Pokemon Unite - Zeraora Move and Items Builds

Zeraora move and item builds for Pokemon UNITE. Included are an overview of Zeraora, role, tier ranking, stats, gameplay summary, passive skill, best skill build, best item build, and all moves and effects.

Pokemon UNITE - Zeraora Move and Item Builds

Zeraora Move and Item Builds

Overview

Pokemon UNITE - Zeraora

Role Speedster – Melee
Tier S
Difficulty Expert

Stats

Offense Endurance Mobility Scoring Support
3.5 1.5 4 3 0.5
Total
12.5

Evolution Route

Zeraora does not evolve.

Gameplay Summary

Mobile Melee Attacker

While Zeraora specializes in dealing damage up close, it has a variety of moves that help it get into range. You may need to use battle and held items to make up for Zeraora’s low endurance or have its shield activated through Discharge, especially during team fights.

Active in Center (Jungle)

Zeraora thrives in the center (jungle) of the map at the start of the game because of its swift melee-focused playstyle.

Slash, along with Zeraora’s impressive mobility, allows it to ambush unsuspecting Pokemon or initiate team fights at the top and bottom lanes. Once in the thick of battle, Zeraora’s third basic attack can paralyze foes, making Discharge a good follow-up to stack even more damage while gaining a shield for increased survivability.

Recommended Moves

Name Effects
Spark (Lv.6)

Dash

Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it’s target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown.

Cooldown: 8.5 seconds

Discharge (Lv.8)

Melee

Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act.

Cooldown: 12 seconds

Spark (Lv.6)

Spark is one of Zeraora’s most effective gap closers and positioning tools and will deal damage up to three times. Use this move to initiate team fights or finish off retreating Pokemon.

Discharge (Lv.8)

As mentioned above, Discharge will pull-in paralyzed foes if they are hit with the move to deal additional damage and preventing them from acting for a brief period. This capitalizes on Zeraora’s third basic attack which paralyzes enemies on hit. The shield Zeraora gains is also a very good bonus, giving it some added survivability throughout team fights.

Recommended Item Builds

Battle Items

Battle Item Details
Fluffy Tail Allows for easy wild Pokemon farming with allies.
Eject Button
  • Useful for avoiding dangerous moves
  • Easy to use for both offense and retreat

Held Items

Held Item Details
Muscle Band Raises attack power. Also makes it easier to farm wild Pokemon.
Float Stone Further increases Zeraora’s movement speed and attack power.
Focus Band Grants Zeraora increased defense and special defense for even more staying power during team fights.

List of Moves

Basic Attack (Melee)

Zeraora’s third basic attack deals increased damage and can paralyze (slow) the target while restoring a portion of Zeraora’s HP.

Passive Skill

Name Effects
Volt Absorb

Passive

The Pokemon gains an electric charge whenever it receives damage, converting a portion of that damage into additional Attack.

Lv. 1 – 3 Moves

Name Effects
Agility

Dash

Has the user perform a quick dash and increases the user’s basic attack speed for a short time afterward.

Cooldown: 6 seconds

Slash

Melee

Has the user pounce at an opposing Pokemon and attack with sharp claws. This move’s final attack throws opposing Pokemon.

Cooldown: 8.5 seconds

Lv. 6 Moves

Name Effects
Volt Switch

Dash

Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user’s basic attack speed for a short time. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move.

Cooldown: 8 seconds

Spark

Dash

Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it’s target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown.

Cooldown: 8.5 seconds

Lv. 8 Moves

Name Effects
Discharge

Melee

Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act.

Cooldown: 12 seconds

Wild Charge

Melee

Has the user charge in the designated direction. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased.

Cooldown: 12 seconds

Unite Move

Name Effects

Plasma Gale

Sure Hit

Unleashes a blast of lightning, dealing damage to opposing Pokemon in the area of effect and throwing them. This also creates a zone of plasma that increases the user’s basic attack range and dealt while the user is inside the zone

 

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