Absol Move and Item Builds
Overview
Role | Speedster |
---|---|
Passive Skill | Super Lucky: Critical-hit rate is increased. |
Tier | A |
Difficulty | Expert |
Stats
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
7 | 4 | 8 | 5 | 1 |
Total | ||||
25 |
Evolution Route
Absol does not evolve.
Gameplay Summary
Night Slash & Psycho Cut
The mobility using the Night Slash’s second hit is great and hard to evade. Pursuit can inflict more damage overall, but it might be more difficult to land against expert opponents. Sucker Punch is a lot more on solo-focused skill that will often get you killed, therefore we recommend Psycho Cut if you’re not an expert in its use.
Recommended Moves
Name | Effects |
---|---|
Night Slash (Lv.5) Dash |
Slashes in an outward arc, lowering the movement speed of opposing Pokemon for a short time when it hits. If used again, increases the user’s critical-hit rate and has the user dash to the designated location, dealing damage to the opposing Pokemon they come in contact with.
Cooldown: 5 seconds |
Psycho Cut (Lv.6) Melee |
Fires out a cut in a line in front of you. Pokemon hit by this have their movement speed reduced temporarily. The next 3 basic attacks against targets hit are increased.
Cooldown: 7 seconds |
Recommended Item Builds
Battle Items
Battle Item | Details |
---|---|
X-Attack |
Easy-to-use attack power boost. |
X-Speed |
Raises your Pokemon’s Speed for a short time. |
Held Items
Held Item | Details |
---|---|
Scope Lens | Deal increased damage with basic attack critical hits. The higher your attack, the more the bonus damage increases. |
Muscle Band | On basic attacks, deals additional damage equal to 1% of the opponent’s remaining HP. |
Float Stone | Increases a Pokémon’s movement speed and attack damage. |
List of Moves
Name | Details |
---|---|
Basic Attack (Short) |
When the third normal attack is used, the opponent’s Pokemon around you will be damaged, and their movement speed will be slowed for a short time. |
Super Lucky (Passive) |
Critical-hit rate is increased. |
Lv. 1 – 3 Moves
Name | Effects |
---|---|
Feint Dash |
Has the user dash in an arc, attacking opposing Pokemon they come in contact with. This move ignores the Defense stat and shield effects of opposing Pokemon.
Cooldown: 8 seconds |
Melee |
Slashes with sharp claws in front of the user. increasing this move’s critical-hit rate.
Cooldown: 6 seconds |
Lv. 5 Moves
Name | Effects |
---|---|
Night Slash Dash |
Slashes in an outward arc, lowering the movement speed of opposing Pokemon for a short time when it hits. If used again, increases the user’s critical-hit rate and has the user dash to the designated location, dealing damage to the opposing Pokemon they come in contact with.
Cooldown: 5 seconds |
Pursuit Dash |
Has the user dash to the designated location and quickly charge an opposing Pokemon with the next basic attack. If the basic attack lands from behind, its damage is increased and this move’s cooldown is reduced.
Cooldown: 5 seconds |
Lv. 6 Moves
Name | Effects |
---|---|
Psycho Cut Melee |
Fires out a cut in a line in front of you. Pokemon hit by this have their movement speed reduced temporarily. The next 3 basic attacks against targets hit are increased.
Cooldown: 7 seconds |
Sucker Punch Hindrance |
Targets a single enemy Pokemon, slowing both of your movement speeds. After, you charge to the enemy. If you get attacked or interrupted during the first part of the ability, you will immediately charge.
Cooldown: 7 seconds |
Unite Move
Name | Effects |
---|---|
Midnight Slash Area |
Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to opposing Pokemon and shoving them.
Cooldown: 1 second |
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