The Quarry - Chapter 5: White Noise Walkthrough

Chapter 5: White Noise walkthrough for The Quarry. Included are all QTEs, dialogue options, action points, and collectibles to get the best ending (Keep Everyone Alive) in the game.

The Quarry - Chapter 5: White Noise Walkthrough

Chapter 5: White Noise Walkthrough for The Quarry

The Quarry - Chapter 5 Walkthrough

Below is a complete walkthrough for Chapter 5: White Noise in The Quarry. Included are all QTEs, dialogue options, recommended choices, action points, and collectibles to get the best ending (Keep Everyone Alive) in the game.

All Chapter Walkthroughs

Chapter 5 Walkthrough Part 1

1 You will take control of Nick in this section.
2 Respond with “I’m okay” (Grateful) in the dialogue.
3 Do not press anything (Speak Up).
4 Respond with “We’ll be fine, just be careful” (Reassuring) in the dialogue.

Chapter 5 Walkthrough Part 2

1 You will take control of Kaitlyn in this section.
2 QTE: Tilt right analog stick to the right.
3 QTE: Tilt right analog stick to the left.
4 Action: Hold Breath.
5 QTE: Tilt right analog stick downward.

Chapter 5 Walkthrough Part 3

1 Respond with “Don’t worry about Kaitlyn” (Confident”) and “I thought things would go further” (Intrigued) in the dialogue.
2 Action: Hide.
3 Action: Hold Breath.

Chapter 5 Walkthrough Part 4

1 You will take control of Dylan in this section.
2 From the starting location, head to the left of the cabins to find Hackett History Clue #8 (Triggered Bear Trap).
3 From the location of the bear trap, move toward the swing and the large tree (by passing by between them) to get Tarot #8 (The Devil).
4 Backtrack to the lodges and approach Room 03 to find Camp History Clue #8 (Letter to Camp Nurse) on the ground.
5 Follow Ryan to the lodge with the radio broadcast tower. Then, check the left of the lodge’s door to find Evidence #5 (Claw Marks).
6 From the location of the claw marks, turn left and walk through the space between the lodge and the radio tower to get Tarot #9 (The Hermit).
7 Talk to Ryan.
8 Respond with “All good” (Confident) in the dialogue.
9 Once you enter the lodge, respond with “How do you know this stuff?” (Interested), “That’s totally us” (Concerned) and “I wasn’t sure” (Apologetic).
10 Do not press anything (Shoot).
11 Respond with “We gotta kill it” (Aggressive), “Why wouldn’t it be?” (Confident), “Take a breath” (Calm), and “Okay. Just Hang on” (Desperate) in the dialogue.
12 Action: Chainsaw.
13 Respond with “I don’t know” (Uncertain) in the dialogue.
14 Select: Move On.
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