Carriers Side Quest Walkthrough for Dying Light 2 Stay Human
A complete side quest walkthrough and guide for Carriers in Dying Light 2 Stay Human. Included are an overview of the optional mission, location, objectives, enemies encountered, obtainable items, collectibles, rewards, and an in-depth guide on how to clear it.
Carriers Information
Quest Overview
Locations | The Wharf |
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Objectives |
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Quest Giver | Carrier |
How to Unlock |
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Enemies | N/A |
Rewards |
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Collectibles
Item | Location |
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None | N/A |
Carriers Walkthrough
Find the Carriers Guild headquarters
1 | Within The Wharf, speak to two unmarked Carriers. |
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2 | The first Carrier is located inside the Main Terminal Station in Quarry End. Speak to the Carrier prior to the completion of the Main Quest: Revolution or Main Quest: Into the Dark. |
3 | Look for the second unmarked Carrier on the PK Floating Fortress within the Wharf. This Carrier is available after clearing the Main Quest: Observatory. |
4 | Proceed to the marked location within Downtown. |
5 | Climb into the building and enter. |
6 | Inside the building, examine a door to locate the headquarters. |
Convince Driscoll to let you join the Carriers Guild
1 | Inside the headquarters, you will see Driscoll |
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2 | Speak to Driscoll to start your first test. |
Find the package on the roof
1 | Proceed to the marked location which is within Downtown. |
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2 | Climb to the top of the building and grab a package. |
Gather letters from the infested building
1 | Make your way to another location within Downtown. |
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2 | Enter the infested building to the east. |
3 | Acquire the five letters spread all across the room. |
Report back to Driscoll
1 | Return to the Carriers Guild. |
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2 | Speak to Driscoll at the headquarters. |
Deliver mail to the marked locations
1 | Enter the New Dawn Park and proceed to the Fish Eye Canteen. |
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2 | Deliver your first letter. |
3 | Head to the Missy within The Wharf. Go down to the quarters. |
4 | Deliver the second and last letter to the man with a child. |
Talk to Driscoll
1 | Return to the Carriers Guild. |
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2 | Speak to Driscoll again at the headquarters. |
3 | This clears the side mission. |
← Turning the Page | Carriers I → |
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