Triangle Strategy - Status Effects

A list of all beneficial and negative status changes Triangle Strategy, including their effects to affliced units during battle.

Triangle Strategy - Status Effects

All Status Effects in Triangle Strategy

In Triangle Strategy, status effects are temporary conditions that units may be affected by during skirmishes. These can be applied through the use of various weapons, skills, and abilities available to different unit classes.

Below is a list of all beneficial and negative status conditions and how they affect units in the game.

Beneficial Status Effects (Buffs)

Status Effect
Absorption Dealing damage to an enemy unit drains a portion of their HP.
Act Again Unit can act twice in one turn.
Auto-Revive Unit is automatically revived upon death.
Delayed Damage Enemy unit suffers damage after a certain number of turns have passed.
Extended Range Unit gains increased attack range.
Fire Counter Unit can retaliate with a physical attack that deals fire damage.
Ice Counter Unit can retaliate with a physical attack that deals ice damage.
Guaranteed Critical Unit’s next attack is guaranteed to deal critical damage.
Invincible Unit will not suffer damage from any type of attack.
Protective Aura Nearby friendly units will take reduced damage.
Regen Unit heals HP each turn.
Take Cover Unit becomes invisible to enemies. Deactivates upon attacking an enemy, moving behind them, stepping on traps, or suffering damage.

Negative Status Effects (Debuffs and Status Ailments)

Status Effect
Blind Unit suffers reduced accuracy.
Fury Unit targets the enemy unit that cast Fury.
Immobile Unit cannot move.
Instant Death Unit is killed instantly.
Paralyze Unit cannot act.
Poison Unit suffers damage each turn.
Silence Unit cannot use abilities.
Sleep Unit cannot act and is guaranteed to suffer critical damage in the next incoming attack. Unit will wake up upon getting hit if the incoming attack does not kill them.
Stop Unit cannot act.
Tempt Unit is lured to the opposing force’s position.

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