NEO: The World Ends with You - All Pin List and Locations

A guide on where to find all Pins in NEO: The World Ends with You. Included are names, effects, and how to acquire them in the game.

NEO: The World Ends with You - All Pin List and Locations

All Pin List and Locations in NEO: The World Ends with You

NEO: The World Ends with You - All Pin List and Locations

Here is a list of obtainable pins in NEO: The World Ends with You. This includes their pin number, basic information, and how to acquire them in the game.

#001 – #050 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#001 Mom’s Secret Ingredient
  • Psych: Grenade Launcher
  • Command: Charge
  • Button: R1/R button
  • Power: 392
  • Affinity: Poison
  • Max: 5
  • Info: Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Toxicity – Strike again when the enemy is poisoned.
  • Dropped by Break Stinger (Hard).
#002 A Mysterious Gift
  • Psych: Grenade Launcher
  • Command: Charge
  • Button: R1/R button
  • Power: 644
  • Affinity: Poison
  • Max: 5
  • Info: Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Toxicity – Strike again when the enemy is poisoned.
  • Evolves from Mom’s Secret Ingredient No. 001.
#003 Topo the Generous
  • Psych: Grenade Launcher
  • Command: Charge
  • Button: R1/R button
  • Power: 480
  • Affinity: Burst
  • Max: 3
  • Info: Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Knockback- Strike again when the enemy hits a wall.
  • Dropped by Proto Puffer (Easy).
#004 Once Upon a Dream
  • Psych: Grenade Launcher
  • Command: Charge
  • Button: R1/R button
  • Power: 1012
  • Affinity: Burst
  • Max: 5
  • Info: Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Knockback- Strike again when the enemy hits a wall.
  • Dropped by Emo Puffer (Hard).
#006 The World Within
  • Psych: Grenade Launcher
  • Command: Charge
  • Button: R1/R button
  • Power: 581
  • Affinity: Light
  • Max: 5
  • Info: Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Stunstrike
  • Dropped by Oi Puffer (Easy).
#007 Topo the Ingenious
  • Psych: Grenade Launcher
  • Command: Charge
  • Button: R1/R button
  • Power: 581
  • Affinity: Light
  • Max: 5
  • Info: Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Knockback – Strike again when the enemy hits a wall.
  • Evolves from The World Within No. 006.
#010 Balloon Trip
  • Psych: Homing Rockets
  • Command: Charge
  • Button: R1/R button
  • Power: 679
  • Affinity: Burst
  • Max: 3
  • To be updated!
  • Dropped by Mammoth R&B (Normal).
#015 Petals of Love
  • Psych: Laser Inferno
  • Command: Hold
  • Button: ZR Hold
  • Power: 479
  • Affinity: Fire
  • Max: 5
  • Info: Shoot a laser at the target. Chance of slightly shocking the enemy.
  • Beatdrop: Firesurge: Strike again when the enemy is burning.
  • Unlocked automatically during Final Day – Bring Ruin to the Ruinbringers.
#018 Fairytale Memories
  • Psych: Laser Inferno
  • Command: ZR Hold
  • Button: ZR Hold
  • Power: 505
  • Affinity: Ice
  • Max: 3
  • Info: Shoot a laser at the target. Chance of freezing the enemy.
  • Beatdrop: Frostbound: Strike again when the enemy is enveloped in ice.
  • Purchased at Top o’ Topo in Tokyu Plaza.
#019 Top o’ Topo
  • Psych: Laser Inferno
  • Command: ZR Hold
  • Button: ZR Hold
  • Power: 365
  • Affinity: Electric
  • Max: 7
  • Info: Shoot a laser at the target. Chance of slightly shocking the enemy.
  • Beatdrop: Electrowave: Strike again when the enemy is shocked.
  • Unlocked automatically during Day 6 – Win the Scramble Slam.
#020 The Prismatic Princess
  • Psych: Laser Inferno
  • Command: ZR Hold
  • Button: ZR Hold
  • Power: 770
  • Affinity: Light
  • Max: 5
  • To be updated!
#021 The Benevolent King
  • Psych: Laser Inferno
  • Command: ZR Hold
  • Button: ZR Hold
  • Power: 959
  • Affinity: Light
  • Max: 10
  • To be updated!
#022 Hammond’s New Home
  • Psych: Diffusion Beam
  • Command: ZR Hold
  • Button: ZR Hold
  • Power: 1392
  • Affinity: Darkness
  • Max: 5
  • To be updated!
#025 Joli becot
  • Psych: Massive Hit
  • Command: Charge
  • Button: R1/R button
  • Power: 95
  • Affinity: None
  • Max: 4
  • Info: Strike your target with an aerial kick. Fully charge it to send the enemy flying.
  • Beatdrop: Knockback – Strike again when the enemy hits a wall.
#026 Angelic Kick
  • Psych: Massive Hit
  • Command: Charge
  • Button: R1/R button
  • Power: 147
  • Affinity: None
  • Max: 4
  • Info: Strike your target with an aerial kick. Fully charge it to send the enemy flying.
  • Beatdrop: Knockback – Strike again when the enemy hits a wall.
#027 Soul Ablaze
  • Psych: Massive Hit
  • Command: Charge
  • Button: R1/R button
  • Power: 556
  • Affinity: Fire
  • Max: 5
  • Info: Strike your target with an aerial kick. Fully charge it to send the enemy flying
  • Beatdrop:Liftoff: Strike again after landing the combo finisher.
  • Unlocked automatically during Week 2 Day 1 – Break the Barrier and Erase the Target.
#028 Gust of Gorgeous
  • Psych: Massive Hit
  • Command: Charge
  • Button: R1/R button
  • Power: 214
  • Affinity: Wind
  • Max: 3
  • Info: Strike your target with an aerial kick. Fully charge it to send the enemy flying
  • Beatdrop: Knockback – Strike again when the enemy hits a wall.
  • Dropped by Garage Wolf (Hard).
#031 Sistah Subwoofer
  • Psych: Massive Hit
  • Command: Charge
  • Button: R1/R button
  • Power: 833
  • Affinity: Sound
  • Max: 8
  • Info: Strike your target with an aerial kick. Fully charge it to send the enemy flying
  • Beatdrop: Knockback – Strike again when the enemy hits a wall.
  • Dropped by Minimal Rhino (Normal).
#033 Pink Matador
  • Psych: Meteor Strike
  • Command: Charge
  • Button: L1/L button
  • Power: 365
  • Affinity: Electric
  • Max: 5
  • Info: Pelt your target with a rock from above. Fully charge it to knock the enemy down.
  • Beatdrop: Piledrive – Strike again when the enemy hits the ground.
  • Dropped by Pureheart (Normal).
#036 Marvelous Crash
  • Psych: Meteor Strike
  • Command: Charge
  • Button: L1/L button
  • Power: 100
  • Affinity: Stone
  • Max: 5
  • Info: Pelt your target with a rock from above. Fully charge it to knock the enemy down.
  • Beatdrop: Piledrive – Strike again when the enemy hits the ground.
#037 Crater’s Kiss
  • Psych: Meteor Strike
  • Command: Charge
  • Button: L1/L button
  • Power: 225
  • Affinity: Stone
  • Max: 6
  • Info: Pelt your target with a rock from above. Fully charge it to knock the enemy down.
  • Beatdrop: Piledrive – Strike again when the enemy hits the ground.
#039 Cherry Bomb
  • Psych: Vehicular Assault
  • Command: Charge
  • Button: L1/L button
  • Power: 155
  • Affinity: Kinesis
  • Max: 5
  • Info: Slam the target with an object from above. The object is chosen at random during charging. Enemies struck by large objects will be knocked down.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#040 Jealous Rage
  • Psych: Vehicular Assault
  • Command: Charge
  • Button: L1/L button
  • Power: 715
  • Affinity: Kinesis
  • Max: 5
  • Info: Slam the target with an object from above. The object is chosen at random during charging. Enemies struck by large objects will be knocked down.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Unlocked automatically during Week 2 Day 4 – Unravel the City’s Riddles.
#044 Grin Reaper
  • Psych: Heavy Slugger
  • Command: Rapid tap
  • Button: △/x button
  • Power: 214
  • Affinity: None
  • Max: 3
  • Info: Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Unlocked automatically during Day 2 – Solve the Riddles Sketched Around Town.
#045 Grunge Punch
  • Psych: Heavy Slugger
  • Command: Rapid tap
  • Button: △/x button
  • Power: 347
  • Affinity: None
  • Max: 3
  • Info: Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Evolves from Grin Reaper.
#046 Jungle King
  • Psych: Heavy Slugger
  • Command: Rapid tap
  • Button: △/x button
  • Power: 402
  • Affinity: Fire
  • Max: 5
  • Info: Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
 
#050 Tigres Assemble!
  • Psych: Heavy Slammer
  • Command: Rapid tap
  • Button: △/x button
  • Power: 280
  • Affinity: None
  • Max: 3
  • Info: Close in on your target and assail them with your fists. Rapidly tap the button to leap into the air, then slam down to knock the enemy down.
  • Beatdrop: To be updated!
  • Unlocked automatically during Day 5 – Poach the True Golden Pig.

#051 – #100 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#051 Rock ‘n’ Rock
  • Psych: Heavy Slammer
  • Command: Rapid tap
  • Button: △/x button
  • Power: 505
  • Affinity: Stone
  • Max: 3
  • To be updated!
  • Dropped by Circle Pit Grizzly (Easy).
#053 Mosh ‘n’ Mash
  • Psych: Heavy Onslaught
  • Command: Charge
  • Button: R1/R button
  • Power: 1249
  • Affinity: Fire
  • Max: 1
  • To be updated!
#054 Fangs of Ice
  • Psych: Heavy Onslaught
  • Command: Charge
  • Button: R1/R button
  • Power: 645
  • Affinity: Ice
  • Max: 5
  • To be updated!
  • Dropped by J Popquin (Normal).
#055 Slashcicle
  • Psych: Heavy Onslaught
  • Command: Charge
  • Button: R1/R button
  • Power: 855
  • Affinity: Ice
  • Max: 6
  • To be updated!
  • Dropped by Electro Popquin (Easy).
#056 Tigre PUNKS
  • Psych: Healing Aura
  • Command: Tap
  • Button: L1/LB button
  • Power: ?
  • Affinity: Light
  • Max: 3
  • To be updated!
  • Unlocked automatically during Day 3 – Recruit the New Player.
#057 Bright Chord
  • Psych: Healing Aura
  • Command: Tap
  • Button: L1/LB button
  • Power: ?
  • Affinity: Light
  • Max: 10
  • To be updated!
  • Purchased at Tigre Punks
#059 Bootleg Tune
  • Psych: Inspiring Aura
  • Command: Hold
  • Button: L2/LT button
  • Power: ?
  • Affinity: Sound
  • Max: 7
  • To be updated!
  • Dropped by Psyched Pureheart (Normal).
#060 Headliner
  • Psych: Inspiring Aura
  • Command: Hold
  • Button: L2/LT button
  • Power: ?
  • Affinity: Sound
  • Max: 7
  • To be updated!
  • Evolves from Bootleg Tune No. 059.
#061 Discordance
  • Psych: Inspiring Aura
  • Command: Hold
  • Button: L2/LT button
  • Power: ?
  • Affinity: Sound
  • Max: 7
  • To be updated!
  • Dropped by Motoi (Normal).
#062 Maiden Beat
  • Psych: Inspiring Aura
  • Command: Hold
  • Button: L2/LT button
  • Power: ?
  • Affinity: Sound
  • Max: 7
  • To be updated!
  • Evolves from Discordance No. 061.
#063 Blizzard Bunny
  • Psych: Dynamite Darts
  • Command: Rapid tap
  • Button: □/y button
  • Power: 365
  • Affinity: Ice
  • Max: 3
  • Info: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
  • Beatdrop: Frostbound: Strike again when the enemy is enveloped in ice.
  • Purchased at ConyxCony.
#065 Stellar Self-Portrait
  • Psych: Dynamite Darts
  • Command: Rapid tap
  • Button: □/y button
  • Power: 505
  • Affinity: Stone
  • Max: 3
  • Info: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.
  • Beatdrop: Rockbound: Strike again when the enemy is entombed in stone.
  • Bought from Cony x Cony Store – Tsutaya O-East during Week 2, Day 3.
  • Dropped by Proto Puffer (Normal).
#066 Gorgeous Gemstone
  • Psych: Dynamite Darts
  • Command: Rapid tap
  • Button: □/y button
  • Power: 645
  • Affinity: Stone
  • Max: 3
  • Info: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.
  • Beatdrop: Rockbound: Strike again when the enemy is entombed in stone.
  • Evolves from Stellar Self-Portrait.
  • Unlocked automatically during Week 2 Day 2 – Solve the Riddles Sketched Around Town.
#067 Rapturous Rabbits
  • Psych: Dynamite Darts
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 95
  • Affinity: Burst
  • Max: 4
  • Info: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
  • Beatdrop: Cluster Burst – Strike again after sticking a single target with 8 pin-bombs and watching them explode.
#068 Classical Cacophany
  • Psych: Dynamite Darts
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 147
  • Affinity: Burst
  • Max: 5
  • Info: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
  • Beatdrop: Cluster Burst – Strike again after sticking a single target with 12 pin-bombs and watching them explode.
#071 Cold Cony x Cony
  • Psych: Piercing Pillar
  • Command: Charge
  • Button: R1/R button
  • Power: 100
  • Affinity: Ice
  • Max: 3
  • Info: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
#072 Glacial Getaway
  • Psych: Piercing Pillar
  • Command: Charge
  • Button: R1/R button
  • Power: 155
  • Affinity: Ice
  • Max: 3
  • Info: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
#075 Creepy Crystal
  • Psych: Piercing Pillar
  • Command: Charge
  • Button: R1/R button
  • Power: 225
  • Affinity: Stone
  • Max: 3
  • Info: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Dropped by Swing Shark (Hard).
#076 Velvet Vampire
  • Psych: Piercing Pillar
  • Command: Charge
  • Button: R1/R button
  • Power: 715
  • Affinity: Stone
  • Max: 5
  • Info: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Dropped by Bebop Shark (Hard).
#077 Bérangère Lapin
  • Psych: Piercing Pillar
  • Command: Charge
  • Button: R1/R button
  • Power: 455
  • Affinity: Light
  • Max: 3
  • Info: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Dropped by Bebop Shark (Easy).
#079 Righteous Rabbit
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L1/LB button
  • Power: 280
  • Affinity: None
  • Max: 3
  • Info: Send 3 arching boomerang hurtling at your target. Fully charge it to knock the enemy back.
  • Beatdrop: Triplet – Strike again after landing three fully charged hits on a single target.
  • Unlocked automatically during Day 5 – Poach the True Golden Pig.
#080 Brooding Bunny
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L1/LB button
  • Power: 347
  • Affinity: None
  • Max: 3
  • Info: Send 3 arching boomerang hurtling at your target. Fully charge it to knock the enemy back.
  • Beatdrop: Quintuplet – Strike again after landing five fully charged hits on a single target.
#082 Melancony×Melancony
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L1/LB button
  • Power: 785
  • Affinity: Gravity
  • Max: 3
  • Info: Send 3 arching boomerang hurtling at your target. Fully charge it to knock the enemy back.
  • Beatdrop: Gravity Flux
  • Unlocked automatically during Week 2 Day 5 – Find the Key to the Target.
#083 Cony×Cony
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L1/LB button
  • Power: 1205
  • Affinity: Gravity
  • Max: 3
  • Info: Send 3 arching boomerang hurtling at your target. Fully charge it to knock the enemy back.
  • Beatdrop: Gravity Flux
  • Evolves from Melancony x Melancony.
#084 ShoGun: Void
  • Psych: Trip Wire
  • Command: Charge
  • Button: L1/L button
  • Power: 214
  • Affinity: None
  • Max: 3
  • Info: Cast a chain at your target. High chance of chaining any foes struck.
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
  • Unlocked automatically during Day 4 – Erase Ryoji’s “Noise Problem.”
#085 ManjuSage • Void
  • Psych: Trip Wire
  • Command: Charge
  • Button: L1/L button
  • Power: 347
  • Affinity: None
  • Max: 3
  • Info: Cast a chain at your target. High chance of chaining any foes struck.
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
  • Evolved from ShoGun – Void.
#088 EnJo • Blaze
  • Psych: Trip Wire
  • Command: Charge
  • Button: L1/L button
  • Power: 479
  • Affinity: Fire
  • Max: 3
  • Info: Cast 2 chains at your target. High chance of chaining any foes struck. Chance of slightly burning the enemy.
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
  • Unlocked by completing the Reaper Quest on the Final Day.
#092 InaZuma • Surge
  • Psych: Trip Wire
  • Command: Charge
  • Button: L1/L button
  • Power: 505
  • Affinity: Electric
  • Max: 3
  • Info: Cast a chain at your target. High chance of chaining any foes struck.
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
  • Dropped by Jelly Swechno (Normal).
#096 SuiGen • Void
  • Psych: Spectral Swords
  • Command: Hold
  • Button: ZR button
  • Power: 613
  • Affinity: None
  • Max: 3
  • To be updated!
  • Unlocked automatically during Week 2 Day 3 – Win the Scramble Slam.
#100 KaChu • Blaze
  • Psych: Firestorm
  • Command: Hold
  • Button: ZL Hold
  • Power: 633
  • Affinity: Fire
  • Max: 3
  • Info: Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately burning the enemy.
  • Beatdrop: Firesurge: Strike again when the enemy is burning.
  • Unlocked automatically during Week 2 Day 2 – Search for Neku.

#101 – #150 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#101 AkaFuji • Blaze
  • Psych: Firestorm
  • Command: Hold
  • Button: ZL button
  • Power: 864
  • Affinity: Fire
  • Max: 3
  • Info: Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately burning the enemy.
  • Beatdrop: Firesurge: Strike again when the enemy is burning.
  • Evolves from KaChu – Blaze.
#107 Chain Is Gonna Come
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 214
  • Affinity: None
  • Max: 3
  • Info:Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
  • Purchased at garagara.
#108 Back on the Chain Bang
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 613
  • Affinity: None
  • Max: 3
  • Info:Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
#109 Boom in the Night
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 1018
  • Affinity: Burst
  • Max: 3
  • Info:Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)
  • Beatdrop: Metalbound – Strike again when the enemy is bound by chains.
  • Purchased at garagara.
#113 Out of Your Mine
  • Psych: Minefield
  • Command: Tap
  • Button: □/y button
  • Power: 479
  • Affinity: Burst
  • Max: 3
  • Info: Make a row of 3 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)
  • Beatdrop:Big Bang – Strike again right after the enemy gets caught in the explosion.
  • Dropped by Fuya (Normal).
#115 In the Snipeline
  • Psych: Homing Rockets
  • Command: Charge
  • Button: R1/R button
  • Power: 480
  • Affinity: None
  • Max: 3
  • To be updated!
  • Unlocked automatically during Week 2 Day 1 – Break the Barrier.
#116 Don’t Miss Your Shot
  • Psych: Homing Rockets
  • Command: Charge
  • Button: R1/R button
  • Power: 613
  • Affinity: None
  • Max: 3
  • To be updated!
  • Evolves from In the Snipeline.
#117 Any Way You Snipe It
  • Psych: Homing Rockets
  • Command: Charge
  • Button: R1/R button
  • Power: 1202
  • Affinity: None
  • Max: 8
  • To be updated!
  • Unlocked automatically during Week 2 Day 6 – Take Control of the City and Erase the Target.
#118 garagara
  • Psych: Homing Rockets
  • Command: Charge
  • Button: R1/R button
  • Power: 1259
  • Affinity: None
  • Max: 5
  • To be updated!
  • Evolves from Any Way You Snipe It.
#120 Fuel to the Fire
  • Psych: Spectral Swords
  • Command: Hold
  • Button: ZR button
  • Power: 864
  • Affinity: Fire
  • Max: 3
  • To be updated!
  • Dropped by Phasaurus Rex (Normal).
#124 A Drawn Conclusion
  • Psych: Snare Trap
  • Command: Hold
  • Button: ZR button
  • Power: 645
  • Affinity: Gravity
  • Max: 3
  • To be updated!
  • Dropped by Hardtechnoleon (Normal).
#126 Thunder and Lightning
  • Psych: Psychic Storm
  • Command: Rapid tap
  • Button: □/y button
  • Power: 225
  • Affinity: Electric
  • Max: 3
  • Info: Summon bolts of lightning to strike the target and surrounding enemies. Chance of slightly shocking the enemy.
  • Beatdrop: To be updated!
  • Unlocked automatically during Day 3 – Erase Ryoji’s “Noise Problem.”
#127 Caught in the Undertow
  • Psych: Psychic Storm
  • Command: Rapid tap
  • Button: □/y button
  • Power: 338
  • Affinity: Water
  • Max: 4
  • Info: Summon bolts of lightning to strike the target and surrounding enemies. Chance of slightly shocking the enemy.
  • Beatdrop: To be updated!
  • Dropped by Pachy R&R (Normal).
#130 Diamonds in the Sky
  • Psych: Psychic Storm
  • Command: Rapid tap
  • Button: □/y button
  • Power: 435
  • Affinity: Kinesis
  • Max: 5
  • Info: Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying.
  • Beatdrop: Hammer Slammer: Strike again after an enemy is hit with a large object.
  • Dropped by Easterraven (Normal).
#131 All Comes Crashing Down
  • Psych: Psychic Storm
  • Command: Rapid tap
  • Button: □/y button
  • Power: 855
  • Affinity: Kinesis
  • Max: 8
  • Info: Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying.
  • Beatdrop: Hammer Slammer: Strike again after an enemy is hit with a large object.
#132 Where I Break Free
  • Psych: Circuit Breaker
  • Command: Rapid tap
  • Button: □/y button
  • Power: 613
  • Affinity: None
  • Max: 5
  • To be updated!
  • Dropped by Hardtechnoleon (Easy).
#133 What a Wicked Game
  • Psych: Circuit Breaker
  • Command: Rapid tap
  • Button: □/y button
  • Power: 785
  • Affinity: Electric
  • Max: 3
  • To be updated!
#134 Born of Stormy Skies
  • Psych: Circuit Breaker
  • Command: Rapid tap
  • Button: □/y button
  • Power: 1205
  • Affinity: Electric
  • Max: 3
  • To be updated!
  • Dropped by Plague Jelly (Normal).
#139 What Can Never Be
  • Psych: Psychic Shotgun
  • Command: Charge
  • Button: L button
  • Power: 546
  • Affinity: None
  • Max: 2
  • Info: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back.
  • Beatdrop: Point Blank: Strike again after an enemy is hit at close range with a fully charged attack.
  • Unlocked automatically during Week 2 Day 2 – Search for Neku.
#143 Stuck in the Middle
  • Psych: Psychic Shotgun
  • Command: Charge
  • Button: L button
  • Power: 925
  • Affinity: Gravity
  • Max: 1o
  • Info: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back.
  • Beatdrop: Point Blank: Strike again after an enemy is hit at close range with a fully charged attack.
  • Unlocked automatically during Week 2 Final Day – Bring Ruin to the Ruinbringers.
#145 The Great Balloon Voyage
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 613
  • Affinity: Wind
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back.
  • Beatdrop: To be updated!
  • Dropped by Oi Puffer (Normal).
#146 The Fluffy Ovine Cloud
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 812
  • Affinity: Wind
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back.
  • Beatdrop: To be updated!
#147 The Great Magma Escape
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 171
  • Affinity: Burst
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back.
  • Beatdrop: To be updated!
  • Purchased at Shepherd House (Center Street).
#148 The Lonely Space Warrior
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 575
  • Affinity: Kinesis
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back.
  • Beatdrop: To be updated!
  • Unlocked automatically during Week 2 Day 2 – Search for Neku.
#149 The Great Lunar View
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 715
  • Affinity: Kinesis
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back.
  • Beatdrop: To be updated!
  • Evolves from The Lonely Space Warrior.

#151 – #200 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#150 The Pyramids’ Old Secret
  • Psych: Time Bomb
  • Command: Tap
  • Button: □/y button
  • Power: 925
  • Affinity: Kinesis
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back.
  • Beatdrop: To be updated!
  • Unlocked automatically during Week 2 Final Day – Bring Ruin to the Ruinbringers.
#152 The Ever-Arctic Treasure
  • Psych: Whirlwind
  • Command: Hold
  • Button: ZL
  • Power: 785
  • Affinity: Ice
  • Max: 3
  • Info: Kick up 4 icy tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can knock the enemy back. Chance of freezing the enemy.
  • Beatdrop: Frostbound: Strike again when the enemy is enveloped in ice.
  • Dropped by J Popquin (Normal).
#155 A Day Off Outside
  • Psych: Whirlwind
  • Command: Hold
  • Button: ZL
  • Power: 546
  • Affinity: Wind
  • Max: 5
  • Info: Kick up 4 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air.
  • Beatdrop: Liftoff: Strike again when the launched enemy reaches its apex.
  • Purchased at Shepherd House (Center Street).
#156 The Cozy Hilltop Windmill
  • Psych: Whirlwind
  • Command: Hold
  • Button: ZL
  • Power: 746
  • Affinity: Wind
  • Max: 5
  • Info: Kick up 6 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air.
  • Beatdrop: Liftoff: Strike again when the launched enemy reaches its apex.
  • Evolves from A Day Off Outside.
#157 The Breezy Ovine Wind
  • Psych: Whirlwind
  • Command: Hold
  • Button: ZL
  • Power: 879
  • Affinity: Wind
  • Max: 7
  • Info: Kick up 6 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air.
  • Beatdrop: Liftoff: Strike again when the launched enemy reaches its apex.
  • Evolves from The Cozy Hilltop Windmill (Must be equipped by Nagi).
#158 A Tasty Ovine Snack
The Song of Friendship
  • Psych: Gale Force
  • Command: Hold
  • Button: ZL
  • Power: 546
  • Affinity: Wind
  • Max: 5
  • To be updated!
  • Dropped by Bebop Shark (Normal).
#160 The Song of Friendship
  • Psych: Gale Force
  • Command: Hold
  • Button: ZL
  • Power: 707
  • Affinity: Sound
  • Max: 5
  • To be updated!
  • Purchased at Shepherd House (West Exit Bust Terminal).
#161 The Woolly Jazz Player
  • Psych: Gale Force
  • Command: Hold
  • Button: ZL
  • Power: ?
  • Affinity: None
  • Max: ?
  • To be updated!
  • Evolves from The Song of Friendship
#162 Back to the Ewe-ture
  • Psych: Gale Force
  • Command: Hold
  • Button: ZL
  • Power: 896
  • Affinity: Sound
  • Max: 5
  • To be updated!
#163 Midaregami
  • Psych: Shockwave
  • Command: Rapid-tap
  • Button: x/b button
  • Power: 95
  • Affinity: None
  • Max: 4
  • Info: Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#164 Namikuguri
  • Psych: Shockwave
  • Command: Rapid-tap
  • Button: x/b button
  • Power: 467
  • Affinity: Water
  • Max: 10
  • Info: Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Pigs in Week 2 Day 1.
#165 Azamaru
  • Psych: Shockwave
  • Command: Rapid-tap
  • Button: x/b button
  • Power: 110
  • Affinity: Fire
  • Max: 5
  • Info: Close in on your target and slice them. Keep attacking to unleash a fierce forward slash, then leap into the air and bring your weapon down to knock the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#170 Kurorushi
  • Psych: Shockwave
  • Command: Hold
  • Button: ZR Button
  • Power: 787
  • Affinity: Darkness
  • Max: 5
  • Info: Close in on your target and slice them. Keep attacking to unleash a fierce forward slash, then leap into the air and bring your weapon down to knock the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Circle Pit Grizzly (Hard).
#172 Onimaru
  • Psych: Vulcan Uppercut
  • Command: Rapid tap
  • Button: X
  • Power: 214
  • Affinity: None
  • Max: 3
  • Info: Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Unlocked automatically during Day 4 – Erase Ryoji’s “Noise Problem.”
#173 Sayosamonji
  • Psych: Vulcan Uppercut
  • Command: Rapid tap
  • Button: X
  • Power: 347
  • Affinity: None
  • Max: 3
  • Info: Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Evolved from Onimaru.
#174 Aizen
  • Psych: Vulcan Uppercut
  • Command: Hold
  • Button: ZR
  • Power: 812
  • Affinity: None
  • Max: 7
  • Info: Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Purchased at Jupiter of the Moon.
#175 Kitsunegasaki
  • Psych: Vulcan Uppercut
  • Command: Rapid tap
  • Button: X
  • Power: 633
  • Affinity: Fire
  • Max: 6
  • Info: Close in on your target and slice them. Keep attacking to unleash a 3-hit upward slash that launches the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Dropped by Circle Pit Grizzly (Normal).
#176 Yukimitsu
  • Psych: Vulcan Uppercut
  • Command: Rapid tap
  • Button: X
  • Power: 1095
  • Affinity: Fire
  • Max: 8
  • Info: Close in on your target and slice them. Keep attacking to unleash a 3-hit upward slash that launches the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Evolves from Kitsunegasaki.
#177 Tsurumaru
  • Psych: Vortex Saber
  • Command: Rapid tap
  • Button: X
  • Power: 280
  • Affinity: Wind
  • Max: 3
  • Info: Close in on your target and slice them. Keep attacking to unleash a whirling slash that sends the enemy flying.
  • Beatdrop: To be updated!
  • Dropped by Psyched Societist (Normal).
#181 Takanosu
  • Psych: Swift Strike
  • Command: Rapid Tap
  • Button: X
  • Power: 546
  • Affinity: None
  • Max: 5
  • To be updated!
  • Purchased from Jupiter of the Moon.
#182 Kumokiri
  • Psych: Swift Strike
  • Command: Rapid tap
  • Button: X
  • Power: 679
  • Affinity: None
  • Max: 5
  • To be updated!
  • Evolves from Takanosu.
#187 Just Up Ahead
  • Psych: Lance Lunge
  • Command: Rapid tap
  • Button: X
  • Power: 147
  • Affinity: None
  • Max: 3
  • Info: Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying.
  • Beatdrop: Knockback – Strike again when the launched enemy hits a wall.
  • Dropped by Garage Wolf (Normal).
#188 Honor and Sacrifice
  • Psych: Lance Lunge
  • Command: Rapid tap
  • Button: X
  • Power: 280
  • Affinity: None
  • Max: 7
  • Info: Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying.
  • Beatdrop: Knockback – Strike again when the launched enemy hits a wall.
  • Evolves from Just Up Ahead.
#190 One Day Closer
  • Psych: Lance Lunge
  • Command: Hold
  • Button: ZR
  • Power: 925
  • Affinity: Time
  • Max: 10
  • Info: Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying.
  • Beatdrop: Knockback – Strike again when the launched enemy hits a wall.
  • Dropped by Susukichi II (Hard).
#191 Time Is Relative
  • Psych: Lance Lunge
  • Command: Hold
  • Button: ZR
  • Power: 1065
  • Affinity: Time
  • Max: 15
  • Info: Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying.
  • Beatdrop: Knockback – Strike again when the launched enemy hits a wall.
  • Evolves from One Day Closer.
#194 Got Your Back
  • Psych: Assassin Strike
  • Command: Rapid tap
  • Button: X
  • Power: 402
  • Affinity: Darkness
  • Max: 3
  • Info: Thrust your spear at the target. Keep attacking to knock the enemy back. Chance of confusing the enemy.
  • Beatdrop: Stunstrike – Strike again after the enemy has been immobilized by dizziness.
  • Unlocked automatically during Day 6 – Win the Scramble Slam.
#195 Take a Chance
  • Psych: Assassin Strike
  • Command: Rapid tap
  • Button: X
  • Power: 787
  • Affinity: Darkness
  • Max: 3
  • Info: Thrust your spear at the target. Keep attacking to knock the enemy back. Chance of confusing the enemy.
  • Beatdrop: Stunstrike – Strike again after the enemy has been immobilized by dizziness.
  • Dropped by Drum ‘n’ Stinger (Normal).
#196 No Plan Required
  • Psych: Grave Marker
  • Command: Rapid tap
  • Button: X
  • Power: 435
  • Affinity: Electric
  • Max: 5
  • To be updated!
  • Dropped by Jelly Swechno (Easy).
#197 Don’t Be Shocked
  • Psych: Grave Marker
  • Command: Rapid tap
  • Button: X
  • Power: 575
  • Affinity: Electric
  • Max: 3
  • To be updated!
  • Evolves from No Plan Required.

#201 – #250 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#201 MONOCROW
  • Psych: Trick Cards
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 613
  • Affinity: None
  • Max: 3
  • To be updated!
  • Purchased at Monocrow.
#202 The Idol Within
  • Psych: Trick Cards
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 679
  • Affinity: None
  • Max: 3
  • To be updated!
  • Unlocked automatically during Week 3 Day 1 – Erase the Plague Noise.
#203 Be My Last
  • Psych: Trick Cards
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 864
  • Affinity: Fire
  • Max: 5
  • To be updated!
  • Dropped by Nefastraven (Normal).
#207 Watch Your Step
  • Psych: Psychokinesis
  • Command: Hold
  • Button: ZR
  • Power: 365
  • Affinity: Kinesis
  • Max: 5
  • Info: Draw in an object at random, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact.
  • Beatdrop: Triplet – Strike again after landing three fully charged hits on a single target.
  • Purchased at Monocrow.
#208 You Can Overcome
  • Psych: Psychokinesis
  • Command: Hold
  • Button: ZR
  • Power: 715
  • Affinity: Kinesis
  • Max: 7
  • Info: Draw in an object at random, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact.
  • Beatdrop: Triplet – Strike again after landing three fully charged hits on a single target.
  • Purchased at Monocrow.
#209 Look Out Below
  • Psych: Psychokinesis
  • Command: Hold
  • Button: ZR
  • Power: 925
  • Affinity: Kinesis
  • Max: 8
  • Info: Draw in an object at random, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact.
  • Beatdrop: Triplet – Strike again after landing three fully charged hits on a single target.
  • Dropped by Houseleon (Non-boss version, Normal).
#210 Absolute Relativity
  • Psych: ?
  • Command: ?
  • Button: ?
  • Power: ?
  • Affinity: None
  • Max: ?
  • Uber Pin
  • Dropped by Pigs in Week 3 Day 5
#211 Relative Absoluteness
  • Psych: ?
  • Command: ?
  • Button: ?
  • Power: ?
  • Affinity: None
  • Max: ?
  • Uber Pin
#212 Sugar Beam
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 95
  • Affinity: None
  • Max: 3
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#213 Nighty-Night Beam
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 147
  • Affinity: None
  • Max: 3
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#214 Stylish Beam
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 147
  • Affinity: Ice
  • Max: 3
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Swing Shark (Normal).
#215 Lovebird Magnum
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 785
  • Affinity: Ice
  • Max: 5
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Funkfrog (Easy).
#216 Freestyle Launcher
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 995
  • Affinity: Ice
  • Max: 7
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Evolves from Lovebird Magnum (Must be equipped by Fret).
#217 Glitter Beam
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 505
  • Affinity: Electric
  • Max: 5
  • Info: Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of moderately shocking the enemy.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Purchased at Natural Puppy.
#218 Zip-Zap Beam
  • Psych: Force Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 1065?
  • Affinity: Electric
  • Max: 3
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Jelly Neocoustic (Easy).
#219 Lovely Launcher
  • Psych: Energy Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 329
  • Affinity: Sound
  • Max: 3
  • Info: Fire sonic bullets at your target. After bouncing off nearby foes up to 5 times, they will knock the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Variabeauty (Normal).
#220 Cupid Launcher
  • Psych: Energy Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 770
  • Affinity: Sound
  • Max: 3
  • Info: Fire sonic bullets at your target. After bouncing off nearby foes up to 5 times, they will knock the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#221 Cuddly Launcher
  • Psych: Energy Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 896
  • Affinity: Light
  • Max: 3
  • Info: Fire sonic bullets at your target. After bouncing off nearby foes up to 5 times, they will knock the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Unlocked automatically during Week 2 Day 5 – Take Control of the City.
#222 Heartthrob Launcher
  • Psych: Energy Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 1103
  • Affinity: Light
  • Max: 3
  • Info: Fire sonic bullets at your target. After bouncing off nearby foes up to 5 times, they will knock the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Evolves from Cuddly Launcher.
#223 Icky Beam
  • Psych: Shrapnel Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 266
  • Affinity: Poison
  • Max: 10
  • Info: Deploy bubbles toward the target in waves of 2. Keep attacking to release a giant bubble that knocks the enemy back. Chance of slightly poisoning the enemy.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
  • Dropped by Break Stinger (Normal).
#224 Garbage Gatling
  • Psych: Shrapnel Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 365
  • Affinity: Kinesis
  • Max: 3
  • Info: Throw trash at the target in waves of 4. Large objects appear at random to knock the enemy back.
  • Beatdrop: Hammer Slammer – Strike again after an enemy is hit with a large object.
  • Purchased at Natural Puppy.
#225 Top Dog Gatling
  • Psych: Shrapnel Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 995
  • Affinity: Kinesis
  • Max: 3
  • Info: Throw trash at the target in waves of 4. Large objects appear at random to knock the enemy back.
  • Beatdrop: Hammer Slammer – Strike again after an enemy is hit with a large object.
  • Unlocked automatically during Week 3 Day 2 – Search for Ayano.
#226 Notice Me Lightning
  • Psych: Voltstorm
  • Command: Hold
  • Button: ZL
  • Power: 575
  • Affinity: Electric
  • Max: 5
  • To be updated!
  • Dropped by Susukichi I (Hard).
#228 Trendy Tornado
  • Psych: Sandstorm
  • Command: Hold
  • Button: ZL
  • Power: 995
  • Affinity: Stone
  • Max: 3
  • To be updated!
#229 Giddy Graviton
  • Psych: G-storm
  • Command: Hold
  • Button: ZL
  • Power: 575
  • Affinity: Gravity
  • Max: 3
  • To be updated!
  • Purchased at Natural Puppy.
#230 Good Mood Graviton
  • Psych: G-storm
  • Command: Hold
  • Button: ZL
  • Power: 1065
  • Affinity: Gravity
  • Max: 3
  • To be updated!
  • Unlocked automatically during Week 3 Day 2 – Search for Ayano.
#231 Never Too Young
  • Psych: Protective Field
  • Command: Tap
  • Button: L
  • Power: 0
  • Affinity: None
  • Max: 5
  • To be updated!
  • Dropped by House Rhino (Normal).
#232 Lost in Space
  • Psych: Protective Field
  • Command: Tap
  • Button: L
  • Power: 0
  • Affinity: None
  • Max: 10
  • To be updated!
#235 Heartful Hot Dog
  • Psych: Protective Field
  • Command: Tap
  • Button: L
  • Power: 575
  • Affinity: Stone
  • Max: 3
  • Info: Erect a barrier for a short time, nullifying all enemy attacks. Deals heavy damage to enemies who come into contact and knocks them far back.
  • Beatdrop: Guard Duty: To be updated!
  • Purchased at Hog Fang in Cat Street.
#236 Star Quarterback
  • Psych: Drift Tackle
  • Command: Hold
  • Button: ZR
  • Power: 613
  • Affinity: None
  • Max: 3
  • To be updated!
  • Dropped by Alterna Wolf (Normal).
#237 Dine ‘n’ Dash
  • Psych: Drift Tackle
  • Command: Hold
  • Button: ZR
  • Power: 679
  • Affinity: None
  • Max: 5
  • To be updated!
  • Evolves from Star Quarterback.
#238 Burnin’ Boar
  • Psych: Drift Tackle
  • Command: Hold
  • Button: ZR
  • Power: 1018
  • Affinity: Fire
  • Max: 5
  • To be updated!
  • Purchased at Hog Fang in Cat Street.
#241 Bolt Boar
  • Psych: Drift Tackle
  • Command: Hold
  • Button: ZR
  • Power: 785
  • Affinity: Electric
  • Max: 5
  • To be updated!
  • Dropped by Alterna Wolf (Hard).
#243 Rip-Roarin’ Red
  • Psych: Healing Aura
  • Command: Tap
  • Button: L
  • Power: 0
  • Affinity: None
  • Max: 3
  • Info: Hold the button to slowly restore your team’s HP. (Pin gauge will not refill automatically.)
  • Beatdrop: Kick Off
  • Purchased at Hog Fang in Center Street.
#244 UFO Rescue
  • Psych: Healing Aura
  • Command: Hold
  • Button: ZL
  • Power: 0
  • Affinity: Light
  • Max: 3
  • Info: Hold the button to slowly restore your team’s HP. (Pin gauge will not refill automatically.)
  • Beatdrop: Patience – Strike again slightly after unleashing this psych.
  • Purchased at Hog Fang in Center Street.
#245 Runaway Rocket
  • Psych: Healing Aura
  • Command: Hold
  • Button: ZL
  • Power: 0
  • Affinity: Light
  • Max: 3
  • Info: Hold the button to slowly restore your team’s HP. (Pin gauge will not refill automatically.)
  • Beatdrop: Patience – Strike again slightly after unleashing this psych.
  • Unlocked automatically during Week 2 Day 4 – Unravel the City’s Riddles.
#248 St. Ver’s Uppercut
  • Psych: Vulcan Uppercut
  • Command: Rapid-tap
  • Button: △/x button
  • Power: 869
  • Affinity: Light
  • Max: 10
  • Info: Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air.
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
#249 St. Aestas’ Shrapnel
  • Psych: Shrapnel Rounds
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 669
  • Affinity: Light
  • Max: 10
  • Info: Throw trash at the target in waves of 4. Large objects appear at random to knock the enemy back.
  • Beatdrop: Hammer Slammer – Strike again after an enemy is hit with a large object.
  • Dropped by Mr. Mew (Normal)

#251 – #299 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#251 St. Hiems’ Shotgun
  • Psych: Psychic Shotgun
  • Command: Charge
  • Button: L
  • Power: 869
  • Affinity: Light
  • Max: 5
  • To be updated!
  • Purchased at Gatto Nero.
#253 Snare Trap E
  • Psych: Snare Trap
  • Command: Hold
  • Button: ZR
  • Power: 1222
  • Affinity: Gravity
  • Max: 6
  • To be updated!
  • Unlocked by completing Riko Sekinohara’s Side Quest on Week 3 Day 4.
#260 Spin Twinz
  • Psych: Vulcan Uppercut
  • Command: Rapid-tap
  • Button: X
  • Power: 1115
  • Affinity: Water
  • Max: 10
  • To be updated!
#261 Hobblin’ Hippo
  • Psych: Energy Rounds
  • Command: Rapid-tap
  • Button: Y
  • Power: 785
  • Affinity: Kinesis
  • Max: 3
  • To be updated!
  • Purchased at Croaky Panic.
#262 croaky panic
  • Psych: Energy Rounds
  • Command: Rapid-tap
  • Button: Y
  • Power: 1135
  • Affinity: Kinesis
  • Max: 3
  • To be updated!
  • Evolves from Hobblin’ Hippo.
#263 I Scream, U Scream!
  • Psych: Time Bomb
  • Command: Rapid-tap
  • Button: Y
  • Power: 467
  • Affinity: Water
  • Max: 3
  • Info: Place a ticking time bomb at your feet. Enemies caught in the explosion will be launched into the air. (Pin gauge will not refill automatically.)
  • Beatdrop: Liftoff – Strike again when the launched enemy reaches its apex.
  • Purchased at Croaky Panic.
#265 Catch a Wave
  • Psych: Homing Rockets
  • Command: Charge
  • Button: R
  • Power: 1050
  • Affinity: Water
  • Max: 5
  • To be updated!
#267 Doku Doku Panic
  • Psych: Electric Wire
  • Command: Charge
  • Button: L
  • Power: 707
  • Affinity: Poison
  • Max: 5
  • To be updated!
  • Dropped by Funkfrog (Normal).
#268 Slitherin’ Snake
  • Psych: Electric Wire
  • Command: Charge
  • Button: L
  • Power: 896
  • Affinity: Poison
  • Max: 5
  • To be updated!
  • Evolves from Doku Doku Panic (Must be equipped by Shoka).
#269 Ring-a-Ling
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L
  • Power: 645
  • Affinity: Kinesis
  • Max: 5
  • Info: Draw in and launch an object at your target. The object is chosen at random during charging. Enemies struck by large objects will be sent flying.
  • Beatdrop: Hammer Slammer: Strike again after an enemy is hit with a large object.
  • Dropped by Easterraven (Hard).
#270 Flyin’ High
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L
  • Power: 715
  • Affinity: Kinesis
  • Max: 6
  • To be updated!
  • Dropped by Nefastraven (Easy).
#273 Thirsty Frog
  • Psych: Black Hole
  • Command: Hold
  • Button: ZL
  • Power: 896
  • Affinity: Light
  • Max: 3
  • To be updated!
#275 Cursed Croaker
  • Psych: Black Hole
  • Command: Hold
  • Button: ZL
  • Power: 864
  • Affinity: Darkeness
  • Max: 3
  • To be updated!
  • Unlocked automatically during Week 2 Day 5 – Find the Key to the Target.
#276 Roly Poly Cricket
  • Psych: Black Hole
  • Command: Hold
  • Button: ZL
  • Power: 1172
  • Affinity: Darkeness
  • Max: 3
  • To be updated!
#278 Shockwave
  • Psych: Shockwave
  • Command: Rapid-tap
  • Button: x/b button
  • Power: 48
  • Affinity: None
  • Max: 3
  • Info: Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#279 Force Rounds
  • Psych: Shockwave
  • Command: Rapid-tap
  • Button: □/y button
  • Power: 48
  • Affinity: None
  • Max: 3
  • Info: Fire rounds at the target. Keep attacking to blast the enemy with a bullet that knocks them back.
  • Beatdrop: Finisher – Strike again after landing the combo finisher.
#280 Firestorm
  • Psych: Firestorm
  • Command: Hold
  • Button: L2/ZL button
  • Power: 55
  • Affinity: Fire
  • Max: 3
  • Info: Stir up a small whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm swiftly follows. Chance of slightly burning the enemy.
  • Beatdrop: Firesurge – Strike again when the enemy is burning.
#281 Just Keep Swimmin’!
  • Psych: Vortex Saber
  • Command: Rapid-tap
  • Button: X
  • Power: 597
  • Affinity: Water
  • Max: 10
  • To be updated!
  • 1st Scramble Slam Grand Prize.
#282 What a Shock!
  • Psych: Psychic Storm
  • Command: Rapid-tap
  • Button: Y
  • Power: 597
  • Affinity: Electric
  • Max: 10
  • Info: Summon bolts of lightning to strike the target and surrounding enemies. Chance of moderately shocking the enemy. Engraved with the words, “Do you hear that music?”
  • Beatdrop: To be updated!
#283 Stop the Music!
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L
  • Power: 597
  • Affinity: Burst
  • Max: 10
  • Info: Send 3 arching boomerangs hurtling at your target that explode on impact, damaging any in the area. Fully charge it to send the enemy flying. Engraved with the words, “Keep on swimmin’?”
  • Beatdrop: To be updated!
#285 Let’s Have Fungis!
  • Psych: Spectral Swords
  • Command: Hold
  • Button: ZR
  • Power: 726
  • Affinity: Water
  • Max: 5
  • To be updated!
  • Purchased from Ryoji’s Stall in Expressway Underpass.
#287 Exercisin’ Gator
  • Psych: Poltergeist
  • Command: Hold
  • Button: ZR
  • Power: 1265
  • Affinity: Gravity
  • Max: 3
  • To be updated!
#288 Aw, That Shucks!
  • Psych: Inspiring Aura
  • Command: Hold
  • Button: ZL
  • Power: 0
  • Affinity: Time
  • Max: 15
  • To be updated!
#289 Holy Guacamole!
  • Psych: Guardian Glaives
  • Command: Hold
  • Button: ZL
  • Power: 1326
  • Affinity: Fire
  • Max: 3
  • To be updated!
  • Purchased from Ryoji’s Stall in Expressway Underpass.
#290 Thanks Very Mochi!
  • Psych: Snare Trap
  • Command: Hold
  • Button: ZR
  • Power: 575
  • Affinity: Gravity
  • Max: 3
  • To be updated!
  • Purchased from Ryoji’s Stall in Expressway Underpass.
#291 Frog
  • Psych: Shrapnel Rounds
  • Command: Rapid-tap
  • Button: Y
  • Power: 726
  • Affinity: Water
  • Max: 3
  • To be updated!
  • Dropped by Funkfrog (Hard).
#292 Raven
  • Psych: Patrol Rounds
  • Command: Charge
  • Button: L
  • Power: 746
  • Affinity: Wind
  • Max: 3
  • To be updated!
  • Dropped by Nefastraven (Hard).
#293 Grizzly
  • Psych: Shockwave
  • Command: Tap
  • Button: X
  • Power: 1012
  • Affinity: None
  • Max: 3
  • To be updated!
 
#294 Jelly
  • Psych: Electric Wire
  • Command: Charge
  • Button: L
  • Power: 1065
  • Affinity: Electric
  • Max: 3
  • To be updated!
#295 Wolf
  • Psych: Swift Strike
  • Command: Rapid-tap
  • Button: X
  • Power: 1193
  • Affinity: Light
  • Max: 3
  • To be updated!
#296 Shark
  • Psych: Gale Force
  • Command: Hold
  • Button: ZL
  • Power: 985
  • Affinity: Wind
  • Max: 3
  • To be updated!
  • Dropped by Smooth Shark (Hard).
#297 Stinger
  • Psych: Assassin Strike
  • Command: Rapid-tap
  • Button: X
  • Power: 1193
  • Affinity: Poison
  • Max: 3
  • To be updated!
#298 Puffer
  • Psych: Time Bomb
  • Command: Tap
  • Button: Y
  • Power: 1193
  • Affinity: Poison
  • Max: 3
  • To be updated!
#299 Rhino
  • Psych: Protective Field
  • Command: Tap
  • Button: L
  • Power: 1225
  • Affinity: Stone
  • Max: 3
  • To be updated!
  • Dropped by Dub Rhino (Normal).

#300 – #333 Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#300 Popguin
  • Psych: Piercing Pillar
  • Command: Charge
  • Button: R
  • Power: 1325
  • Affinity: Ice
  • Max: 5
  • To be updated!
#301 Leon
  • Psych: Snare Trap
  • Command: Hold
  • Button: ZR
  • Power: 1225
  • Affinity: Gravity
  • Max: 3
  • To be updated!
#302 Pachy
  • Psych: Sandstorm
  • Command: Hold
  • Button: ZL
  • Power: 1325
  • Affinity: Stone
  • Max: 3
  • To be updated!
#303 Rex
  • Psych: Meteor Strike
  • Command: Charge
  • Button: L
  • Power: 1325
  • Affinity: Stone
  • Max: 3
  • To be updated!
#304 Pig
  • Psych: Psychokinesis
  • Command: Hold
  • Button: ZR
  • Power: 1325
  • Affinity: Kinesis
  • Max: 3
  • To be updated!
#305 Beringei
  • Psych: Heavy Slammer
  • Command: Rapid-tap
  • Button: X
  • Power: 1325
  • Affinity: Stone
  • Max: 3
  • To be updated!
#306 Cervus
  • Psych: Drift Tackle
  • Command: Hold
  • Button: ZR
  • Power: 1325
  • Affinity: Electric
  • Max: 3
  • To be updated!
  • Dropped by Susukichi 1st (Ultimate).
#307 Mr. Mew
  • Psych: Diffusion Beam
  • Command: Hold
  • Button: ZR
  • Power: 1382
  • Affinity: Light
  • Max: 3
  • To be updated!
  • Dropped by Mr. Mew 1st (Ultimate).
#308 Grus
  • Psych: Trick Cards
  • Command: Rapid-tap
  • Button: Y
  • Power: 1458
  • Affinity: Darkness
  • Max: 3
  • To be updated!
#309 Iris
  • Psych: Psychic Storm
  • Command: Rapid-tap
  • Button: Y
  • Power: 1193
  • Affinity: Poison
  • Max: 3
  • To be updated!
#310 Leo Armo
  • Psych: Massive Hit
  • Command: Charge
  • Button: R
  • Power: 1458
  • Affinity: Fire
  • Max: 3
  • To be updated!
#311 Shiba
  • Psych: Spectral Swords
  • Command: Hold
  • Button: ZR
  • Power: 1259
  • Affinity: None
  • Max: 3
  • To be updated!
#312 Phoenix
  • Psych: Circuit Breaker
  • Command: Rapid-tap
  • Button: Y
  • Power: 1259
  • Affinity: None
  • Max: 3
  • To be updated!
#313 1 Yen
  • N/A
  • Info: Cash this in for 1 Yen.
#314 5 Yen
  • N/A
  • Info: Cash this in for 5 Yen.
#315 10 Yen
  • N/A
  • Info: Cash this in for 10 Yen.
#316 50 Yen
  • N/A
  • Info: Cash this in for 50 Yen.
#317 100 Yen
  • N/A
  • Info: Cash this in for 100 Yen.
#318 500 Yen
  • N/A
  • Info: Cash this in for 500 Yen.
  • ?
#319 1,000 Yen
  • N/A
  • Info: Cash this in for 1,000 Yen.
  • ?
#320 5,000 Yen
  • N/A
  • Info: Cash this in for 5,000 Yen.
  • ?
#321 10,000 Yen
  • N/A
  • Info: Cash this in for 10,000 Yen.
#322 100,000 Yen
  • N/A
  • Info: Cash this in for 100,000 Yen.
#323 Scarletite
  • N/A
  • N/A
#324 Rare Metal
  • N/A
  • N/A
#325 Tektite
  • N/A
  • N/A
#326 Adamantite
  • N/A
  • N/A
#327 Orichalcum
  • N/A
  • N/A
#328 Shadow Matter
  • N/A
  • N/A
#329 Dark Matter
  • N/A
  • N/A
#330 Axion
  • N/A
  • Info: A pin reminiscent of the world of memories. Exchange it for items at a certain shop.
  • ?
#331 Dilaton
  • N/A
  • N/A
#332 Dibaryon
  • N/A
  • N/A
#333 Sfermion
  • N/A
  • N/A

Other Pins

Pin # Pin Pin Stats and Attributes Pin Description How to Acquire
#? The Great Volcanic Escape
  • ?
  • Set a timed explosive at your feet with the “Time Bomb” psych. Figure out when to detonate the bomb and follow up with an attack.
  • ?
#? Grin Reaper
  • ?
  • Grants the psych Heavy Slugger, which uses massive fists to pummel the Noise. Hit the button repeatedly for high-speed punches.
  • ?
#? In the Snipeline
  • ?
  • A pin that will fire “Homing Rockets,” a series of missiles that chase after your enemies. Change targets while charging to lock onto multiple foes.
  • ?
#? Heartful Hot Dog
  • ?
  • A pin that activates “Protective Field,” a barrier that temporarily nullifies incoming attacks while damaging any enemies it touches.
  • ?
#? Raven
  • ?
  • A pin that unleashes “Patrol Rounds,” a flock of bird-like boomerangs that fly toward your enemies before returning back to you.
  • ?
#? Born of Stormy Skies
  • ?
  • ?
  • ?
#? Relative Absoluteness
  • ?
  • ?
  • ?

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