
Guide on How to Deep River Societist in NEO: The World Ends with You

Deep River Societist is a boss enemy faced by the Wicked Twisters in NEO: The World Ends with You (NEO: TWEWY). The noise is encountered at Scramble Crossing and Tipsy Tose Hall.
Week 1, Day 3: Deep Dive Walkthrough
Deep River Societist Boss Information

Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Deep River Societist Noise Stats and Abilities
Deep River Societist Stats
| HP | 800 HP for each enemy |
|---|---|
| Location | Scramble Crossing (3 enemies) and Tipsy Tose Hall (4 enemies) |
| Recommended Level | Team Level 15 or higher |
| Recommended Pins | Any maxed and high damage pin |
| EXP Rewards | 35 EXP |
| Pin Rewards | ? Pin |
Deep River Societist Strength and Weaknesses
| – | – | – | – | – | – | – |
| – | – | – | – | – | – | – |
Deep River Societist Strength and Weaknesses
| Ability | Ability Effect |
|---|---|
| Psych Rounds | Deep River Societist’s will shoot psych rounds at a target but at a slow pace. |
Deep River Societist Strategies
Here is a breakdown of the battle strategies against the boss:
Equip Maxed and High Attack Damage Pins
Before engaging the boss, make sure you have Pins that are maxed and have attack damage.
Target one enemy at a time

Start by finishing off one member at a time. Unlike the previous bosses, they tend to run away if they received enough damage and your party runs out of pin attack gauge,
Don’t spam all pin attacks

Do not use pin attacks all at the same time. Since they tend to move away from you when they feel weak, keeping them engaged with pin attacks will eliminate them quickly.
Dodge Psych Rounds

Since they’re all fellow players of the Reapers’ game, they will also use their pin attacks against you. Unlike yours, they have a week and slow projectile attacks. However, you still need to avoid them since they come out from multiple directions since you face three or four enemies.

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