Pokemon Unite - Mr. Mime Move and Item Builds

Mr. Mime moves and item builds for Pokemon UNITE. Included are an overview of Mr. Mime, role, tier ranking, stats, gameplay summary, passive skill, best skill build, best item build, and all moves and effects.

Pokemon UNITE - Mr. Mime Move and Item Builds

Mr. Mime Move and Item Builds

Overview

 

Role Supporter
Passive Skill Filter: Reduces damage taken after you use a move.
Tier C
Difficulty Intermediate

Stats

Offense Endurance Mobility Scoring Support
3 8 2 3 8
Total
24

Evolution Route

To be updated!

Gameplay Summary

Use Psychic to deal Max Damage

While Confusion is a powerful move, Psychic has the advantage of damaging all surrounding opponents while simultaneously lowering their Sp. Def. This allows your allies to do greater damage, particularly when they come in hordes. This technique may assist your allies in a crisis and is especially useful when several opponents strike at once.

Recommended Moves

Name Effects

Psychic (Lv.4)

Buff

Centers a telekinetic blast on both the user and any guard-swapped opposing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time.

Cooldown: 6 seconds

Barrier (Lv.6)

Hindrance

Creates a translucent wall that prevents opposing Pokemon from passing. This move’s cooldown begins after two waltz have been placed

Cooldown: 5 seconds

Recommended Item Builds

Battle Items

Battle Item Details
Eject Button

Quickly moves your Pokemon in the designated location.

Held Items

Held Item Details
Exp. Share When you have the least exp of all Pokemon on your team, gain 2 exp every second. However, you’ll no longer get exp from assisting a teammate when they defeat a Wild Pokemon.
Focus Band When your HP goes down, recover HP equal to 8% of the damage you took up until that point every second for 3 seconds.
Buddy Barrier Upon using a Unite Move, the attacker and its lowest-HP ally gain a shield for 20% of their max health.

List of Moves

Name Details
Basic Attack (Short) The third normal attack is a strengthening attack, increasing the damage on hit and wiping the opponent’s Pokemon.

Filter (Passive)

Reduces damage taken after you use a move.

Lv. 1 – 3 Moves

Name Effects

Fake Out

Melee

Makes the user slaps its hands together, shoving opposing Pokemon in front of it

Cooldown: 7 seconds

Light Screen

Hindrance

Creates a wall of light in the designated area that prevents opposing Pokemon from passing.

Cooldown: 8 seconds

Lv. 4 Moves

Name Effects

Confusion

Ranged

Attacks straight in front of the user, dealing damage to opposing Pokemon and shoving them

Cooldown: 6 seconds

Psychic

Buff

Centers a telekinetic blast on both the user and any guard-swapped oppoing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time

Cooldown: 6 seconds

Lv. 6 Moves

Name Effects

Barrier

Hindrance

Creates a transluscent wall that prevents opposing Pokemon from passing. This move’s cooldown begins after two waltz have been placed

Cooldown: 2 seconds

Guard Swap

Debuff

Temporarily swaps the user’s Defense and Sp. Def stats with those of another Pokemon when it hits. Swapping with an opposing Pokemon deals damage over time to them and decreases their movement speed while increasing the user’s movement speed for a short time. Swapping with an ally Pokemon increases their movement speed for a short time

Cooldown: 4.5 seconds

Unite Move

Name Effects

Showtime

Buff

Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokemon in the area of effect and leaving them unable to act for a short time

Cooldown: 1 second

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