
Pikachu Move and Item Builds
Overview

| Role | Attacker – Ranged |
|---|---|
| Tier | S |
| Difficulty | Novice |
Stats
| Offense | Endurance | Mobility | Scoring | Support |
|---|---|---|---|---|
| 4.5 | 1.5 | 2.5 | 2 | 1.5 |
| Total | ||||
| 12 | ||||
Evolution Route
Pikachu does not evolve.
Gameplay Summary
High Control During Lane Battles
Pikachu boasts excellent firepower, is able to inflict paralysis (slow), and has impressive skills used at long range. This versatility grants any team immense advantage in almost any situation and even allows the Pokemon to dominate when playing solo.
Recommended Moves
| Name | Effects |
|---|---|
|
Sure Hit |
Hurls an electric orb, dealing damage to opposing Pokemon in the area of effect. Also paralyzes (slow) opposing Pokemon for a short time.
Cooldown: 5 seconds |
|
Hindrance |
Attacks with a strong electric blast, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act.
Cooldown: 9 seconds |
Electro Ball (Lv.4)
It is recommended to go for Electro Ball as it grants you a good control option to shut down key targets during early team fights with a guaranteed hit.
Getting Thunder instead is also a viable choice if you want to go for the more damage-focused route. Note that you will need to time the skill well to get the best returns here.
Thunderbolt (Lv.6)
Thunderbolt is an easy skill to use shut down the opponent’s movement at long distances. Because of this, it work incredibly well to create favorable setups during clashes.
Feel free to pick Volt Tackle instead if your team already has enough crowd control on its side.
Recommended Item Builds
Battle Items
| Battle Item | Details |
|---|---|
Eject Button |
|
X-Attack |
Easy-to-use attack power boost |
Held Items
| Held Item | Details |
|---|---|
Eject Button |
|
Shell Bell |
Increases Sp. Attack damage and Heals HP when landing special attacks. |
Sp. Attack Specs |
Grants a fixed Sp. Attack damage boost when scoring a goal. Stacks with Shell Bell’s effects. |
List of Moves
Basic Attack (Melee)
Pikachu’s third basic attack deals increased damage and can paralyze (slow) targets for a brief period.
Passive Skill
| Name | Effects |
|---|---|
|
Passive |
Taking damage causes enemies in an area around Pikachu to be paralyzed. This has a short cooldown before it can trigger again. |
Lv. 1 – 3 Moves
| Name | Effects |
|---|---|
|
Sure Hit |
Releases electricity, dealing damage to opposing Pokemon in the area of effect. Also paralyzes opposing Pokemon for a short time
Cooldown: 5 seconds |
|
Hindrance |
Attacks and captures opposing Pokemon using an electric net, leaving them unable to move
Cooldown: 9 seconds |
Lv. 4 Moves
| Name | Effects |
|---|---|
|
Sure Hit |
Hurls an electric orb, dealing damage to opposing Pokemon in the area of effect. Also paralyzes (slow) opposing Pokemon for a short time.
Cooldown: 5 seconds |
|
Area |
Drops wicked thunderbolts, dealing damage to opposing Pokemon in the area of effect.
Cooldown: 8 seconds |
Lv. 6 Moves
| Name | Effects |
|---|---|
|
Hindrance |
Has the user electrify itself and charge ahead, throwing opposing Pokemon.
Cooldown: 10 seconds |
|
Hindrance |
Attacks with a strong electric blast, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act.
Cooldown: 9 seconds |
Unite Move
| Name | Effects |
|---|---|
|
Area |
Attacks opposing Pokemon near the user with tremendous bolts of lightning.
Cooldown: 1 second |

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