
All Skills List in Star Ocean: The Divine Force
Below are all character skills list in Star Ocean: The Divine Force, including in the list are the skill name, base stats, factors, and other details.
Please note that this page is currently undergoing updates.
Combat Skills
Laeticia: Combat Skills
| Name | Details | Stats |
|---|---|---|
| Coupe | A basic slash. One thousand coupes per day makes an Aucerian swordsman. |
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| Éclipse du Choucas | An aura-powered upward slash. Can hit enemies above or behind, but leaves you open afterward. |
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| Némésis Rhapsodie | A mighty double-slash. |
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| Croix Gardien | A cross slash with an aura that dispels projectiles. Initially grants a moment of invincibility. |
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Raymond: Combat Skills
| Name | Details | Stats |
|---|---|---|
| Bell Ringer | A mean, high-speed hook punch. Effective as a starting attack. Increases the VA gauge gain when landing a hit. |
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| Quick Ripper | A quick, diagonal slash. Like the Bell Ringer, it is best as a starting attack. |
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| Boulder Crash | A fierce, powerful slash. Leaves you vulnerable, so timing is key. |
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| Outrage | A five-hit, slash-and-kick combo. Cannot be interrupted by attacks. Dodge to end the combo early. |
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| Payback Time | A high-speed, one-handed lunge. Can be performed to cancel your damage animation. |
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Albaird: Combat Skills
| Name | Details | Stats |
|---|---|---|
| Double Circle Slash | Slices with both chakram. You need good judgment to wield these versatile weapons. |
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| Flash Stream | Fluidly jumps in and strikes. Can down an enemy. Useful as a semiomantic opening move. |
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| Flying Guillotine | Throws chakram like boomerangs. Master the spacing to land more than three hits. |
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| Shadow Remnants | ? |
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Nina: Combat Skills
| Name | Details | Stats |
|---|---|---|
| Language of Sound | Emits cacophonous sound waves. Perfect for protecting allies. |
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| Cheer of Bravery | Cheer for surrounding allies to increase ATK and INT. Auto allies resume actions immediately. |
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| Tingling Chimes | Restores surrounding allies’ HP with sound. Powerful, but it takes time to fully heal them. |
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| Tempered Metal | Cheer for surrounding allies to increase DEF. Reduces physical damage from weapons, etc. |
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| Pledge | Increases allies’ GUTS. Increases their amount of HP recovery and chance to inflict status ailments. |
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Midas: Combat Skills
| Name | Details | Stats |
|---|---|---|
| Fire Bolt | Easy Semiomancy. Long-range. Launches homing fireballs. |
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| Ice Needles | Easy Semiomancy. Long-range. Launches sharp blades of ice. |
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| Wind Blade | Easy Semiomancy. Long-range. Tracks the target down. Slow, but homing. |
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| Earth Glaive | Easy Semiomancy. Sharp rocks wise up from under the target. Unlikely to hit elevated enemies. |
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Passive Skills
| Name | Details | Stats |
|---|---|---|
| Longer Punishment | Extends the duration of status ailments you inflict. The longer the duration, the more you can stack. |
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| Auto-Healing | HP recovers during battle at regular intervals. HP healed is proportional to your max HP. |
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| First Aid | Certain chance of healing some HP when taking damage. Effective when paired with damage-reducing skills. |
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| No Guard | The user does not flinch if taking damage below a certain amount. Does not reduce damage received. |
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| Counterattack Signal | Increases max AP with a successful well-timed dodge. The VA gauge boosts like usual, too. |
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Talent Skills
| Name | Details |
|---|---|
| Unbending Will | Makes it possible to produce a rare item during smithery, and it also becomes easier to add a good factor. |
| Wild Instinct | Makes it possible to produce a rare item during alchemy. |
Synchro Skills
Laeticia: Synchro Skills
| Name | Details | Stats | Factor |
|---|---|---|---|
| Avant Charge | High-speed rush strengthened by D.U.M.A. Her hitbox extends to the tip of her blade during the rush. |
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N/A |

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