Druid Class Best Builds and Skills in Diablo IV
All Diablo 4 Playable Classes
Barbarian | Druid |
Necromancer | Rogue |
Sorcerer | – |
Druid Season 1 Update and Changes
Druid Skills
Druid Skill | Season 1 Updates and Changes |
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Enhanced Claw (Basic – Upgrade) |
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Storm Strike (Basic – Base) |
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Tornado (Core – Base) |
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Savage Trample (Wrath – Upgrade) |
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Boulder (Wrath – Base) |
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Cataclysm (Ultimate – Base) |
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Supreme Cataclysm (Ultimate – Upgrade) |
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Prime Cataclysm (Ultimate – Upgrade) |
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Prime Grizzly Rage (Ultimate – Upgrade) |
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Prime Lacerate (Ultimate – Upgrade) |
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Druid Passives
Druid Passive | Season 1 Updates and Changes |
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Provocation |
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Druid Spirit Boon
Druid Spirit Boon | Season 1 Updates and Changes |
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Masochistic |
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Prickleskin Thorns |
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Iron Feather |
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Bolster Fortify |
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Overload |
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Druid Paragon
Druid Paragon | Season 1 Updates and Changes |
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Spirit Glyph |
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Druid Aspects
Druid Aspect | Season 1 Updates and Changes |
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Aspect of Calm Breeze |
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Balanced Aspect |
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Aspect of the Tempest |
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Skinwalker’s Aspect |
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Symbiotic Aspect |
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Aspect of the Stampede |
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Shepherd’s Aspect |
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Druid Items
Druid Item | Season 1 Updates and Changes |
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Insatiable Fury |
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Mad Wolf’s Glee |
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Druid Recommended Builds
Pulverize Build (for Leveling)
Click to expand
Skill Distribution
Basic Skills | ||||
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Claw (1/5) | Active |
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Core Skills | ||||
Pulverize (5/5) | Active |
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Heart of the Wild (1/3) | Passive |
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Abundance (3/3) | Passive |
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Wild Impulses (3/3) | Passive |
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Predatory Instinct (3/3) | Passive |
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Iron Fur (3/3) | Passive |
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Defensive Skills | ||||
Earthen Bulwark (5/5) | Active |
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Companion Skills | ||||
Poison Creeper (1/5) | Active |
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Wrath Skills | ||||
Trample (1/5) | Active |
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Mending (1/3) | Passive |
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Provocation (1/3) | Passive |
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Crushing Earth (3/3) | Passive |
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Safeguard (3/3) | Passive |
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Stone Guard (3/3) | Passive |
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Ultimate Skills | ||||
Grizzly Rage (1/1) | Active |
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Defiance (3/3) | Passive |
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Circle of Life (1/3) | Passive |
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Defensive Posture (3/3) | Passive |
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Masteries (Key Passives) | ||||
Ursine Strength (1/1) | Passive |
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Skill Progression
Coming Soon!
Recommended Legendary Aspects
Name | Effect | How to Get |
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Aspect of Retribution (Offensive) | Distant enemies have a 15% chance to be Stunned for 2 seconds when they hit you. You deal 30% increased damage to Stunned enemies. | Advance the story in the Kehjistan |
Aspect of the Ursine Horror (Offensive) | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal (Variable 1) damage over 2 seconds. | Advance the story in the Hawezar |
Aspect of Quicksand (Utility) | Damage from Earth Skills Slow enemies hit by 25% for 5 seconds. | Clear Ferals’ Den in Scosglen. |
Aspect of Mending Stone (Defensive) | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes (Variable 1) of your active Earthen Bulwark’s barrier. | Clear Sealed Archives in Dry Steppes |
Tornado Build (for Leveling)
Click to expand
Skill Distribution
Basic Skills | ||||
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Storm Strike (1/5) | Active |
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Core Skills | ||||
Tornado (5/5) | Active |
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Heart of the Wild (1/3) | Passive |
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Abundance (3/3) | Passive |
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Wild Impulses (3/3) | Passive |
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Predatory Instinct (3/3) | Passive |
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Defensive Skills | ||||
Earthen Bulwark (1/5) | Active |
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Companion Skills | ||||
Wolves (1/5) | Active |
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Nature’s Reach (3/3) | Passive |
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Wrath Skills | ||||
Hurricane (1/5) | Active |
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Trample (1/5) | Active |
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Elemental Exposure (3/3) | Passive |
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Endless Tempest (3/3) | Passive |
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Ultimate Skills | ||||
Defiance (3/3) | Passive |
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Circle of Life (3/3) | Passive |
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Defensive Posture (3/3) | Passive |
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Nature’s Resolve (3/3) | Passive |
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Unrestrained (3/3) | Passive |
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Masteries (Key Passives) | ||||
Perfect Storm (1/1) | Passive |
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Skill Progression
Coming Soon!
Recommended Legendary Aspects
Name | Effect | How to Get |
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Aspect of Mending Stone (Defensive) | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes (Variable 1) of your active Earthen Bulwark’s barrier. | Clear Sealed Archives in Dry Steppes |
Aspect of the Umbral (Resource) | Restore 1 Primary resource when you Crowd Control an enemy. | Clear Champion’s Demise in Dry Steppes |
Shepherd’s Aspect (Offensive) | Core Skills deal an additional (Variable 1)% damage for each active Companion. | Clear Bloodsoaked Crag in Dry Steppes |
Recommended Spirit Boons
Spirit | Spirit Boon | Spirit Boon Effect |
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Deer | Wariness | Take 10% reduced damage from Elites. |
Eagle | Scythe Talons | Gain 5%[+] increased Critical Strike Chance. |
Wolf | Packleader | Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills. |
Wolf | Energize | Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit. |
Snake | Overload | Lucky Hit: Dealing Lightning damage has up to a 20% chance to cause the target to emit a static discharge, dealing 20%[x] Lightning damage to surrounding enemies. |
Shred Build (for Leveling)
Click to expand
Skill Distribution
Basic Skills | ||||
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Storm Strike (1/5) | Active |
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Core Skills | ||||
Shred (5/5) | Active |
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Heart of the Wild (1/3) | Passive |
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Abundance (3/3) | Passive |
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Wild Impulses (3/3) | Passive |
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Predatory Instinct (3/3) | Passive |
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Digitigrade Gait (3/3) | Passive |
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Defensive Skills | ||||
Earthen Bulwark (1/5) | Active |
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Blood Howl (1/5) | Active |
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Ancestral Fortitude (1/3) | Passive |
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Vigilance (3/3) | Passive |
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Companion Skills | ||||
Wolves (1/5) | Active |
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Poison Creeper (5/5) | Active |
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Call of the Wild (3/3) | Passive |
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Ultimate Skills | ||||
Defensive Posture (3/3) | Passive |
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Nature’s Resolve (1/3) | Passive |
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Quickshift (1/3) | Passive |
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Heightened Senses (3/3) | Passive |
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Natural Fortitude (3/3) | Passive |
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Masteries (Key Passives) | ||||
Bestial Rampage (1/1) | Passive |
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Skill Progression
Coming Soon!
Recommended Legendary Aspects
Name | Effect | How to Get |
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Aspect of the Unsatiated (Resource) | After killing an enemy with Shred, the next Werewolf Skill generates 20% more Spirit and deals 20% increased damage. | Clear Tormented Ruins in Fractured Peaks |
Aspect of Might (Defensive) | Basic Skills grant 25% Damage Reduction for 4.0 seconds. | Advance the story in the Dry Steppes |
Skinwalker’s Aspect (Defensive) | When you use a Shapeshifting Skill that changes form, you gain (Variable 1) Life. If you are at full Life, gain the same amount as Fortify. | Advance the story in the Kehjistan |
Shepherd’s Aspect (Offensive) | Core Skills deal an additional (Variable 1)% damage for each active Companion. | Clear Bloodsoaked Crag in Dry Steppes |
Aspect of Mending Stone (Defensive) | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes (Variable 1) of your active Earthen Bulwark’s barrier. | Clear Sealed Archives in Dry Steppes |
Aspect of Retribution (Offensive) | Distant enemies have a 15% chance to be Stunned for 2 seconds when they hit you. You deal 30% increased damage to Stunned enemies. | Advance the story in the Kehjistan |
Edgemaster’s Aspect (Offensive) | Increases skill damage by up to 24% based on available primary resources. Works best when primary resources are full. | Clear Oldstones in Scosglen |
Rapid Aspect (Offensive) | Basic Skills gain 23% Attack Speed. | Advance the story in the Dry Steppes. |
Druid Spirit Boons
Diablo 4 Druid Spirit Boons: Benefits and How to Unlock
Unlocking Druidic Spirit Offerings
When you reach Level 15, you will begin to receive Druidic Spirit Offerings as drops from battling monsters. These spirit offerings are used to activate the first four Spirit Boons in Tr Dlra.
As a reward for unlocking the system, you will get 25 Druidic Spirit Offerings. There are 16 Boons to get, each of which costs 25 Offerings. You’ll need 400 in total to unlock all of them.
Unlock your Fifth Spirit Boon
Druids have the capacity to learn up to five Spirit Boons. You are limited to learning four Spirit Boons at first. Once the initial four Spirit Boons are entirely unlocked, you will be able to access the fifth.
Druid Spirit Boon Effects and Benefits
Spirit | Spirit Boon | Spirit Boon Effect |
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Deer | Prickleskin | Gain [x] Thorns. |
Deer | Gift of the Stag | Gain 10[+] Maximum Spirit. |
Deer | Wariness | Take 10% reduced damage from Elites. |
Deer | Advantageous Beast | Reduce the duration of Control Impairing Effects by 15%. |
Eagle | Scythe Talons | Gain 5%[+] increased Critical Strike Chance. |
Eagle | Iron Feather | Gain 10%[x] Maximum Life. |
Eagle | Swooping Attacks | Gain 10%[+] Attack Speed |
Eagle | Avian Watch | Gain 30%[x] Critical Strike Damage. |
Wolf | Packleader | Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills. |
Wolf | Energize | Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit. |
Wolf | Bolster | Fortify for 10% of your Maximum Life when you use a Defensive Skill. |
Wolf | Calamity | Extend the duration of Ultimate Skills by 25%. |
Snake | Obsidian Slam | Every 20th kill will cause your next Earth Skill to Overpower. |
Snake | Overload | Lucky Hit: Dealing Lightning damage has up to a 20% chance to cause the target to emit a static discharge, dealing 20%[x] Lightning damage to surrounding enemies. |
Snake | Masochistic | Critical Strikes with Shapeshifting Skills Heal you for 3% Maximum Life. |
Snake | Calm Before the Storm | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
Druid Skill Tree and Table
Basic Skills | ||||
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Claw | Earthspike | Maul | Storm Strike | Wind Shear |
Core Skills | ||||
Landslide | Pulverize | Tornado | Lightning Storm | Shred |
Defensive Skills | ||||
Earthen Bulwark | Debilitating Roar | Cyclone Armor | Blood Howl | – |
Companion Skills | ||||
Ravens | Poison Creeper | Wolves | – | – |
Wrath Skills | ||||
Trample | Hurricane | Boulder | Rabies | – |
Ultimate Skills | ||||
Cataclysm | Grizzly Rage | Lacerate | Petrify | – |
Masteries (Key Passives) | ||||
Ursine Strength | Bestial Rampage | Lupine Ferocity | Earthen Might | Nature’s Fury |
Perfect Storm | – | – | – | – |
Basic Druid Skills
Click to expand
Claw
Skill Type | Damage Type | Skills Points Needed |
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Basic, Shapeshifting, Werewolf | Physical | None |
Skill Effect | ||
Shapeshift into a Werewolf and claw at an enemy for (Variable 1)% damage.
Generates: 9 Spirit |
Claw Upgrades
Enhanced Claw
Skill Effect |
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Claw’s Attack Speed is increased by 10%. |
Fierce Claw
Skill Effect |
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Claw applies (Variable 1) Poisoning damage over 6 seconds. |
Wild Claw
Skill Effect |
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Claw has a 10% chance to attack twice. |
Earthspike
Skill Type | Damage Type | Skills Points Needed |
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Basic, Nature Magic, Earth Magic | Physical | None |
Skill Effect | ||
Sunder the earth, impaling the first enemy hit for (Variable 1)% damage.
Requires bludgeoning weapon. Generates: 8 Spirit |
Earthspike Upgrades
Enhanced Earthspike
Skill Effect |
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Sunder the earth, impaling the first enemy hit for (Variable 1)% damage. |
Fierce Earthspike
Skill Effect |
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Fortify for 2% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
Wild Earthspike
Skill Effect |
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Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Maul
Skill Type | Damage Type | Skills Points Needed |
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Basic, Shapeshifting,Werebear | Physical | None |
Skill Effect | ||
Shapeshift into a Werebear and maul enemies in front of you, dealing (Variable 1)% damage.
Generates: 11 Spirit |
Maul Upgrades
Enhanced Maul
Skill Effect |
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If an enemy is hit by Maul, then Fortify for 2% of your Base Life. |
Fierce Maul
Skill Effect |
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Increases the range and radius of Maul by 30%. |
Wild Maul
Skill Effect |
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Maul has a 10% chance to Knock Down enemies for 1.5 seconds. |
Storm Strike
Skill Type | Damage Type | Skills Points Needed |
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Basic, Nature Magic, Storm Magic | Storm | None |
Skill Effect | ||
Electricity gathers around your weapon, dealing (Variable 1)% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Generates: 15 Spirit |
Storm Strike Upgrades
Enhanced Storm Strike
Skill Effect |
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Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. |
Fierce Storm Strike
Skill Effect |
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Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
Wild Storm Strike
Skill Effect |
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Storm Strike chains to 2 additional targets. |
Wind Shear
Skill Type | Damage Type | Skills Points Needed |
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Basic, Storm Magic | Physical | None |
Skill Effect | ||
Conjure a piercing blade of wind, dealing (Variable 1)% damage.
Generates: 12 Spirit |
Wind Shear Upgrades
Enhanced Wind Shear
Skill Effect |
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Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds |
Fierce Wind Shear
Skill Effect |
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Each enemy hit by Wind Shear increases your Movement Speed by 5% for 5 seconds, up to 20%. |
Wild Wind Shear
Skill Effect |
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Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. |
Core Skills
Click to expand
Landslide
Skill Type | Damage Type | Skills Points Needed |
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Core, Nature Magic, Earth Magic | Physical | 2 Skill Points |
Skill Effect | ||
Crush enemies between 2 pillars of earth, dealing up to (Variable 1)% damage.
Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might. Spirit Cost: 29 |
Landslide Upgrades
Enhanced Landslide
Skill Effect |
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After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds. |
Primal Landslide
Skill Effect |
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When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. |
Raging Landslide
Skill Effect |
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When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. |
Pulverize
Skill Type | Damage Type | Skills Points Needed |
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Core, Shapeshifting, Werebear | Physical | 2 Skill Points |
Skill Effect | ||
Shapeshift into a Werebear and slam the ground, dealing (Variable 1)% damage to surrounding enemies.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quickshift, Storm and Claw, Elemental Exposure. Spirit Cost: 34 |
Pulverize Upgrades
Enhanced Pulverize
Skill Effect |
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Your next Pulverize will Overpower every 10 seconds while you remain Healthy. |
Primal Pulverize
Skill Effect |
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Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
Raging Pulverize
Skill Effect |
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Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize. |
Tornado
Skill Type | Damage Type | Skills Points Needed |
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Core, Nature Magic, Storm Magic | Physical | 2 Skill Points |
Skill Effect | ||
Conjure a swirling tornado that deals (Variable 1)% damage.
Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Fury of Nature, Perfect Storm. Spirit Cost: 38 |
Tornado Upgrades
Enhanced Tornado
Skill Effect |
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Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
Primal Tornado
Skill Effect |
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Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. |
Raging Tornado
Skill Effect |
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Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. |
Lightning Storm
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Core, Nature Magic, Storm Magic, Channeled | Lightning | 2 Skill Points |
Skill Effect | ||
Conjure a growing lightning storm that deals (Variable 1)% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5 at once.
Spirit Cost: 14 per strike |
Lightning Storm Upgrades
Enhanced Lightning Storm
Skill Effect |
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The size of your Lightning Storm is preserved for 4 seconds after channeling. |
Primal Lightning Storm
Skill Effect |
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Lightning Storm has a 8% chance to immobilize enemies hit for 3 seconds. |
Raging Lightning Storm
Skill Effect |
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Lightning Storm gains 1 additional lightning strike. |
Shred
Skill Type | Damage Type | Skills Points Needed |
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Core, Shapeshifting, Werewolf | Physical | 2 Skill Points |
Skill Effect | ||
Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Dash towards the target and deal (Variable 1)% damage. 2nd Attack: Deal (Variable 2)% damage. 3rd Attack: Perform a larger finishing move dealing (Variable 3)% damage. Spirit Cost: 34 |
Shred Upgrades
Enhanced Shred
Skill Effect |
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Shred gains 30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck. |
Primal Shred
Skill Effect |
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Shred’s second and third attacks also perform a dash. In addition, Shred’s Critical Strike Damage is increased by 20%. |
Raging Shred
Skill Effect |
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Shred’s third combo attack is larger and applies an additional x Poisoning damage over 5 seconds. |
Passives
Heart of the Wild
Skill Effect |
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Maximum Spirit is increased by (Variable 1). |
Wild Impulses
Skill Effect |
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Your Core Skills cost (Variable 1)% more Spirit but deal (Variable 2)% increased damage.
Prerequisite: Heart of the Wild |
Abundance
Skill Effect |
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Basic Skills generate (Variable 1)% more Spirit.
Prerequisite: Heart of the Wild |
Predatory Instinct
Skill Effect |
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Critical Strike Chance against Close enemies is increased by (Variable 1)%. |
Digitigrade Gait
Skill Effect |
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You gain (Variable 1)% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.
Prerequisite: Predatory Instinct |
Iron Fur
Skill Effect |
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You gain (Variable 1)% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.
Prerequisite: Predatory Instinct |
Defensive Druid Skills
Click to expand
Earthen Bulwark
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Defensive, Nature Magic, Earth Magic | Physical | 2 Skill Points |
Skill Effect | ||
Rocks surround you for 3 seconds, granting a Barrier that absorbs (Variable 1)% of your Base Life in damage.
Cooldown: 16 seconds |
Earthen Bulwark Upgrades
Enhanced Earthen Bulwark
Skill Effect |
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Earthen Bulwark makes you Unstoppable while active. |
Innate Earthen Bulwark
Skill Effect |
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Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing (Variable 1) to surrounding enemies. This damage is increased by Barrier bonuses. |
Preserving Earthen Bulwark
Skill Effect |
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Casting Earthen Bulwark grants 18% Base Life as Fortify. |
Debilitating Roar
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Defensive, Shapeshifting, Werebear | Physical | 2 Skill Points |
Skill Effect | ||
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage by (Variable 1)% for 4 seconds.
Cooldown: 22 seconds |
Debilitating Roar Upgrades
Enhanced Debilitating Roar
Skill Effect |
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Debilitating Roar also Fortifies you for 22% Base Life. |
Innate Debilitating Roar
Skill Effect |
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Debilitating Roar also Slows enemies by 40% for its duration. |
Preserving Debilitating Roar
Skill Effect |
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Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration. |
Cyclone Armor
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Defensive, Nature Magic, Storm Magic | Physical | 2 Skill Points |
Skill Effect | ||
Passive: Powerful Winds surround you, granting (Variable 1)% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing y damage. |
Cyclone Armor Upgrades
Enhanced Cyclone Armor
Skill Effect |
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Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds. |
Innate Cyclone Armor
Skill Effect |
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Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. |
Preserving Cyclone Armor
Skill Effect |
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Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. |
Blood Howl
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Defensive, Shapeshifting, Werewolf | – | 2 Skill Points |
Skill Effect | ||
Shapeshift into a Werewolf and howl furiously, Healing you for (Variable 1)% of your Maximum Life.
Cooldown: 15 seconds |
Blood Howl Upgrades
Enhanced Blood Howl
Skill Effect |
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Kills reduce the Cooldown of Blood Howl by 1 second. |
Innate Blood Howl
Skill Effect |
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Blood Howl also generates 20 Spirit. |
Preserving Blood Howl
Skill Effect |
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Blood Howl also increases your Attack Speed by 15% for 4 seconds. |
Passives
Ancestral Fortitude
Skill Effect |
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Increase your Non-Physical Resistances by (Variable 1)%. |
Vigilance
Skill Effect |
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You gain (Variable 1)% Damage Reduction for 6 seconds after using a Defensive Skill.
Prerequisite: Ancestral Fortitude |
Companion Druid Skills
Click to expand
Ravens
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Companion | Physical | 11 Skill Points |
Skill Effect | ||
Passive: 1 Raven flies above you and periodically attacks your enemies for (Variable 1)% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing (Variable 2)% damage over 6 seconds. Cooldown: 25 seconds |
Ravens Upgrades
Enhanced Ravens
Skill Effect |
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You have 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens. |
Ferocious Ravens
Skill Effect |
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Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
Brutal Ravens
Skill Effect |
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2 additional Ravens periodically attack enemies. |
Poison Creeper
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Companion | Poison | 11 Skill Points |
Skill Effect | ||
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies (Variable 1)% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for (Variable 2)% damage over 2 seconds. Cooldown: 20 seconds |
Poison Creeper Upgrades
Enhanced Poison Creeper
Skill Effect |
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Poison Creeper Knocks Down enemies for 1.5 seconds when it activates. |
Ferocious Poison Creeper
Skill Effect |
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Poison Creeper’s active Poisoning duration is increased by 3 seconds. |
Brutal Poison Creeper
Skill Effect |
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Your Critical Strike Chance is increased by 20% against enemies strangled by Poison Creeper. |
Wolves
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Companion | Physical | 11 Skill Points |
Skill Effect | ||
Passive: Summon 2 wolf companions that bite enemies for (Variable 1)% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for (Variable 2)% damage. Talents: Call of the Wild Cooldown: 14 seconds |
Wolves Upgrades
Enhanced Wolf Pack
Skill Effect |
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Wolves deal 20% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. |
Ferocious Wolf Pack
Skill Effect |
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Lucky Hit: Your Wolves’ attacks have up to a 10% chance to Fortify you for 5% of your Base Life. |
Brutal Wolf Pack
Skill Effect |
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When you Critically Strike, your Wolves gain 20% Attack Speed for 3 seconds. |
Passives
Call of the Wild
Skill Effect |
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Your companions deal (Variable 1)% bonus damage. |
Clarity
Skill Effect |
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Gain x Spirit when transforming into Human form. |
Nature’s Reach
Skill Effect |
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Deal (Variable 1)% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
Wrath Druid Skills
Click to expand
Trample
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Wrath, Shapeshifting, Werebear | Physical | 16 Skill Points |
Skill Effect | ||
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing (Variable 1)% damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional (Variable 2)% damage and are Stunned for 3 seconds.
Cooldown: 14 seconds |
Trample Upgrades
Enhanced Trample
Skill Effect |
---|
Trample deals 30% bonus damage. This bonus is reduced by 15% for each enemy hit after the first. |
Natural Trample
Skill Effect |
---|
Casting Trample grants 20% Base Life as Fortify. |
Savage Trample
Skill Effect |
---|
Casting Trample grants 20 Spirit. |
Hurricane
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Wrath, Nature Magic, Storm Magic | Physical | 16 Skill Points |
Skill Effect | ||
Form a hurricane around you that deals (Variable 1)% damage to surrounding enemies over 8 seconds.
Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm Cooldown: 20 seconds |
Hurricane Upgrades
Enhanced Hurricane
Skill Effect |
---|
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. |
Natural Hurricane
Skill Effect |
---|
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
Savage Hurricane
Skill Effect |
---|
Enemies affected by Hurricane deal 20% less damage. |
Boulder
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Wrath, Nature Magic, Earth Magic | Physical | 16 Skill Points |
Skill Effect | ||
Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing (Variable 1)% damage with each hit.
Cooldown: 10 seconds |
Boulder Upgrades
Enhanced Boulder
Skill Effect |
---|
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. |
Natural Boulder
Skill Effect |
---|
While you have any Fortify, Boulder has 20% increased Critical Strike Chance. |
Savage Boulder
Skill Effect |
---|
Boulder’s Critical Strike Chance is increased by 3% each time it deals damage. |
Rabies
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Wrath, Shapeshifting, Werewolf | Poison | 16 Skill Points |
Skill Effect | ||
Shapeshift into a Werewolf and perform an infectious bite on the target dealing (Variable 1)% damage, and applying an additional (Variable 2)% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets. Cooldown: 12 seconds |
Rabies Upgrades
Enhanced Rabies
Skill Effect |
---|
Rabies’ Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration |
Natural Rabies
Skill Effect |
---|
Rabies spreads 100% faster. |
Savage Rabies
Skill Effect |
---|
Rabies deals its total Poisoning damage in 4 seconds instead of 6. |
Passives
Elemental Exposure
Skill Effect |
---|
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for x seconds. |
Charged Atmosphere
Skill Effect |
---|
Every 18 seconds, a lightning strike hits a Nearby enemy dealing (Variable 1)% damage.
Prerequisite: Elemental Exposure |
Endless Tempest
Skill Effect |
---|
Increase the duration of Hurricane and Cataclysm by (Variable 1)%.
Prerequisite: Elemental Exposure |
Electric Shock
Skill Effect |
---|
Lucky Hit: Dealing Lightning damage to enemies has a (Variable 1)% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by (Variable 2)% instead.
Prerequisite: Charged Atmosphere or Bad Omen |
Bad Omen
Skill Effect |
---|
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized, or Stunned enemy that a Lightning Bolt also hits dealing (Variable 1)% damage.
Prerequisite: Charged Atmosphere or Bad Omen |
Crushing Earth
Skill Effect |
---|
Earth Skills deal (Variable 1)% increased damage to Slowed, Stunned, Immobilized, or Knocked Back enemies. |
Safeguard
Skill Effect |
---|
Critical Strikes with Earth Skills Fortify you for (Variable 1)% Base Life.
Prerequisite: Crushing Earth |
Stone Guard
Skill Effect |
---|
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal (Variable 1)% increased damage.
Prerequisite: Crushing Earth |
Neurotoxin
Skill Effect |
---|
Poisoned enemies are slowed by (Variable 1)%. |
Envenom
Skill Effect |
---|
Poisoned enemies take (Variable 1)% additional Critical Strike Damage.
Prerequisite: Neurotoxin |
Toxic Claws
Skill Effect |
---|
Critical Strikes with Werewolf Skills deal (Variable 1)% of their Base damage as Poisoning damage over 4 seconds.
Prerequisite: Neurotoxin |
Mending
Skill Effect |
---|
While in Werebear form, you receive (Variable 1)% additional Healing from all sources. |
Provocation
Skill Effect |
---|
When you remain in Werebear form for at least x seconds, your next Skill will Overpower.
Prerequisite: Mending |
Ultimate Druid Skills
Click to expand
Cataclysm
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Ultimate, Nature Magic, Storm | Lightning | 33 Skill Points |
Skill Effect | ||
A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 52% damage.
Cooldown: 80 seconds |
Cataclysm Upgrades
Prime Cataclysm
Skill Effect |
---|
Cataclysm’s duration is increased by 2 seconds. |
Supreme Cataclysm
Skill Effect |
---|
Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. |
Grizzly Rage
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Ultimate, Shapeshifting, Werebear | Physical | 33 Skill Points |
Skill Effect | ||
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 5 additional seconds.
Cooldown: 60 seconds |
Grizzly Rage Upgrades
Prime Grizzly Rage
Skill Effect |
---|
You are Unstoppable while Grizzly Rage is active. |
Supreme Grizzly Rage
Skill Effect |
---|
Gain 8% Base Life as Fortify per second while Grizzly Rage is active. |
Lacerate
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Ultimate, Shapeshifting, Werewolf | Physical | 33 Skill Points |
Skill Effect | ||
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 400% damage.
Cooldown: 50 seconds |
Lacerate Upgrades
Prime Lacerate
Skill Effect |
---|
Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life. |
Supreme Lacerate
Skill Effect |
---|
Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage |
Petrify
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Ultimate, Nature Magic, Earth Magic | Physical | 33 Skill Points |
Skill Effect | ||
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 25% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. Cooldown: 60 seconds |
Petrify Upgrades
Prime Petrify
Skill Effect |
---|
Petrify’s effect durations are increased by 1 second. |
Supreme Petrify
Skill Effect |
---|
Killing an enemy affected by Petrify grants 25 Spirit. |
Passives
Defensive Posture
Skill Effect |
---|
Increases the amount of Fortify you gain from all sources by (Variable 1)%. |
Nature’s Resolve
Skill Effect |
---|
(Variable 1)% chance when struck to Fortify you for 4% Base Life.
Prerequisite: Defensive Posture |
Thick Hide
Skill Effect |
---|
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for (Variable 1)% Base Life.
Prerequisite: Defensive Posture |
Unrestrained
Skill Effect |
---|
Reduce the duration of Control Impairing Effects by (Variable 1)%. Triple this effect while you have Fortify for over 50% of your Maximum Life.
Prerequisite: Thick Hide or Nature’s Resolve |
Quickshift
Skill Effect |
---|
When a Shapeshifting Skill transforms you into a different form, it deals (Variable 1)% increased damage. |
Heightened Senses
Skill Effect |
---|
Upon Shapeshifting into a Werewolf or Werebear, gain (Variable 1)% Damage Reduction against Elites for 5 seconds.
Prerequisite: Quickshift |
Natural Fortitude
Skill Effect |
---|
Shapeshifting Fortifies you for (Variable 1)% Base Life.
Prerequisite: Quickshift |
Defiance
Skill Effect |
---|
Nature Magic Skills deal (Variable 1)% increased damage to Elites. |
Circle of Life
Skill Effect |
---|
Nature Magic Skills that consume Spirit Heal you for (Variable 1)% of your Maximum Life.
Prerequisite: Defiance |
Natural Disaster
Skill Effect |
---|
Your Earth Skills deal (Variable 1)% increased damage to Vulnerable enemies. Your Storm Skills deal (Variable 1)% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Prerequisite: Defiance |
Resonance
Skill Effect |
---|
Nature Magic Skills deal (Variable 1)% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Prerequisite: Circle of Life or Natural Disaster |
Masteries (Key Passives)
Click to expand
Ursine Strength
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Key Passive, Shapeshifting, Werebear | Buff | 33 Skill Points |
Skill Effect | ||
Gain 20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal (Variable 1)% increased damage. |
Bestial Rampage
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Key Passive, Shapeshifting, Werewolf | Buff | 33 Skill Points |
Skill Effect | ||
After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds. |
Lupine Ferocity
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Key Passive, Shapeshifting, Werewolf | Buff | 33 Skill Points |
Skill Effect | ||
Every 6th Werewolf Skill hit Critically Strikes and deals 60% increased damage. |
Earthen Might
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Key Passive, Nature Magic, Earth Magic | Buff | 33 Skill Points |
Skill Effect | ||
Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to grant Earthen Might.
This chance is increased by: 10% for Critical Strikes and 10% if the target is Stunned, Immobilized, or Knocked Back. Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds. |
Nature’s Fury
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Key Passive, Nature Magic, Earth Magic | Buff | 33 Skill Points |
Skill Effect | ||
Casting an Earth Skill has a 20% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category. |
Perfect Storm
Skill Type | Damage Type | Skills Points Needed |
---|---|---|
Key Passive, Nature Magic, Storm Magic | Buff | 33 Skill Points |
Skill Effect | ||
Your Storm Skills grant 1 Spirit and deal 15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy. |
Legendary Aspects
Diablo 4 All Legendary Aspects and Codex of Power
Codex of Power
Click to expand
Defensive Aspects
Name | Effect | How to Get |
---|---|---|
Vigorous Aspect (Druid) | Gain (Variable 1)% Damage Reduction while Shapeshifted into a Werewolf. | Advance the story in the Hawezar |
Skinwalker’s Aspect (Druid) | When you use a Shapeshifting Skill that changes form, you gain (Variable 1) Life. If you are at full Life, gain the same amount as Fortify. | Advance the story in the Kehjistan |
Aspect of Cyclonic Force (Druid) | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. | Complete Kehjistan’s Collapsed Vault |
Aspect of Mending Stone (Druid) | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes (Variable 1) of your active Earthen Bulwark’s barrier. | Clear Sealed Archives in Dry Steppes |
Offensive Aspects
Name | Effect | How to Get |
---|---|---|
Nighthowler’s Aspect (Druid) | Blood Howl increases Critical Strike Chance by (Variable 1)%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. | Clear Forbidden City in Fractured Peaks |
Aspect of the Ursine Horror (Druid) | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal (Variable 1) damage over 2 seconds. | Advance the story in the Hawezar |
Aspect of the Rampaging Werebeast (Druid) | Increases duration of Grizzly Rage by (Variable 1) seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration. | Clear Endless Gates in Hawezar |
Aspect of the Tempest (Druid) | Hurricane damage is increased by (Variable 1)% each second while active. | Clear Blind Burrows in Hawezar |
Stormclaw’s Aspect (Druid) | Critical Strikes with Shred deal (Variable 1)% the damage dealt as Lightning damage to the target and surrounding enemies. | Clear Anica’s Claim in Fractured Peaks |
Overcharged Aspect (Druid) | Lucky Hit: Up to a (Variable 1)% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse an additional damage to nearby enemies. | Clear Mariner’s Refuge in Scosglen |
Shepherd’s Aspect (Druid) | Core Skills deal an additional (Variable 1)% damage for each active Companion. | Clear Bloodsoaked Crag in Dry Steppes |
Aspect of Retaliation (Druid) | Increases damage dealt with core skills by up to (Variable 1)% depending on the enhancement percentage. | Clear Seaside Descent in Dry Steppes |
Crashstone Aspect (Druid) | Earth Skills deal (Variable 1)% more Critical Strike damage to Crowd Controlled enemies. | Advance the story in the Scosglen |
Resource Aspects
Name | Effect | How to Get |
---|---|---|
Aspect of the Unsatiated (Druid) | After killing an enemy with Shred, the next Werewolf Skill generates 20% more Spirit and deals 20% increased damage. | Clear Tormented Ruins in Fractured Peaks |
Aspect of the Changeling’s Debt (Druid) | Dealing damage with a Werebear Skill to poisoned enemies will instantly deal (Variable 1)% of the Poison damage and your Poison effects are removed from the enemy. | Clear Conclave in Kehjistan |
Aspect of the Calm Breeze (Druid) | Lucky Hit: Wind Shear has up to a 5% chance to fully restore Spirit. | Clear Grinning Labyrinth in Dry Steppes |
Mangled Aspect (Druid) | When struck as a Werebear you have a (Variable 1)% chance to gain 1 Spirit. | Clear Immortal Emanation in Fractured Peaks |
Utility Aspects
Name | Effect | How to Get |
---|---|---|
Ballistic Aspect (Druid) | When you have Fortify, Earth Skills gain +2 Ranks. | Clear Whispering Pines in Scosglen |
Stormshifter’s Aspect (Druid) | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. | Advance the story in the Kehjistan |
Aspect of Quicksand (Druid) | Damage from Earth Skills Slow enemies hit by 25% for 5 seconds. | Clear Ferals’ Den in Scosglen |
Mobility Aspects
None
Drops
Click to expand
Defensive Aspects
Name | Effect | How to Get |
---|---|---|
Earthguard Defensive | – | – |
Offensive Aspects
Name | Effect | How to Get |
---|---|---|
Aspect of the Alpha | – | – |
Aspect of the Blurred Beast | – | – |
Dire Wolf’s Aspect | – | – |
Lightning Dancer’s Aspect | – | – |
Aspect of Metamorphic Stone | – | – |
Mighty Storm’s Aspect | – | – |
Aspect of Natural Balance | – | – |
Runeworker’s Conduit Aspect | – | – |
Aspect of The Aftershock | – | – |
Seismic-shift Aspet | – | – |
Shockwave Aspect | – | – |
Aspect of the Stampede | – | – |
Stormchaser’s Aspect | – | – |
Aspect of the Trampled Earth | – | – |
Aspect of the Wildrage | – | – |
Resource Aspects
Name | Effect | How to Get |
---|---|---|
Aspect of the Calm Breeze | – | – |
Balanced Aspect | – | – |
Utility Aspects
Name | Effect | How to Get |
---|---|---|
Aspect of the Dark Howl | – | – |
Symbiotic Aspect | – | – |
Mobility Aspects
None
All Diablo 4 Playable Classes
Barbarian | Druid |
Necromancer | Rogue |
Sorcerer | – |
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Legendary Equipment List | Unique Items List |
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Offensive Aspects List | Defensive Aspects List |
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