Garchomp Move and Item Builds
Overview
Role | All-Rounder |
---|---|
Tier | A |
Difficulty | Melee |
Stats
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
3.5 | 3.5 | 2.5 | 2.5 | 0.5 |
Total | ||||
12.5 |
Evolution Route
Garchomp Evolution | ||
---|---|---|
Gibble (Base) | Gabite (Lv.6) | Garchomp (Lv.9) |
Gameplay Summary
Begins to Dominate when Fully-evolved
Garchomp’s offensive potential truly shines during its final evolution whne it can learn strong moves like Dragon Rush and Dragon Claw.
Building Garchomp well affords your team a tanky damage-dealer so farming during the early stages is important.
Works Well With Support
Havings supporter-type allies work with Garchomp at the top and bottom lanes helps make sure that Garchomp levels up fast. This is to compensate for Garchomp’s lackluster pre-evolution performance.
Do not ignore the center of the map as well to farm wild Pokemon by yourself when playing as Garchomp. Going with allies to farm Combee is also recommended.
Recommended Moves
Name | Effects |
---|---|
Dragon Claw (Lv.7) Melee |
Has the user attack in two parts while dashing forward. The first deals damage to opposing Pokemon and throws them. The second deals increased damage and increases the user’s basic attack speed
Cooldown: 5 seconds |
Dragon Rush (Lv.8) Dash
|
Has the user dive in the designated direction, shoving opposing Pokemon
Cooldown: 5 seconds |
Dragon Claw (Lv.7)
Exceptionally strong burst move and is easy to use. and allows Garchomp to slow enemies for added crowd control when upgraded.
Dragon Rush (Lv.8)
Dragon Rush gives Garchomp a damaging gap-closer, allowing you to get in range for Dragon Claw.
Earthquake is also a viable option, especially if you want to spread damage out in an area for late-stage team fights.
Recommended Item Builds
Battle Items
Battle Item | Details |
---|---|
Fluffy Tail | Allows for easy wild Pokemon farming with allies. |
Eject Button |
|
Held Items
Held Item | Details |
---|---|
Muscle Band | Raises attack power. Also makes it easier to farm wild Pokemon. |
Scope Lens | Raises critical hit rate. Also makes it easier to wild Pokemon. |
Leftovers | Good recovery option since Garchomp has no means to heal itself other than its upgraded fifth basic attack. Also good for gaining back some HP when farming wild Pokemon. |
Focus Band | Grants Garchomp increased defense and special defense for even more staying power during team fights. |
List of Moves
Basic Attack (Melee)
Garchomp’s fifth basic attack becomes enhanced drains HP from targets. Also, whenever a basoic attack or move hits the opponent’s Pokemon, the basic attack becomes faster.
Name | Effects |
---|---|
Rough Skin Passive |
When taking melee damage, deals a portion of the damage back to its attacker. |
Lv. 1 – 3 Moves
Name | Effects |
---|---|
Bulldoze Area |
Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect
Cooldown: 5 seconds |
Sand Attack Debuff |
Hurls sand at opposing Pokemon, narrowing their field of vision and increasing the user’s movement speed and basic attack speed when it hits
Cooldown: 6 seconds |
Lv. 6 Moves
Name | Effects |
---|---|
Dig Dash |
Has the user move quickly underground and jump out when they come in contact with an opposing Pokemon, dealing damage to opposing Pokemon in the area of effect and throwing them. If this move is used inside Earthquake’s area of effect, the ground will split open in the wake of the user, widening this move’s area of effect
Cooldown: 9 seconds |
Dragon Claw (Lv.7) Melee |
Has the user attack in two parts while dashing forward. The first deals damage to opposing Pokemon and throws them. The second deals increased damage and increases the user’s basic attack speed
Cooldown: 5 seconds |
Lv. 8 Moves
Name | Effects |
---|---|
Earthquake Area |
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect
Cooldown: 7 seconds |
Dragon Rush (Lv.8) Dash |
Has the user dive in the designated direction, shoving opposing Pokemon
Cooldown: 5 seconds |
Unite Move
Name | Effects |
---|---|
Livid Outrage Melee |
Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act for a short time
Cooldown: 1 second |
Leave a Reply