Mr. Mime Move and Item Builds
Overview
Role | Supporter |
---|---|
Passive Skill | Filter: Reduces damage taken after you use a move. |
Tier | C |
Difficulty | Intermediate |
Stats
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
3 | 8 | 2 | 3 | 8 |
Total | ||||
24 |
Evolution Route
To be updated!
Gameplay Summary
Use Psychic to deal Max Damage
While Confusion is a powerful move, Psychic has the advantage of damaging all surrounding opponents while simultaneously lowering their Sp. Def. This allows your allies to do greater damage, particularly when they come in hordes. This technique may assist your allies in a crisis and is especially useful when several opponents strike at once.
Recommended Moves
Name | Effects |
---|---|
Psychic (Lv.4) Buff |
Centers a telekinetic blast on both the user and any guard-swapped opposing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time.
Cooldown: 6 seconds |
Barrier (Lv.6) Hindrance |
Creates a translucent wall that prevents opposing Pokemon from passing. This move’s cooldown begins after two waltz have been placed
Cooldown: 5 seconds |
Recommended Item Builds
Battle Items
Battle Item | Details |
---|---|
Eject Button |
Quickly moves your Pokemon in the designated location. |
Held Items
Held Item | Details |
---|---|
Exp. Share | When you have the least exp of all Pokemon on your team, gain 2 exp every second. However, you’ll no longer get exp from assisting a teammate when they defeat a Wild Pokemon. |
Focus Band | When your HP goes down, recover HP equal to 8% of the damage you took up until that point every second for 3 seconds. |
Buddy Barrier | Upon using a Unite Move, the attacker and its lowest-HP ally gain a shield for 20% of their max health. |
List of Moves
Name | Details |
---|---|
Basic Attack (Short) | The third normal attack is a strengthening attack, increasing the damage on hit and wiping the opponent’s Pokemon. |
Filter (Passive) |
Reduces damage taken after you use a move. |
Lv. 1 – 3 Moves
Name | Effects |
---|---|
Fake Out Melee |
Makes the user slaps its hands together, shoving opposing Pokemon in front of it
Cooldown: 7 seconds |
Light Screen Hindrance |
Creates a wall of light in the designated area that prevents opposing Pokemon from passing.
Cooldown: 8 seconds |
Lv. 4 Moves
Name | Effects |
---|---|
Confusion Ranged |
Attacks straight in front of the user, dealing damage to opposing Pokemon and shoving them
Cooldown: 6 seconds |
Psychic Buff |
Centers a telekinetic blast on both the user and any guard-swapped oppoing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time
Cooldown: 6 seconds |
Lv. 6 Moves
Name | Effects |
---|---|
Barrier Hindrance |
Creates a transluscent wall that prevents opposing Pokemon from passing. This move’s cooldown begins after two waltz have been placed
Cooldown: 2 seconds |
Guard Swap Debuff |
Temporarily swaps the user’s Defense and Sp. Def stats with those of another Pokemon when it hits. Swapping with an opposing Pokemon deals damage over time to them and decreases their movement speed while increasing the user’s movement speed for a short time. Swapping with an ally Pokemon increases their movement speed for a short time
Cooldown: 4.5 seconds |
Unite Move
Name | Effects |
---|---|
Showtime Buff |
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokemon in the area of effect and leaving them unable to act for a short time
Cooldown: 1 second |
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