Best Yinlin Build Guide for Wuthering Waves (WuWa)
Character Overview
Tier | SS |
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Attribute | Electro |
Weapon | Rectifier |
How to Get | “When the Thunder Pours” (Limited Resonator Convene Banner) |
Role(s) | Main DPS/Sub DPS |
Wuthering Waves Best Characters Tier List (Version 1.0)
Gameplay Summary
Yinlin is a versatile Electro-attribute attacker who is able to fill the main DPS and sub DPS roles. She specializes in mid-range combat with the goal of building up her Forte gauge (Judgement points) using basic attacks and her Resonance Skill Magnetic Roar.
Attacking enemies with basic attacks, her Resonance Skill, and her Resonance Liberation Thundering Wrath will also apply the unique Sinner’s Mark on targets.
Upon filling up Yinlin’s Forte gauge, her heavy attack is replaced with Chameleon Cipher which applies Punishment Marks on all enemies under the Sinner’s Mark. This causes enemies to take additional electro damage whenever they are hit and remains active even when Yinlin exits the field.
Basic Strategy
Yinlin Basic Strategy |
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Accumulate Judgement Points using basic attacks and Resonance Skills.
Damaging enemies with Yinlin’s basic attacks and Resonance Skill does two things. First, they allow her to mark targets with the Sinner’s Mark. Second, Yinlin will accumulate Judgement Points to fill her Forte gauge to be able to use Chameleon Cipher to change the Sinner’s Mark applied to enemies into the more potent Punishment Mark.
When Yinlin’s Forte gauge is full, use heavy attacks to change Sinner’s Mark applied to enemies into the Punishment Mark.
Once Yinlin’s Forte guage is full, hit enemies under Sinner’s Mark with Chameleon Cipher to apply Punishment Marks on them. Once an enemy is under the Punishment Mark, a follow-up Electro attack will occur each time the enemy takes damage, greatly increasing your DPS in battle. The Sinner’s Mark of all enemies hit Chameleon Cipher will change, so try to use the move on as many enemies as possible.
Switch Yinlin out with an Electro DPS character.
Note that the effects of Punishment Marks will remain active for 18 seconds even after Yinlin leaves the field. This means that switching her out with a high DPS character will let you stack massive amounts of damage to enemies under the Punishment mark.
Swapping Yinlin out with an Electro DPS character is especially recommended as the former’s Outro Skill will bestow a buff to the entering ally that increases their Electro damage and Resonance Liberation skill damage. It is for this reason that Yinlin is best paired with the high DPS Electro attacker Calcharo if you plan to use her as a sub DPS for the team.
Best Echo Set for Yinlin (Main DPS Build)
Yinlin Best Echo Set (Main DPS Build) | ||||
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Main Slot | Sub Slot 1 | Sub Slot 2 | Sub Slot 3 | Sub Slot 4 |
Thundering Mephis (4) | Violet-Feathered Heron (3) | Floutist (3) | Aero Predator (1) | Traffic Illuminator (1) |
Crit. Rate | Electro DMG Bonus | Electro DMG Bonus | ATK | ATK |
Main Slot Echo Skill | ||||
Thundering Mephis: Transform into Thundering Mephis to deal Electro DMC. Increase the current character’s Electro DMG and Resonance Liberation DMG. | ||||
Main Slot Echo Sonata Effect | ||||
Voice Thunder (2/2) Electro DMG+. Void Thunder (5/5) Upon using Heavy Attack or Resonance Skill, Electro DMG increases. |
Focus on enhancing damage output.
As an Electro main DPS, Yinlin benefits the most from gaining increased Electro damage output. Because of this, it is recommended to build him on the 5-piece Void Thunder Sonata Effect. Your 4-cost main slot Echo should be Thundering Mephis which increase critical hit rate. For sub slot Echoes, go for the 3-cost Violet-Feathered Heron and Floutist to gain Electro damage bonuses, and 1-cost Aero Predator and Traffic Illuminator for increased attack damage.
Best Weapons for Yinlin (Rectifier)
5★ Stringmaster
Weapon | Stats and Effects (Lv.1) |
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5★Ver |
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Rank 1 Electric Amplification Increases the DMG Bonus by 12%. When dealing Resonance Skill DMG, increases ATK by 12%, stacking up to 2. This effect lasts for 5s. When the equipped Resonator is not on the field, increases their ATK by an additional 12%. |
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How to Get | Weapon Event Convene “Absolute Pulsation” (Limited Banner) |
5★ Cosmic Ripples
Weapon | Stats and Effects (Lv.1) |
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5★ Cosmic Ripples |
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Rank 1 Story Resolution Increases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s. |
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How to Get | Weapon Permanent Convene “Winter Brume: Rectifier” (Standard Banner) |
4★ Augment
Weapon | Stats and Effects (Lv.1) |
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4★ Augment |
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Rank 1 Forgiving Resilience When Resonance Liberation is released, increases the caster’s ATK by 15%, lasting for 15s. |
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How to Get | Pioneer Podcast Weapon Chest (Insider Channel) Level 30 Reward |
4★ Comet Flare
Weapon | Stats and Effects (Lv.1) |
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4★ Comet Flare |
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Rank Luminous Protection When hitting a target with Basic Attacks or Heavy Attacks, increases Healing Bonus by 3%, stacking up to 3 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.6s. |
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How to Get | All Convene Banners (Limited and Standard). |
Increase critical hit rate or attack.
For Yinlin, try to get weapons that increase his critical hit rate or raw damage output (attack) to further boost her DPS as the team’s main attacker.
Currently, the best choice for Yinlin is her signature 5★ rectifier weapon Stringmaster (limited) which is obtainable only from the Weapon Event Convene “Absolute Pulsation” banner. If you do not manage to get it, then the 5★ Cosmic Ripples is your next best option which provides a large attack boost alongside its already naturally high attack power.
Best Yinlin Teams
Yinlin’s ability to perform well as both a main DPS and sub DPS means that there are a variety of team setups you can go for to take advantage of her versatile playstyle.
Yinlin Team 1 (As Main DPS)
Character | Ally 1 | Ally 2 |
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Yinlin (Electro) | Yuanwu (Electro) | Verina (Spectro) |
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Yinlin Team 2 (As Sub DPS)
Character | Ally 1 | Ally 2 |
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Yinlin (Electro) | Calcharo (Electro) | Verina (Spectro) |
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Wuthering Waves Best Team Setups
Yinlin Resonance Chain Build
No. | Resonance Chain | Effect |
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1 |
Morality’s Crossroads | Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage. |
Recommendation | ★★★ | |
2 |
Ensnarled by Rapport | Resonance Skill Electromagnetic Blast recovers an additional 5 Judgement Point(s) and 5 Resonance Energy on hit. |
Recommendation | ★★★ | |
3 |
Unyielding Verdict | Forte Circuit Judgement Strike’s DMG multiplier is increased by 55%. |
Recommendation | ★★★★★ | |
4 |
Steadfast Conviction | When Forte Circuit Judgement Strike hits a target, the ATK of all team members is increased by 20% for 12s. |
Recommendation | ★ | |
5 |
Resounding Will | Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit’s Sinner’s Mark or Punishment Mark. |
Recommendation | ★★★★ | |
6 |
Pursuit of Justice | In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin’s Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin’s ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG. |
Recommendation | ★★★★ |
Yinlin Forte Skills Build Priority
Forte | Priority |
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Forte Circuit | ★★★★★ (Top) |
Resonance Skill | ★★★★ (High) |
Basic Attack | ★★★★ (High) |
Resonance Liberation | ★★★ (Mid) |
Intro Skill | ★ (Low) |
Basic Attack: Zapstring’s Dance
Basic Attack: Zapstring’s Dance |
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Basic Attack Yinlin controls the puppet Zapstring to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes STA to control Zapstring, dealing Electro DMG. Mid-air Attack Yinlin consumes STA to control Zapstring to perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. |
Attribute Bonuses |
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Resonance Skill: Magnetic Roar
Resonance Skill: Magnetic Roar |
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Magnetic Roar The puppet Zapstring deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode. Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner’s Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this skill will be put on Cooldown. |
Attribute Bonuses |
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Forte Circuit: Chameleon Cipher
Forte Circuit: Chameleon Cipher |
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Chameleon Cipher When Yinlin’s Judgment Points is full, Heavy Attack is replaced by Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner’s Mark, the Sinner’s Mark is replaced with Punishment Mark, lasting for 18s. Sinner’s Mark Normal Attack Zapstring’s Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will Sinner’s Mark on hit. Sinner’s Mark is removed when Yinlin exits. Punishment Mark When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Judgement Points Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring’s Dance hits a target, restore Judgement Points. When casting Resonance Skill Magnetic Roar hits a target, restore Judgement Points. When Resonance Skill Electromagnetic Blast hits a target, restores Judgement Points. |
Resonance Liberation: Thundering Wrath
Resonance Liberation: Thundering Wrath |
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Command Zapstring to call for thunder to fall upon a large range, dealing Electro DMG. |
Attribute Bonuses |
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Intro Skill: Raging Storm
Intro Skill: Raging Storm |
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Command puppet Zapstring to attack, dealing Electro DMG in a large range. |
Attribute Bonuses |
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Outro Skill: Strategist
Outro Skill: Wanted Outlaw |
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The incoming character (or a character on a nearby team that activates an Outro Skill) has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched off the field. |
Resonance Chain
Morality’s Crossroads (Node 1) |
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Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage. |
Ensnarled by Rapport (Node 2) |
Resonance Skill Electromagnetic Blast recovers an additional 5 Judgement Point(s) and 5 Resonance Energy on hit. |
Unyielding Verdict (Node 3) |
Forte Circuit Judgement Strike’s DMG multiplier is increased by 55%. |
Steadfast Conviction (Node 4) |
When Forte Circuit Judgement Strike hits a target, the ATK of all team members is increased by 20% for 12s. |
Resounding Will (Node 5) |
Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit’s Sinner’s Mark or Punishment Mark. |
Pursuit of Justice (Node 6) |
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin’s Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin’s ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG. |
Yinlin Ascension Materials (Per Level Cap)
Level 20 → 40 |
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LF Whisperin Core x4, Shell Credit x5,000 |
Level 40 → 50 |
Group Abomination Tacet Core x3, Coriolus x4, MF Whisperin Core x4, Shell Credit x10,000 |
Level 50 → 60 |
Group Abomination Tacet Core x6, Coriolus x8, MF Whisperin Core x8, Shell Credit x15,000 |
Level 60 → 70 |
Group Abomination Tacet Core x9, Coriolus x12, HF Whisperin Core x4, Shell Credit x20,000 |
Level 70 → 80 |
Group Abomination Tacet Core x12, Coriolus x16, HF Whisperin Core x8, Shell Credit x40,000 |
Yinlin Stats (Per Level Cap)
Level 1
HP | 880 |
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ATK | 32 |
DEF | 105 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 20
HP | 2289 |
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ATK | 83 |
DEF | 269 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 40
HP | 4359 |
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ATK | 161 |
DEF | 510 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 50
HP | 5687 |
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ATK | 212 |
DEF | 665 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 60
HP | 7015 |
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ATK | 263 |
DEF | 820 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 70
HP | 8343 |
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ATK | 314 |
DEF | 974 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 80
HP | 9672 |
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ATK | 357 |
DEF | 1129 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
Level 90
HP | 11000 |
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ATK | 400 |
DEF | 1283 |
Max Energy | 125 |
CRIT Rate | 5% |
CRIT Damage | 150% |
Healing Bonus | 0 |
Electro DMG | 0 |
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