Diablo 4 - Unique Items List

Unique items list for Diablo 4 (Diablo IV), including all Unique equipment for each class (Barbarian, Druid, Necromancer, Rogue, and Sorcerer), non-class Unique gear, and each item's affixes and effects.

Diablo 4 - Unique Items List

Unique Items List for Diablo 4

Unique Non-Class Equipment

Item Name Effects
The Butcher’s Cleaver (Axe)
  • Damage to Healthy Enemies +X%
  • Physical Damage +X%
  • Damage to Crowd Controlled Enemies +X%
  • Critical Critical Strike +X%
  • Critical hit rate to wounded enemies +X%

Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by (40-75)% for 4 seconds.

Doombringer (Sword)
  • Critical Hit Damage +X%
  • Core Skill Damage +X%
  • Damage +X%
  • Lucky Hit: Up to 5% Chance to Recover X Life
  • Maximum Life +X%

Lucky Hit: Up to a (15-25)% chance to deal Shadow damage to surrounding enemies and reduce their damage done by 20% for 3 seconds.

The Grandfather (Two-Handed Sword)
  • Critical Strike Damage +X%
  • Damage +X%
  • Maximum Life +X
  • All Stats +X
  • Ignores Durability Loss

Increases your Critical Strike Damage by (60-100)%. The other properties of this weapon can roll higher than normal.

Andariel’s Visage (Helmet)
  • All Stats +X
  • Attack Speed +X%
  • Life Steal +X%
  • Poison Resistance +X%

Lucky Hit: Up to a (15-20)% chance to trigger a poison nova that applies (90-20414) Poisoning damage over 5 seconds to enemies in the area.

Harlequin Crest (Helmet)
  • Maximum Life +X
  • Cooldown Reduction +X%
  • Crafting Material Find +X%
  • All Stats +X

Gain (10-20)% Damage Reduction. In addition, gain +4 Ranks to all Skills.

Razorplate (Chest Armor) Gain X Thorns protection.
Fists of Fate (Gloves)
  • Lucky Hit: Up to 5% Chance to Heal X Life
  • Lucky Hit: Up to 5% chance to Restore X% of Primary Resource
  • Lucky Hit: Up to X% Immobilize Chance
  • Lucy Hit: Up to X% Daze Chance

Your attacks randomly deal 1% to (200-300)% of their normal damage.

Temerity (Pants)
  • While Injured, Your Potion Also Grants (30)% Movement Speed for 2 Seconds
  • All Stats +X
  • Potion Drop Rate +X%
  • Lucky Hit: Up to 5% Chance to Heal X Life
  • Healing Received +X%

Effects that Heal you beyond 100% Life grant you a Barrier up to (40–80)% of your Maximum Life that lasts for 8 seconds.

Penitent Greaves (Boots)
  • 50% Dodge Chance for 1 second While Evading
  • Movement Speed +X%
  • Crowd Control Duration +X%
  • Reduced Duration of Enemy Slow +X%
  • Cold Resistance +X%

You leave behind a trail of frost that Chills enemies. You deal (7-10)% more damage to Chilled enemies.

Melted Heart of Selig (Amulet)
  • Resistance to All Elements X%
  • All Stats +X
  • Core Skill Damage +X%
  • Damage While Healthy +X%
  • Resource Regeneration X%

Gain +30% Maximum Resource. In addition, when you take damage, drain (20-40])% Resource for every 1% of Life you would have lost instead.

Mother’s Embrace (Ring)
  • Fire Resistance X%
  • Shadow Resistance X%
  • All Stats +X
  • Lucky Hit Chance +X%
  • Critical Strike Damage +X%
  • Overpower Damage +X%

If a Core Skill hits 5 or more enemies, (20-40)% of the Resource is refunded.

Ring of Starless Skies (Ring)
  • Cold Resistance X%
  • Lucky Hit Chance +X%
  • Critical Strike Chance +X%
  • Critical Strike Damage + X%
  • Core Skill Damage +X%

Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by (8-12)% up to a maximum of 40%.

Frostburn (Gloves)
  • Critical Strike Chance +X%
  • Cold Damage +X%
  • Freeze Duration +X%
  • Lucky Hit: Up to 5% chance to Restore X% of Primary Resource

Lucky Hit: Up to a (?)% chance to Freeze enemies for 2 seconds.

Barbarian Unique Items

Item Name Effects
Ramaladni’s Magnum Opus (Sword)
  • Critical Strike Damage +X%
  • Damage with Dual-Wielded Weapons +X%
  • Damage to Close Enemies +X%
  • Physical Damage +X%
  • Lucky Hit: Up to a 5% Chance to Restore X% of Primary Resource

Skills using this weapon deal (0.1-0.3)% increased damage per point of Fury you have, but you lose 2 Fury every second

Ancients’ Oath (Two-Handed Axe)
  • Damage to Healthy Enemies +X%
  • Damaged to Slowed Enemies +X%
  • Vulnerable Damage +X%
  • Damage While Berserking +X%
  • Ranks to Steel Grasp +X

Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by (55-65)% for 3 seconds.

Hellhammer (Two-Handed Mace)
  • Overpower Damage +X%
  • Damage with Two-Handed Bludgeoning Weapons +X%
  • Damage to Crowd Controlled Enemies +X%
  • Damage to Burning Enemies +X%
  • Ranks to Upheaval X%

Upheaval ignites the ground Burning enemies for an additional (14-4536) damage over 3 seconds.

Overkill (Two-Handed Mace)
  • Overpower Damage +X%
  • Damage to Injured Enemies +X%
  • Critical Strike Chance Against Injured Enemies +X%
  • Damage on Elite Kill +X%
  • Ranks to Death Blow +X%

Death Blow creates a shockwave, dealing (16-30)% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.

Fields of Crimson (Two-Handed Sword)
  • Critical Strike Damage +X%
  • Damage with Two-Handed Slashing Weapons +X%
  • Damage Over Time +X%
  • Rupture Cooldown Reduction x%
  • Ranks to Rupture +X

While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts (7-3085) Bleeding damage over 6 seconds. Enemies standing in the pool take 10% increased Bleed damage.

Rage of Harrogath (Chest Armor)
  • Physical Damage +X%
  • Critical Strike Chance with Physical Damage Against Elites +X%
  • Damage Reduction From Enemies That Are Bleeding X%
  • Thorns +X

Lucky Hit: Up to a (20-40)% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.

Gohr’s Devastating Grips (Gloves)
  • Attack Speed +X%
  • Lucky Hit Chance +X%
  • Fury On Kill +X%
  • Ranks to Whirlwind +X

Whirlwind explodes after it ends, dealing (16-26)% of the total Base damage dealt to surrounding enemies as Fire damage.

100,000 Steps (Boots)
  • Attacks Reduce Evade’s Cooldown by X%
  • Dexterity +X
  • Damage with Skills that Swap to New Weapons +X%
  • Damage to Stunned Enemies +X%
  • Ranks to Ground Stomp +X

After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain (32-50) Fury. This cannot happen more than once every 30 seconds.

Battle Trance (Amulet)
  • Resistance to All Elements X%
  • Basic Skill Damage +X%
  • Damage Reduction from Close Enemies X%
  • Damage Reduction when Injured X%
  • Ranks to Frenzy +X

Increase Frenzy’s maximum stacks by 2 . While you have maximum Frenzy, your other Skills gain (10–20)% increased Attack Speed.

Druid Unique Items

Item Name Effects
Waxing Gibbous (One-Handed Axe)
  • Damage to Healthy Enemies +X%
  • Critical Strike Damage +X%
  • Damage to Injured Enemies +X%
  • Life On Kill +X%
  • Ranks to Shred +X

Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for (1-2.5) seconds.

Greatstaff of the Crone (Staff)
  • Damage to Crowd Controlled Enemies +X%
  • Damage to Close Enemies +X%
  • Damage to Crowd Controlled Enemies +X%
  • Non-Physical Damage +X%
  • Ranks to Claw +X

Claw is now a Storm Skill and also casts Storm Strike at (120-150)% normal damage.

Tempest Roar (Helmet)
  • Damage While Shapeshifted +X%
  • Poison Resistance +X%
  • Maximum Spirit +X
  • Life On Kill X%

Lucky Hit: Storm Skills have up to a (15-25)% chance to grant 10 Spirit. Your base Storm Skills are now also Werewolf Skills.

Vasily’s Prayer (Helmet)
  • Damage While Shapeshifted +X%
  • Spirit On Kill +X%
  • Maximum Life +X
  • Lightning Resistance X%

Your Earth Skills are now also Werebear Skills and Fortify you for (0-36).

Mad Wolf’s Glee (Chest Armor)
  • Physical Damage +X%
  • Poison Damage +X%
  • Damage Reduction from Enemies That Are Poisoned X%
  • Movement Speed +X%

Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.

Insatiable Fury (Chest Armor)
  • Physical Damage +X%
  • Overpower Damage +X
  • Damage Reduction While Fortified X%
  • Armor While in Werebear Form +X

Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.

Storm’s Companion (Pants)
  • Potions Also Briefly Grant Movement Speed +30% for 2 seconds
  • Companion Skill Damage +X%
  • Companion Movement Speed +X%
  • Potion Drop Chance +X%
  • Ranks to Wolves +X

Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.

Hunter’s Zenith (Ring)
  • Damage while Shapeshifted +X%
  • Critical Strike Damage with Werewolf Skills +X%
  • Overpower Damage with Werebear Skills +X%
  • Ranks to Quickshift Passive +X
  • Poison Resistance X%
  • Lightning Resistance X%

Gain a bonus when you kill with Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for (199-399) when damage is first dealt.

Necromancer Unique Items

Item Name Effects
Black River (One-Handed Scythe)
  • Life On Kill +X
  • Intelligence +X
  • Damage to Healthy Enemies +X%
  • Ranks to Fueled by Death +X%
  • Ranks to Corpse Explosion +X

Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing (122-130)% increased damage and with a (21-25)% larger radius per additional corpses

Bloodless Scream (Two-Handed Scythe)
  • Life On Kill +X
  • Darkness Skill Damage +X%
  • Damage to Chilled Enemies +X%
  • Damage to Frozen Enemies +X%
  • Cold Resistance X%

Your Darkness Skills Chill enemies for up to 40% . Lucky Hit: Your Darkness Skills have up to a 100% chance to generate (2-5) additional Essence against Frozen targets.

Deathless Visage (Helmet)
  • Armor +X
  • Physical Damage +X%
  • Critical Strike Damage for Bone Skills +X%
  • Maximum Essence +X

Bone Spear leaves behind echoes as it travels that explode, dealing (10-3175) damage.

Blood Artisan’s Cuirass (Chest Armor)
  • X% Damage for 4 Seconds After Picking Up a Blood Orb.
  • Blood Orb Healing +X%
  • Armor +X
  • Ranks to Bone Spirit +X

When you pick up (5-10) Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.

Howl from Below (Gloves)
  • Lucky Hit Chance +X%
  • Attack Speed for Corpse Skills +X%
  • Lucky Hit: Stun Chance +X%
  • Lucky Hit: Fear Chance +X%

Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by (30-40)%.

Greaves of the Empty Tomb (Boots)
  • Max Evade Charges +2
  • Intelligence +X
  • Essence Cost Reduction X%
  • Lucky Hit: Apply Shadow Damage over Time. +X%
  • Damage Reduction +X% From Enemies That Are Affected by Shadow Damage over Time.

Create desecrated ground beneath your Sever spectres as the travel, damaging enemies for (12-3811) Shadow damage over 2 seconds.

Deathspeaker’s Pendant (Amulet)
  • Resistance to All Elements X%
  • Blood Skill Damage +X%
  • Minion Damage +X%
  • Healing +X%
  • Ranks to Coalesced Blood +X

Blood Surge casts a mini nova on your Minions, dealing (4-1361) damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.

Ring of Mendeln (Ring)
  • Cold Resistance x%
  • Shadow Resistance x%
  • Lucky Hit Chance +X%
  • Minion Attack Speed +X%
  • Minion Health x%
  • Thorns +X

While you have 7 or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode (120-36291) Physical damage.

Rogue Unique Items

Item Name Effects
Condemnation (One-Handed Dagger)
  • Damage to Close Enemies +X%
  • Basic Skill Attack Speed +X%
  • Critical Strike Chance Against Injured Enemies + X%
  • Damage with Dual-Wielded Weapons +X%
  • Core Skill Damage +X%

Your Core Skills deal (20-40)% increased damage when spending 3 Combo Points. Your Skills using this weapon have a 30% chance to generate 3 Combo Points.

Asheara’s Khanjar (One-Handed Dagger)
  • Damage to Close Enemies +X%
  • Basic Skill Damage +X%
  • Damage to Crowd Controlled Enemies +X%
  • Damage +X% for X seconds on Elite Kill
  • Lucky Hit Chance +X%

Hits with this weapon increase your Attack Speed by (4-6)% for 4 seconds, up to (20-30)%

Skyhunter (Bow)
  • Damage to Distant Enemies +X%
  • Dexterity +X
  • Marksman Skill Damage +X%
  • Critical Strike Damage +X%
  • Ranks to Exploit +X

The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of Precision Key Passive when you cast the Skill, gain (15-25) Energy, this can only happen once per cast.

Windforce (Bow)
  • Damage to Distant Enemies +X%
  • All Stats +X
  • Core Skill Damage +X%
  • Damage to Distant Enemies +X%
  • Ranks to Impetus Passive +X

Lucky Hit: Hits with this weapon have up to a (10-20)% chance to deal double damage and Knock Back the target.

Cowl of the Nameless (Helmet)
  • Dexterity +X
  • Cooldown Reduction x%
  • Crowd Control Duration Bonus +X%
  • Maximum Energy +X

You gain (15-25)% increased Lucky Hit Chance against Crowd Controlled enemies.

Grasp of Shadow (Gloves)
  • Attack Speed +X%
  • Vulnerable Damage +X%
  • Shadow Clone Damage +X%
  • Ranks to All Core Skills +X

Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a (20-30)% chance to summon a Shadow Clone that mimics your attack.

Eyes in the Dark (Pants)
  • While Injured, Your Potion Also Grants (30)% Movement Speed for 2 Seconds
  • Dodge Chance X%
  • Shadow Damage +X%
  • Damage to Elites +X%
  • Damage to Trapped Enemies +X%

Unless it hits a Boss or a Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap’s Cooldown is increased by (15-30)%.

Word of Hakan (Amulet)
  • Non-Physical Damage +X%
  • Ultimate Skill Damage +X%
  • Critical Strike Damage for Imbued Skills +X%
  • Ranks to Imbuement Skills +X

Your Rain of Arrows is always Imbued with all Imbuements at once.

Sorcerer Unique Items

Item Name Effects
Flamescar (Wand)
  • Lucky Hit Chance +X%
  • Damage to Burning Enemies +X%
  • Damage to Healthy Enemies +X%
  • Lucky Hit: Chance to Burn +X%
  • Ranks to Incinerate +X

While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing (?) Fire damage.

Staff of Endless Rage (Staff)
  • Damage to Crowd Controlled Enemies +X%
  • Core Skill Damage +X%
  • Damage to Close Enemies +X%
  • Lucky Hit: Chance to Slow +X%
  • Ranks to Inner Flames Passive +X

Every 3rd cast of Fireball launches 2 additional projectiles.

Staff of Lam Esen (Staff)
  • Damage to Crowd Controlled Enemies +X%
  • Lightning Damage +X%
  • Damage to Injured Enemies +X%
  • Lucky Hit: Up to 5% chance Recover X% of Primary Resource
  • Ranks to Charged Bolts

Charged Bolts pierce, but deal (30-40) less damage.

Raiment of the Infinite (Chest Armor)
  • Intelligence +X
  • Damage to Close Enemies +X%
  • Damage to Stunned Enemies +X%
  • Ranks to Glass Cannon +X

After using Teleport, Close enemies are Pulled to you and Stunned for (2.0-3.0) seconds, but Teleport’s cooldown is increased by 20%.

Gloves of the Illuminator (Gloves)
  • Critical Strike Chance +X%
  • Attack Speed for Fireball +X%
  • Lucky Hit: Stun Chance +X%
  • Ranks to Fireball +X

Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals (65-75)% less damage.

Iceheart Brais (Pants)
  • While Injured, Your Potion Also Restores 20% of your Primary Resource
  • Intelligence +X
  • Damage to Frozen Enemies +X%
  • Damage to Injured Enemies +X%
  • Freeze Duration +X%

Enemies that die while Frozen, have a (11-20)% chance to unleash a Frost Nova.

Esu’s Heirloom (Boots)
  • Evade Grants X% Movement Speed for 1 Second
  • Movement Speed +X%
  • Movement Speed +X% for X seconds on Elite kill.
  • Shrine Buff Duration +X%
  • Slow Duration Reduction +X%

Your Critical Strike Chance is increased by (15-25)% of your Movement Speed bonus.

Esadora’s Overflowing Cameo (Amulet)
  • Resistance to All Elements x%
  • Non-Physical Damage +X%
  • Crackling Energy Damage +X%
  • Ranks to Shocking Impact +X
  • Movement Speed +X%

Upon collecting Crackling Energy, there’s a 10% chance to release a lightning nova, dealing (X) Lightning Damage.

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Diablo 4 Latest News and Updates

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