Wild Frosty | Phantom Clawroline |
Wild Edge, Fleurina, Wild Bonkers, Wild Frosty | Phantom King Dedede |
Fleurina | Phantom Sillydillo |
Wild Edge 2 | Wild Bonkers 2 |
Fleurina and Wild Frosty | Phantom Forgo Dedede |
Forgo Leon | Morpho Knight |
Phantom Meta Knight | Chaos Elfilis |
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