Diablo 4 - Stats and Attributes Guide

A guide for Stats and Attributes in Diablo 4, including ingame currencies, stats effects, stats type, pvp stats and other useful information. Diablo IV (2023) was released last June 6, 2023, and is now playable on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Blizzard Launcher.

Diablo IV 4 - Stats and Attributes Guide

Stats and Attributes Guide for Diablo 4

This page contains a guide about stats and attributes for Diablo 4, including currencies in the game, basic stats, offensive and defensive stats, utility stats, pvp stats, and other useful information.

Currency

Name Details
Gold
  • Sanctuary’s primary currency. Commonly used by merchants and craftsmen.
  • Can be used to refund points invested in skill trees and paragons.
  • Obtained from Sanctuary activities and item sales.
Obols
  • Used to purchase items from antique dealers.
  • Obtained by completing different events.
Red dust
  • Used to purchase item from PvP merchants in Kehjistan and Dry Steppes.
  • Obtained from Altars of Extraction by purifying Seeds of Hatred that are obtainable in PvP areas.

Basic Stats

Name Details
Level
  • Character’s level increases by accumulating experience points
  • Gain base life and base stats at each level.
  • Skill points are given at each level up to level 50.
  • Paragon points are given for every level after reaching level 50.
  • Damage between you and the enemy is adjusted based on the level difference.
  • Monsters of this level have X% damage reduction.
Strength
  • Increases defense by 1 per point.
Intelligence
  • Increases Skill Damage by X%.
  • Increases Resistance against all attributes by +0.05% per point.
Willpower
  • Increases Healing Received by +0.1% and Overpower Damage by +0.25% per point.
Dexterity
  • Increases Evasion Rate by +0.025% per point.
  • Increases Critical Hit Rate by X% per point.

Offensive Stats

Name Details
Weapon Damage
  • Base damage of your equipped weapon(s).
  • Skills scale their damage based on your weapon.
  • When wielding One-Handed weapons, this is their attack value. (Base Damage = Skill% x Weapon Damage)
  • When wielding Two-Handed weapons, add the damage of both weapons together. (Base Damage = Skill% x Weapon Damage).
Attack Speed
  • This stats are the base attack speed given to the weapon before the bonus is applied.
  • When wielding  One-Handed weapon in both hands, the attack speed will be the average value.
Critical Hit Chance
  • Each hit has a random chance to be Critical. If you trigger a Critical Hit, the damage is increased by your Critical Hit Damage.
  • Continuous Damage does not proc Critical Hit.
Critical Hit Damage
  • Additional damage when a Critical Hit occurs.
  • Base value is 50% and is capped at 100%.
Overpower Rate
  •  Overpower has a 3% chance to occur.
  • Overpowers deal damage based on current health and enhancements.
  • Bonus damage calculation is based on Overpower damage stat.
  • Continuous damage, passive abilities, and cast abilities do not proc Overpower.
  • Overpower rate is fixed at 3% chance. Although some skills guarantee overpower when a condition is met.
Overpower Damage
  • Damage dealt to enemies increases when Overpowered.
  • Accumulates damage gained from Overpower based on current health and Overpower Damage.
  • Base value is 50%.
  • Overpower Damage is capped at 150% when fighting against players.
Vulnerable Damage
  • Deals additional damage to vulnerable enemies.
  • Base value is 20%.
  • Vulnerable Damage is affected by item effects and Paragon.
All Damage
  • Increases all damage you deal.
  • Affected by item effects and Paragon.
Damage to Immobilized Targets
  • Increases damage to enemies affected by the following status: Slow, Immobile, Stun, Knockback, Taunt, Fear, Tether, Dizziness, Cold, and Freeze.
  • A staggered boss is considered to be affected by control-impairing effects.
  • Affected by item effects and Paragon.
Damage to Slowed Targets
  • Increases damage damage dealt on slowed enemies.
  • A staggered boss is considered to be affected by control-impairing effects, including slow.
  • Affected by item effects and Paragon.
Damage to Long Range Enemies
  • Increases damage dealt on long-range enemies.
  • Affected by item effects and Paragon.
Damage to Melee Enemies
  • Increases damage dealt on melee enemies.
  • Affected by item effects and Paragon.
Fire Damage
  • Increases fire damage dealt. This applies to both direct fire damage and continuous damage.
  • Affected by item effects and Paragon.
Lightning Damage
  • Increases lightning damage dealt.
  • Affected by item effects and Paragon.
Cold Damage
  • Increases cold damage dealt.
  • Affected by item effects and Paragon.
Bleeding Damage
  • Increases bleeding damage inflicted to enemies. This applies physical damage over time, but does not apply on direct physical damage.
  • Affected by item effects and Paragon.
Poison Damage
  • Increases poison damage inflicted to enemies. This includes continuous poison damage, but does not apply on direct poison damage.
  • Affected by item effects and Paragon.
Damage from Shadow’s Continuous damage
  • Increases continuous damage of shadows inflicted to enemies. Does not apply to direct shadow damage.
  • Affected by item effects and Paragon.
Basic Skill Damage
  • Increases basic skill damage.
  • Affected by item effects and Paragon.
Thorns
  • Deals damage to attackers when hit by direct attacks. Excluding continuous damage.
  • Damage is affected by the Skill Damage increased by Intelligence.

Defensive Stats

Name Details
Maximum Life
  • When your life reaches 0, you die and will respawn at your last save point.
  • Base Life increases by leveling up.
Potion Charge
  • Total of potion that can be possessed at once.
All Healing Received
  • Increases the amount of life recovered from all healing sources.
Amount of Life Restored upon kill
  • Recovers small amount of Life upon killing enemies.
Damage Reduction
  • Reduces damage taken from physical damage, including both direct and continuous physical  damage.
  • Incoming non-physical damage is also partially mitigated based on Armor.
Armor
  • Armor reduces Physical damage by a percentage that is based on the total of Armor and level difference between the character and the enemy.
  • Less effective against elemental attributes.
  • Armor’s damage reduction is 65% in PvP.
Evasion Rate
  • Chance to evade an attack.
  • Successfully evading an attack means no damage will be received.
  • As this stats increases, the effect of additional bonuses decreases.
Fire Resistance
  • Fire damage received is reduced by X%.
  • Reduces the initial damage from fire by 50%.
  • Armor also reduces damage taken from elemental damage
  • As this stats increases, the effect of additional bonuses decreases.
Cold Resistance
  • Cold damage received is reduced by X%.
  • Reduces the initial damage from cold by 50%.
  • Armor also reduces damage taken from elemental damage.
  • As this stats increases, the effect of additional bonuses decreases.
Lightning Resistance
  • Lightning damage received is reduced by X%.
  • Reduces the initial damage from lightning by 50%.
  • Armor also reduces damage taken from elemental damage.
  • As this stats increases, the effect of additional bonuses decreases.
Poison Resistance
  • Poison damage received is reduced by X%.
  • Reduces the initial damage from poison by 50%.
  • Armor also reduces damage taken from elemental damage.
  • As this stats increases, the effect of additional bonuses decreases.
Shadow Resistance
  • Shadow damage received is reduced by X%.
  • Reduces the initial damage from shadows by 50%.
  • Armor also affects damage taken from shadows.
  • As this stats increases, the effect of additional bonuses decreases.
All Damage Reduction
  • Reduces damage taken from all sources.
Damage Reduction from Close Range Enemies
  • Reduce damage taken from close range enemies.

Utility Stats

Name Details
Maximum Mana
  • Required to use various skills.
Mana Cost Reduction
  • Reduces the mana cost of skills that requires mana.
Movement Speed
  • Makes the character move faster.
  • There are items that can affect movement speed.
Cooldown Reduction
  • Reduces the cooldown time of all active skills.
Lucky Hit Chance
  • Increases the chance to proc the Lucky Hit.
Crowd Control Duration Bonus
  • Increases the duration of all crowd control effects.
  • Status that are affected by the additional duration bonus: Slow, Immobilize, Stun, Taunt, Fear, Tether, Dizziness, Cold, Freeze and Knockback.

PvP Stats

Name Details
Damage Reduction
  • Reduces damage taken from other players in PvP.
  • Stacks with other damage reduction sources.
Armor Contribution
  • Armor reduces Physical damage from other players by a percentage that is based on the total of Armor.
  • Armor’s damage reduction is 65% in PvP.

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