All Status Effects in Triangle Strategy
In Triangle Strategy, status effects are temporary conditions that units may be affected by during skirmishes. These can be applied through the use of various weapons, skills, and abilities available to different unit classes.
Below is a list of all beneficial and negative status conditions and how they affect units in the game.
Beneficial Status Effects (Buffs)
Status | Effect |
---|---|
Absorption | Dealing damage to an enemy unit drains a portion of their HP. |
Act Again | Unit can act twice in one turn. |
Auto-Revive | Unit is automatically revived upon death. |
Delayed Damage | Enemy unit suffers damage after a certain number of turns have passed. |
Extended Range | Unit gains increased attack range. |
Fire Counter | Unit can retaliate with a physical attack that deals fire damage. |
Ice Counter | Unit can retaliate with a physical attack that deals ice damage. |
Guaranteed Critical | Unit’s next attack is guaranteed to deal critical damage. |
Invincible | Unit will not suffer damage from any type of attack. |
Protective Aura | Nearby friendly units will take reduced damage. |
Regen | Unit heals HP each turn. |
Take Cover | Unit becomes invisible to enemies. Deactivates upon attacking an enemy, moving behind them, stepping on traps, or suffering damage. |
Negative Status Effects (Debuffs and Status Ailments)
Status | Effect |
---|---|
Blind | Unit suffers reduced accuracy. |
Fury | Unit targets the enemy unit that cast Fury. |
Immobile | Unit cannot move. |
Instant Death | Unit is killed instantly. |
Paralyze | Unit cannot act. |
Poison | Unit suffers damage each turn. |
Silence | Unit cannot use abilities. |
Sleep | Unit cannot act and is guaranteed to suffer critical damage in the next incoming attack. Unit will wake up upon getting hit if the incoming attack does not kill them. |
Stop | Unit cannot act. |
Tempt | Unit is lured to the opposing force’s position. |
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