The Quarry - Chapter 2: Truth or Dare Walkthrough

Chapter 2: Truth or Dare walkthrough for The Quarry. Included are all QTEs, dialogue options, action points, and collectibles to get the best ending (Keep Everyone Alive) in the game.

The Quarry - Chapter 2: Truth or Dare Walkthrough

Chapter 2: Truth or Dare Walkthrough for The Quarry

The Quarry - Chapter 2 Walkthrough

Below is a complete walkthrough for Chapter 2: Truth or Dare in The Quarry. Included are all QTEs, dialogue options, action points, and collectibles to get the best ending (Keep Everyone Alive) in the game.

All Chapter Walkthroughs

Hackett’s Quarry Camp Store

1 You take control of Emma in this section of the chapter.
2 Action: Kick Door.
3 Watch the cutscene. Afterwards, go around left and check behind the shelf to get Fire Clue #5 (Damaged Memorabilia).
4 Continue following the winding path of shelves until you reach the end of storage section. On the table to your right right is Camp History Clue #6 (Lodge Renovation Plans).
5 Approach the door.
6 Action: Call Jacob.
7 Pick up Evidence #2 (Torn Bags) by the bags to the right of the room.
8 Then, get the shotgun with the safe code and talk to Jacob.
9 Head back to the entrance.
10 Action: Leave Fireworks.
11 Respond in the dialogue with “What are butterpops?” (Affectionate).

Hackett’s Quarry Lodge

1 You will take control of Dylan in this section.
2 Respond in the dialogue with “What are you listening to now?” (Friendly).
3 Afterwards, get History Clue #1 (Family Photo) on the desk.
4 Go behind the desk to find a trap door on the floor. Answer with “Guest it goes to the basement” (Suspicious)” in the dialogue.
5 Action: Climb Down.
6 Answer with “Ring ring!” in the dialogue. Afterwards you will get Camp History Clue #7 (Counselor’s Ledger).
7 Examine the telephone and answer with “Nice for somebody to call you” (Sarcastic).
8 Afterwards, walk to wall on the left of the desk and check the shotgun.
9 Answer with “What if we need it?” (Serious).
10 Go to the door to the right of the dartboard.
11 QTE: Tilt the right analog stick upward.
12 In the next room, check the door with the clothes hanging in front of it to find a secret room.
13 Answer with “So he was looking for bigfoot” (Mischievous).
14 Check the computer screen, the map on the wall, and the box inside.
15 Leave the room and to the room on the left. Examine the guitar on the wall.
16 Afterwards, head back and go to the room on the right. Examine the mirror.
17 Head back to the office again and approach the phones being charged.
18 Action: Head to Party.

Hackett Woods

1 You take control of Nick in this section. Choose whether to take the Shady Glade or Rock Road path which leads to different collectibles for each playthrough. The Shady Glade allows you to get Hackett History Clue #2 and #3 while Rocky Road lets you pick up Tarot #3 (The Hanged Man).
2 It is recommended to choose the Shady Glade for your first playthrough.
3 From the starting location, head along the path going right. At the end is Hackett History Clue #3 (Trail Camera) on the tree.
4 Move further along the path past the trail camera to find Hackett History Clue #2 (Ranger Box).
5 Follow the main path. Afterwards, respond with “Don’t worry” (Reassuring) in the dialogue.
6 Watch the cutscene.
7 Respond with “You’re really good” (Sincere).
8 QTE: Save Abi.
9 QTE: Hold your Breath.
10 Respond with “Imagine the story” (Cheerful) in the dialogue.

Hackett’s Quarry Camp Firepit

1 You will take control of Kaitlyn in this section.
2 Take a photo by moving the camera and pressing X.
3 Respond with “You both okay?” (Serious) and “Not leaving you with a gun” (Stern).
4 At the campfire party, press X to interrupt as Ryan.
5 When you take control of Ryan, pick Truth.
6 Choose Kaitlyn.
7 Respond with “Ever hook up with Jacob?” (Mischievous)
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