Tips for Hard and Brutal Battles in SaGa: Emerald Beyond (SaGa: EB)
Check enemy weaknesses.
Note the seven types of attack attributes that cause damage which are Slash, Strike, Thrust, Fire, Ice, Thunder, and Non-Attribute.
The weaknesses of enemies whose races are known are displayed in red on the enemy name sheet. This allows you to determine which attacks are effective against them.
Attribute Icons
Attributes | |
---|---|
Slash | Strike |
Thrust | Fire |
Ice | Thunder |
Non-Attribute |
Aim for United Attacks.
United Attack activate when allies’ Techs and Spells are linked based on their combo ranges. Triggering United Attacks lets you deal damage more efficiently in battle
Constantly activating United Attacks will also allow you to accumulate Combo Rate. Doing so increases the chance of triggering Overdrives which result in even greater damage numbers.
Note that United Attacks will not occur if there are enemies in between allies’ turns on the timeline (even when party members are able to trigger them within their respective combo ranges).
SaGa: Emerald Beyond How to Use United Attacks and Effects
Overdrives can trigger when Combo Rate is 150% or higher.
Overdrive has a chance to activate if you increase your Combo Rate to at least 150%. If your Combo Rate exceeds 200%, Overdrive is guaranteed to occur.
In addition, the higher your Combo Rate, the more party members will be able to participate in Overdrive. Upon activating Overdrive, party members who take part in the attack will be able to attack again. The Tech selected during Overdrive will automatically be used if the BP cost is less than the amount consumed in the coordinated attack.
SaGa: Emerald Beyond Overdrive Guide
Combo Rate also increases through bonuses.
If you activate bonuses that increase your Combo Rate, you will be able to perform Overdrives more easily. Kill bonuses are especially easy to get, so have characters work together to defeat enemies whose HPs are low to earn bonuses.
Combo Rate Bonuses
Bonus | Details |
---|---|
Additional Unity Bonus | If a character joins later in the United Attack, an additional unity bonus will be added to the Combo Rate. This occurs when a party member participates in the United Attack as a result of a Chain or Interrupt Conditional Tech or defeating an enemy via the United Attack itself. |
Kill Bonus | A kill bonus is earned for simply taking down an enemy using a United Attack. |
Revenge Bonus | If an ally who was supposed to participate in a United Attack becomes knocked out before the coordinated assault triggers, a revenge bonus is earned. |
Enemies can also perform United Attacks.
If the enemy lines up on you the timeline, their own team can activate United Attacks. Use Pursuit Conditional or move the order of action of enemies on the timeline with Bump to prevent the enemy from coordinating their attacks against you.
Disrupt the enemy’s actions by stunning them.
Stun is a useful status condition you can apply to completely prevent an enemy from moving on their turn. Techs that have the stun effect include Ground Sweep and Assault Fang so use them to disrupt the enemy’s actions in battle.
Spell chants (charging) are also cancelled when an enemy is stunned.
The less HP you have, the more likely you are to be stunned.
The chance of being stunned is higher when a character’s HP is low. This applies not only to the enemy but also to you so be careful of your opponent’s stun attacks when a party member’s HP is lowered.
For enemies with resistance to status conditions, an “Invalid” indicator will appear.
“Invalid” will be displayed on the screen when attacking certain enemies like bosses who completely immune to specific status conditions.
If you do not see the Invalid indicator appear upon hitting an enemy with an attack, it means that the target is not completely resistant. This allows you to apply status ailments by repeatedly using the attack.
Understand the types of Conditional Techs.
Conditional Techs (or simply Conditionals) are special techniques in SaGa: Emerald Beyond that are activated when certain conditions in battle are met.
There are five types of Conditional Techs which are Interrupt, Counterattack, Protect, Chain, and Pursuits.
The state at which an enemy can use Conditional Techs is indicated by “???” which is displayed on the timeline.
SaGa: Emerald Beyond Conditional Techs Guide
Types of Conditional Techs
Conditional Tech | Details |
---|---|
Interrupt | Interrupts are a type of Conditional Tech that allows the user to intercept the enemy just before the latter can take action. Interrupt Conditional Techs will only activate in response to specific attack attributes which may be Slash, Strike, or Thrust. |
Counterattack | Counterattacks negate the enemy’s attack and trigger a retaliation move afterwards. All Counterattack Conditional Techs boast tremendous power, but they can also fail. Keep in mind that Counterattacks may not activate even if the incoming attack will hit all targets or has a Quell effect. |
Protect | Protect allows a user to take the place of any ally targeted by an attack. When using Protect Conditional Techs, the damage taken will be reduced. |
Chain | Chains are Conditional Techs that allows a user to follow-up on an ally’s action. A character who triggers Chain will act after an ally attacks, so if the combo range on the timeline is connected, a coordinated attack will occur. On the other hand, if the combo range on the timeline is interrupted, the coordinated attack will end on the spot. |
Pursuits | Pursuits are activated after the enemy takes an action. This type of Conditional Tech is useful for disrupting or hindering enemy unity in battle. |
Enemy Conditional Techs Displayed as “???”
The state at which an enemy can use Conditional Techs is indicated by “???” which is displayed on the timeline. Conditional Techs can be canceled by using Techs that have the “Quell” effect.
If you succeed in canceling the enemy’s Conditional, you can nullify their actions on that turn. Because of this, actively aim to negate the opponent’s Conditional as much as possible using Quelling Techs.
Protect your allies with Deflect and Provoke.
There are no means to heal HP in battle so it is extremely important to limit the damage you take in each turn. Using Deflect to protect your allies, or using Appeal Slash to put the enemy in a Provoke state to draw aggro are effective strategies, especially during difficult boss battles.
Protect spellcasters chanting (charging) Spells with Deflect.
It takes 1 to 2 turns for a spell to finish casting. If you are stunned while charging magic, the chant will be canceled. Because of this, have spellcaster characters or those with low HP use Deflect in battle.
Invisible Aggro System
The rate at which a character draws aggro in the game varies depending on the weapon they have equipped.
Two-handed swords (greatswords, swords, spears) and two-handed guns (machine guns, flamethrowers, electric guns, bomb guns, and chemical guns) tend to accumulate aggro faster than other weapons.
Note that repeatedly attacking an enemy regardless of weapon will make it easy to draw aggro in battle.
Removing Aggro
You can remove aggro by using Techs such as Ice and Snow Sword. This is useful for when your HP reaches a point where you will die if you take any more attacks.
Be aware of buff, debuff, and status ailment icons.
There are various buffs, debuffs, and status ailments in SaGa: Emerald Beyond.
Buffs and debuffs can also be stacked and certain effects are permanent and can be stacked up to three times in battle.
If you inflicted by debuffs, cancel by applying buffs. The reverse is also possible, allowing you to negate your opponent’s buffs with debuffs.
List of Buffs
Buff | Details |
---|---|
Speed Up | When your speed increases, your order of action will be faster. Your accuracy will also be higher. |
Attack Up | When your attack power increases, the damage dealt other than magic increases. |
Defense Up | When your defense increases, the damage you receive will be reduced. |
Magic Up | When your magic increases, the damage dealt by magic increases. |
List of Debuffs
Buff | Details |
---|---|
Speed D0wn | When your speed decreases, your order of action will be slower. Your accuracy will also be lower. |
Attack Down | When your attack power decreases, the damage dealt other than magic decreases. |
Defense Down | When your defense decreases, the damage you receive will be increased. |
Magic Down | When your magic decreases, the damage dealt by magic decreases. |
List of Status Ailments
Status Ailment | Details |
---|---|
Stun | Your actions for that turn will be canceled and you will be unable to act. If you are stunned while casting a spell, the spell will also be canceled. The less HP you have left, the more likely you are to be stunned. |
Paralyze | You will be unable to move for a while. The less HP you have left, the more likely you are to get paralyzed. Goes away after a certain number of turns have passed. |
Poison | You take damage every turn. The less HP you have left, the more likely you are to be poisoned. Goes away after a certain number of turns have passed. |
Darkness | Hit rate decreases. The less HP you have left, the more likely you are to be inflicted with Darkness. Goes away after a certain number of turns have passed. |
Bad Smell | Prevents linking combo ranges via Techs and Spells. The less HP you have left, the more likely you are to be inflicted with Bad Smell. Goes away after a certain number of turns have passed. If you recover from Bad Smell before taking action, combo ranges will be restored. |
Anger | If you are attacked by a Tech with the Provoke effect and aggro becomes high, you will be forced into the Anger state. During this time, the character under Anger will focus attacks on one target while gaining increased damage. Goes away after when the character under Anger is incapacitated or a certain number of turns have passed. |
Confuse | Causes the character to act on their own for a while. Also prevents linking combo ranges via Techs and Spells. Being confused also causes characters to follow other characters automatically and interfere with unity. The less HP you have left, the more likely you are to be confused. Goes away after a certain number of turns have passed. |
Chant Extension | Extends the time it takes to cast spells. The less HP you have left, the more likely you are to be inflicted with chant extension effects. |
Petrify | Prevents you from taking action but also negates incoming damage and effects. If the entire party is petrified, you will get a Game Over. The less HP you have, the more likely you are to be petrified. Cannot be canceled after a turn has passed. |
Instant Death | If Instant Death succeeds, the target is instantly incapacitated. The less HP you have left, the more likely it is for Instant Death to succeed. |
List of Mechanical Status Ailments
Status Ailment | Details |
---|---|
Mecha Stun | Status condition that only afflicts Mecha race characters. Actions for that turn will be canceled and you will be unable to act. The less HP you have left, the more likely you are to be Mecha Stunned. |
Mecha Paralyze | Status condition that only afflicts Mecha race characters. Prevents action for a while. The less HP you have left, the more likely you are to be Mecha Paralyzed. |
List of Special Effects
Special Effect | Details |
---|---|
Damage Nullified | Nullifies damage only once. The effect remains permanent until an attack is nullified once. |
Status Ailments Disabled | Ignores the effect of status ailments. The effect lasts for a certain number of turns. |
Mecha Ailments Disabled | Ignores the effect of Mecha Stun and Mecha Paralyze. The effect lasts for a certain number of turns. |
BP Cost Up/Down | Lasts for a certain number of turns or throughout the battle. |
Tech Power Up/Down | The power of Techs and skills goes up or down. The effect lasts for a certain number of turns, and weakens as the turns pass. |
combo range Expansion | Increases combo range, making coordinated attacks more likely to occur. The effect lasts for the entire battle. |
List of Other Effects
Effect | Details |
---|---|
Bump | Moves the target’s action order backwards. If guarded against, Bump will fail. |
Unblockable | Techs with unblockable effects cannot be defended against but can be evaded. |
Provoke | Using a Tech that has the Provoke effect will cause enemies to be afflicted with Anger. In these cases, the character under Anger will only attack the target who applied Provoke. |
Chant Shortening | The number of turns in which the spell is cast is reduced. If the casting turn is already 1, there is no effect. |
Stealth | Becomes difficult for enemies to target you. If you are targeted by an enemy and enter Stealth, the enemy will target a different ally upon losing sight of their original target. Also removes the Provoke effect of enemies under Anger that are targeting you. |
Aggro Removal | Removes target’s Anger state. All allies’ aggro levels (how easily they are targeted) will also be reset. |
BP Up/Down | The next turn’s BP changes. |
Status Ailment Recovery | Removes all status ailments. |
Mecha Repair | Removes Mecha Paralysis. |
Special Effect Cancel | Cancels special effects. |
Do not give up when your allies are defeated.
Do not lose hope when your allies fall one by one. When there are no party members within two squares before and after a character, Showstopper will activate.
Showstopper is a state where a character is alone which allows them to rapidly use Techs and Spells in quick succession. Showstopper continues until all remaining BP is consumed.
Note that the effects and bonuses that are activated during United Attacks will not be earned.
SaGa: Emerald Beyond Showstopper Guide
Enemies can also activate Showstopper.
Just like United Attacks, enemies can also go into the Showstopper state. Once activated, an enemy can easily turn the tables and defeat you even if you had the advantage before. If you see that the enemy does not have allies two squares before and after them on the timeline, use Techs to prevent them from going into Showstopper.
Change Formation and try again.
If you still cannot defeat the enemy, try changing your party’s Formation. In general, you want to go for the Cooperative formation but feel free to also try out various setups depending on the boss you will fight.
SaGa: Emerald Beyond Recommended Article List
SaGa: Emerald Beyond Walkthroughs
Character Vision Events
▼Character Vision Events | |
---|---|
Character Vision Events | |
Tsunanori Mido | Ameya Aisling |
Siugnas | Diva No. 5 |
Bonnie Blair & Formina Franklyn | |
Post-Game Unlockables |
Vision Event Guides
▼Vision Event Guides | |
---|---|
How to Unlock Invention Workshop (Gizmo Parts Crafting) | How to Get Plant Cultivation Kit |
How to Get Incubator |
SaGa: Emerald Beyond Strategy Guides
Recruitable Characters
▼Recruitable Character Guides | |
---|---|
All Recruitable Characters List |
Best Strategies Guides
▼Best Characters and Equipment | |
---|---|
Best Starting Character to Choose | Best Weapons |
Best Party Setups and Formations | How to Get Rare Materials |
Glimmer Tech and Skills Guides
▼Useful Guides | |
---|---|
Glimmer Techs and Spells Chart | Glimmer Techs and Spells Chart (Reverse Lookup) |
Boss Guides
▼Boss Guides | |
---|---|
Divine Spirits Boss Guides |
Combat Guides
▼Combat Guides | |
---|---|
Tips for Hard and Brutal Battles | How to Use United Attacks and Effects |
Overdrive and Showstopper Guide | Conditional Techs Guide |
Monster Techs Guide |
Collectibles Guides
▼Collectibles Guides | |
---|---|
How to Get All Concepts | All Cat Locations (Kitty Collector) |
All Souls List and Guide |
Useful Guides
▼Useful Guides | |
---|---|
Post-Game Unlockables | How to Get Beyond Ticket |
How to Fast Travel Between Worlds | Mr. S Final Trial: How to Unlock and Rewards |
Basic Gameplay Guides
Starter Guides
▼Starter Guides | |
---|---|
Which is the Best Platform to Play On? | Trophies and Achievements List |
Permanent Events and Missables |
SaGa: Emerald Beyond Characters
▼Character Races | |
---|---|
Human Characters List | Vampire Characters List |
Monster Characters List | Mecha Characters List |
Kugutsu Characters List | Ephemeral Characters List |
SaGa: Emerald Beyond Game Database
Weapons
▼Weapon Database | |
---|---|
Weapons List | |
Longswords | Foils |
Daggers | Axes |
Greatswords | Katanas |
Halberds | One-Handed Guns |
Machine Guns | Flamethrowers |
Zappers | Boomers |
Catalyzers | Magic Gear |
Cat Weapons | Blood Gear |
Armor
▼Armor Database | |
---|---|
Main Armor List | Auxiliary Armor List |
Techs and Spells
Techs
▼Techs Database | ||
---|---|---|
All Techs and Spells List | ||
One-Handed Sword Techs | ||
One-Handed Sword Techs List | ||
One-Handed Sword General Techs List | Longsword Techs List | Foil Techs List |
Dagger Techs List | Axe Techs List | Dual Sword Techs List |
Sword and Gun Techs List | ||
Two-Handed Sword Techs | ||
Two-Handed Sword Techs List | ||
Two-Handed Sword General Techs List | Greatsword Techs List | Katana Techs List |
Halberd Techs List | ||
One-Handed Gun Techs | ||
One-Handed Gun Techs List | ||
Gun Akimbo Techs List | ||
Two-Handed Gun Techs | ||
Two-Handed Gun Techs List | ||
Two-Handed Gun General Techs List | Machine Gun Techs List | Flamethrower Techs List |
Zapper Techs List | Boomer Techs List | Catalyzer Techs List |
Mecha Techs List | ||
Mecha Techs | ||
Mecha Melee Techs | Mecha Gun Techs | Mecha Support Techs |
Other Techs List | ||
Martial Arts Techs List | Monster Techs List |
Spells
▼Spells Database | ||
---|---|---|
Spells List | ||
Wood Spells List | Fire Spells List | Earth Spells List |
Metal Spells List | Water Spells List | Non-Attribute Spells List |
Other Databases
▼Other Database | |
---|---|
Materials List | Mech Frames List |
Formations List | Roles List |
SaGa: Emerald Beyond Game Forums
▼Game Forum | |
---|---|
Chat Board | Question Board |
Bug Report Board | Vision Events Discussion Board |
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