The Quarry - Chapter 10: Bricks and Mortar Walkthrough

Chapter 10: Bricks and Mortar walkthrough for The Quarry. Included are all QTEs, dialogue options, action points, and collectibles to get the best ending (Keep Everyone Alive) in the game.

The Quarry - Chapter 10: Bricks and Mortar Walkthrough

Chapter 10: Bricks and Mortar Walkthrough for The Quarry

The Quarry Chapter 10: Bricks and Mortar Walkthrough

Below is a complete walkthrough for Chapter 10: Bricks and Mortar in The Quarry. Included are all QTEs, dialogue options, action points, and collectibles to get the best ending (Keep Everyone Alive) in the game.

All Chapter Walkthroughs

Hackett’s Quarry Island

1 After the cutscene on killing Chris Hackett, you take control of Max in this section of the chapter.
2 Max returns to his human form after the werewolf curse has been broken. He finds himself above a tree.
3 After some few cutscenes, Max got some clothes that he can wear and can explore the area.
4 Max can roam around the campfire and the island. (Note: No important collectible can be found, but a few small clues can be interacted with).
5 Max wanted to find Laura and inform her that the curse has been lifted. Follow the path to pick up a pink cap.
6 After reaching the docks, there will be a cutscene.
7 Action: Stay.

Hackett’s Quarry Lodge

1 You will take control of Kaitlyn in this section while looking inside the lodge.
2 Check the staircase and on the right side there will be a bedroom, check the crumpled letter on the floor to get Camp History Clue #12: (Camp Letter).
3 After leaving the bedroom, head upstairs on the attic like room and walk around to locate the Tarot Card #22: (The High Priestess).
4 Go down again to check the portrait  displayed on the wall to get Hackett History Clue #19: (Ancestral Portrait).
5 Action: Keep Searching.
6 Look on the same place where Kaitlyn was spotted by Bobby earlier, it is just next to the portrait to get the Freakshow Fire Clue #9: (Ticket Stub).
7 Check one of the rooms that looks like a classroom with the blackboard, interact with it to learn more about Hackett History Clue #17: (Chalkboard Doodle).
8 After looking around the classroom, head upstairs again and check on the couch to get Hackett History Clue #18: (Inscribed Jewelry).
9 On the same room with the couch, check the room and look into the box to see Evidence #10: (Trail Cam Footage).
10 Once you’re done investigating for the collectibles, head back to the portrait and choose Action: Prepare for Attack.
11 A cutscene with Jacob plays while he is lost and sad in the woods. A scene will also play as Emma and Abi are inside the surveillance room checking all their friends.
12 Kaitlyn and Dylan prepares for the attack as the monster appears and rips off the portrait. Action: Run.
13 Choose: Beam.
14 Action: Press X/A “Smash”.
15 Action: Run.
16 Choose: Investigate (if the got the silver shells from Chapter 9).
17 Action: Shoot.

North Kill Woods

1 You will take control of Laura in this part while she’s with Ryan and Travis.
2 As they are in the car searching for Silas the werewolf.
3 Respond with “What exactly happened 6 years ago?” (Inquisitive).
4 QTE: Right analog on the right.
5 Action: Grab gun.
6 Action: Take cover.
7 QTE: Right analog downward.
8 Response (Laura): “Let’s fucking do this” (Determined).
9 Action: Give to Ryan.
10 Response (Laura): “Who was she?” (Probing).
11 Response (Laura): “That’s why you’ve been hunting him” (Reflective).
12 Interrupt Event: Don’t press X/A on “Raise Gun”.
13 QTE: Don’t press anything and just do nothing. (This will kill Travis).
14 Action: Shoot Silas.
15 A cutscene will play with Eliza and this concludes the game.

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