Triangle Strategy - Skills and Abilities

List of all skills and abilities in Triangle Strategy, including each skill's effect, and cost.

Triangle Strategy - Skills and Abilities

List of All Skills and Abilities in Triangle Strategy

In Triangle Strategy, there are different skills and abilities for each character in your party including you. Below is a list of all skills and abilities available in the game, their name, effect, cost, and power.

Skills and Abilities

Physical

Skill Effect Cost Power
Backward Toss Physical damage on 1 enemy and throwing it behind. ⬥⬥ 29
Cleave Physical damage to enemies across 3 horizontal squares. ⬥⬥ 36
Double Thrust Physical damage one 1 enemy. ⬥⬥ 32
Fell Swoop Physical damage one 1 enemy. ⬥⬥ 56
Hawk Dive Physical damage one 1 enemy. ⬥⬥ 68
Lance Hurl Deal physical damage to an enemy. Has greater range than Triple Thrust. ⬥⬥ 78
Mighty Strike Physical damage one 1 enemy. ⬥⬥ 43
Not on My Watch Physical damage one 1 enemy and decrease their TP by 1. ⬥⬥ 56
Pushback Deal physical damage to an enemy and knock them back 3 squares. ⬥⬥ 73
Shield Slam Physical damage one 1 enemy and knocks it 3 steps backwards. ⬥⬥ 32
Straight Shot Physical damage one 1 enemy. ⬥⬥ 55
Triple Thrust Physical damage one 1 enemy. ⬥⬥ 92
Throwing Knife Physical damage one 1 enemy. ⬥⬥ 25
Run Through Move 4 squares in a straight line, dealing physical damage to any enemies in 3 squares along the way. ⬥⬥⬥ 70
Risky Maneuver Decrease your HP by 5% of your max HP to deal physical damage to a single enemy. You cannot use this if your HP is below 5% 144

Fire

Skill Effect Cost Power
Blazing Chains Deal fire-type magic damage to an enemy, slow their movement by 1 for 3 turn(s), and set the ground ablaze ⬥⬥ 85
Fire Eater Grant an ally the ability to absorb fire for 3 turn(s). ⬥⬥
Fire Arrow Deal fire-type physical damage to a single enemy and set the ground ablaze. ⬥⬥ 48
Flame Shield Raise an ally’s fire resistance for 2 turn(s), and grant them the ability to counter fire attacks.
Flaming Arrow Fire damage on 1 enemy and ground will set on fire. ⬥⬥ 29
Scorch Fire magic damage on all enemy within the range and ground will set on fire. ⬥⬥ 26
Pillars of Fire Deal fire-type physical damage to an enemy and set the ground ablaze ⬥⬥ 48

Ice

Skill Effect Cost Power
Freezing Strike Ice damage on 1 enemy and ground will be frozen. ⬥⬥ 47
Frosty Fetters Ice magic damage on 1 enemy, ground will be frozen and also a chance on silencing the enemy for 2 turns. ⬥⬥ 51
Ice Arrow Ice damage on 1 enemy and ground will be frozen. ⬥⬥ 33
Icy Breath Ice damage on all enemy within the range and ground will be frozen. ⬥⬥ 34
Frigid of Silence Ice magic damage to all enemies within range, have a chance to silence them for 2 turn(s), and freeze the ground. ⬥⬥⬥ 105
Shield of Ice Grant an ally a barrier that prevents them from taking damage once and counters when attacked. ⬥⬥⬥
Icy Tomb Deal ice-type magic damage to all enemies standing on icy squares within range, and unfreeze the target squares. ⬥⬥⬥ 208
Wall of Ice Create an obstacle across 3 horizontal squares. The obstacle will disappear over time. ⬥⬥

Wind

Skill Effect Cost Power
Fierce Wind Deal wind-type magic damage to enemies across 3 horizontal squares, and knock them back 2 squares. ⬥⬥ 83
Windstorm Deal wind-type magic damage to all enemies within range, and spread fires. ⬥⬥ 142
Rite of Wind Deal wind-type magic damage to all enemis within range and change the direction they face. ⬥⬥ 68
Whirlwind Deal wind-type magic damage to all enemies within range and change the direction they face. ⬥⬥ 38

Lightning

Skill Effect Cost Power
Rite of Lightning Deal lightning-type magic damage to an enemy, and have a chance to paralyze them for 2 turn(s). Effect spreads on water. ⬥⬥ 100
Spark

Recovery

Skill Effect Cost Power
Be Brave Heals a party member within a range. ⬥⬥ 39
Cure Wounds Heals a party member. 27
Sanctuary Grant HP to allies within range. ⬥⬥ 28
Life Magic Grant regen to an ally for 3 turn(s), automatically restoring a little HP at the start of their turn.
Finish Them! Grant 2 TP to an ally. ⬥⬥⬥
Mend Wounds Grant a large amount of HP to an ally. ⬥⬥⬥ 156
Heal What Ails You Heal an ally’s status ailments.
Bolster Gain 1 TP and raise your strength and physical defense for 3 turn(s).
Hidden Healing Technique Grant HP to allies within range, and raise their accuracy and evasion for 3 turn(s). ⬥⬥ 67
Refresh I Grant HP to all allies within range and restore their lowered stats to normal. 86
Charge TP Gain 1 TP.

Buffs

Skill Effect Cost Power
Cheer Grant 1 TP to an ally, and raise their strength for 3 turn(s).
Haste Raise an ally’s speed for 3 turn(s). ⬥⬥
Hawkeye Raise your normal attack range by 1 for 3 turns.
Good Grief Raise an ally’s strength for 3 turn(s)
Bulwark Raise an ally’s physical defense and magic defense for 3 turn(s).
Sprint Raise your movement by 1 for 3 turn(s).
Moment of Truth Grant 1 TP to an ally and raise their strength and magic attack for 3 turn(s). ⬥⬥
Take Cover Become invisible for 2 turns(s). Effect will be lost if you attack or stand directly in front of a foe. ⬥⬥
Now…! Move an ally’s turn to directly after your own. ⬥⬥⬥
Fortify Raise your defense, but lower your movement by 1 for 3 turn(s).
Flame Ward Raise the fire resistance of all allies within range for 3 turn(s).
Bird of Prey Raise an ally’s movement and jump by 1 for 3 turn(s).
Marching Orders Raise an ally’s movement by 1 for 3 turn(s).
Rise Up Raise the strength of all allies within range for 3 turn(s). ⬥⬥
Charge II Deal physical damage to a single enemy. 86
Fast-Acting Medication Use 1 Swift Spice to move an ally’s turn directly after your turn. ⬥⬥
Shielding Stance Take 50% of damage for a selected ally for 2 turns. You can only take damage within 3 squares of the target. ⬥⬥
Focus Raise your accuracy and luck, then gain the use of 1 more command. However, you can only move once.
Twofold Turn Grant an ally the chance to act twice on their next turn. ⬥⬥⬥
Moment of Truth Grant 1 TP to an ally and raise their strength and magic attack for 3 turn(s). ⬥⬥
Tale Aim Raise your accuracy for 3 turn(s).
Tighten Defenses Raise your physical defense for 3 turn(s).
Take Aim Raise your accuracy for 3 turn(s).
Raging Beast Raise an ally’s strength and magic attack for 3 turn(s). ⬥⬥

Debuffs

Skill Effect Cost Power
Allure Chance to tempt a single enemy for 2 turn(s). ⬥⬥⬥
Blinding Arrow Deal physical damage to an enemy, and have a chance to blind them for 3 turn(s). 20
Charm Lower an enemy’s physical defense and magic defense for 3 turn(s).
Delaying Strike Deal physical damage to a single enemy and delay its turn. 26
Delaying Thrust Deal physical damage to enemies across 3 horizontal squares, and delay their turns. ⬥⬥ 17
Provoke Chance to infuriate all enemies within range for 2 turn(s). ⬥⬥
Poison Arrow Deal physical damage to a single enemy, and have a chance to poison them for 3 turn(s). ⬥⬥ 25
Hidden Curse Technique Lower the speed and movement of all enemies within range for 3 turn(s). ⬥⬥
Lower Defenses Lower the physical defense and magic defense of all enemies within range for 3 turn(s). ⬥⬥
Armor Break Deal physical damage to a single enemy, and lower their physical defense for 3 turn(s). ⬥⬥ 120
Sandstorm Deal physical damage to a single enemy, and lower their strength and physical defense for 3 turn(s). ⬥⬥ 45
Slumber Stab Deal physical damage to an enemy, and have a chance to put them to sleep for 2 turn(s). ⬥⬥ 21
Enrage Chance to infuriate a single enemy for 1 turn(s). ⬥⬥⬥
Restrain Lower an enemy’s movement by 1 for 3 turn(s). ⬥⬥
Ruffle Feathers Chance to infuriate a single enemy for 2 turn(s). ⬥⬥
Poison Stab Deal physical damage to a single enemy, and have a chance to poison them for 3 turn(s). ⬥⬥ 48
Throw Poison Deal physical damage to a single enemy, and have a chance to poison them for 3 turn(s). 13
No Escape Deal physical damage to a single enemy, and lower their strength for 3 turn(s). ⬥⬥ 115

Passives

Skill Effect Cost Power
Act Twice Grants 2 actions during a single turn. Can only move once.
A Rise in Range Increases the range of the first normal attack used after the battle begins by 2.
Accursed Strike Decreases and enemy’s luck on 3 turns if you deal damage to them.
Act Again Move and use commands twice in a single turn.
Assailing the Afflicted Increases damage dealt to enemies inflicted with status ailments.
A Swift End
Blessing of Lightning Increases your lightning resistance while decreasing your wind resistance.
Blessing of Wind Increases your wind resistance while decreasing your lightning resistance.
Blessing of Ice Increases your ice resistance while decreasing your fire resistance.
Blessing of Fire Increases your fire resistance while decreasing your ice resistance.
Counter Stance Chance to deal a counterattack when attacked by an adjacent enemy.
Desperate Strike Deal greater physical damage when at 50% or less of your maximum HP.
Desperate Defense Decreases damage taken when HP is at 50% or below.
Ensnaring the Enemy Increases the range of Spring Trap by 2.
For Those in Need Grants additional HP to allies at 50% or less of their maximum HP when using health-restoring commands.
Fight or Flight Increases your movement by 1 when enemies are nearby.
HP Physic Increases the effect of health recovery items.
K.O TP+ Grants 1 TP when you defeat an enemy.
Magic Ablaze Increases your magic attack when on a square that is set ablaze.
TP Barrier Decreases damage taken. The greater your TP, the greater the damage reduction.
Knight’s Bane Increases damage inflicted to you by spears.
Steelback Decreases damage when being hit from behind.
Strength in Numbers Increases your strength when allies are nearby.
Remain Calm Grants immunity to silence, fury, and temptation.
Lateral Jump +1 Increases your lateral jumping range by 1.
Spring in Your Step Increases your movement by 1 with clear weather.
Sniper Deal greater damage the further the enemy is.
Second Sight Increases the range of your normal attacks by 1.
Those Who Wait Increases your accuracy and luck on your next turn when you finish your current turn without moving.
Intensive Items Increases damage dealt by items used on enemies.
Item Launcher Increase targetable range by 2 when using an item on an enemy
Long Toss Increases targetable range by 3 when using an item on an ally.
Trekking for TP Grants 1 TP when moving 5 or more squares.
Pierce Defenses Decreases an enemy’s magic defense for 3 turns when you deal damage to them.

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