Revolution Quest Walkthrough for Dying Light 2 Stay Human
A complete main quest walkthrough and guide for Revolution in Dying Light 2 Stay Human. Included are an overview of the main story mission, location, objectives, enemies encountered, obtainable items, collectibles, rewards, and an in-depth guide on how to clear it.
Quest Overview
Locations | Horeshoe Windmill, Bazaar |
---|---|
Objectives |
|
Enemies | Infected, Peacekeepers, Anderson |
Rewards |
|
Collectibles
Item | Location |
---|---|
Inhibitors | GRE crate inside Alberto’s hideout. |
Turn on the Power (Recording) | On the shelf inside Alberto’s hideout. |
Main Quest Walkthrough
Talk to Alberto – Go to the water tower for the explosives
1 | Go to the Craftmasters shop and talk to Alberto. |
---|---|
2 | Go tp the water tower and talk to the man in front of the water tower. |
Find the transport – Clear the square of the infected – Talk to the surviving guard
1 | Head for the explosives transport by following the quest marker. |
---|---|
2 | Take out the enemies near the building to the explosive transport. |
3 | Talk to the guard at the door of the building. |
Search the crates in the yard – Collect the explosives
1 | Take out the Goliath that appears. As with the first one you encountered previously, bait out the enemy’s attacks before getting in 2 to 3 hits. Back away and wait for it to swing again. |
---|---|
2 | As you get closer quest markers to the open yard area, there will be two more Goliaths you must defeat. Afterwards, check all the boxes indicated by the quest marker. |
3 | Pick up all the explosives inside the boxes. |
Bring the explosives to Alberto – Go to Cillian’s hut – Search the hut for fertilizer
1 | Return to the Bazaar and talk to Alberto again. |
---|---|
2 | Head to Cillian’s hut to get fertilizer. When you reach the hut, use a lockpick to go inside. |
3 | Open the locker using a lockpick next to Cillian’s PC to get the fertilizer. |
Meet Alberto at the windmill – Plant the explosives in the marked locations
1 | Open the GRE crate inside the hideout to get Inhibitors. Afterwards, pick up Turn on the Power (Recording) on the shelf. |
---|---|
2 | Go to the windmill and talk to Alberto. |
3 | Swim in the water to get under the fence. Afterwards, follow the quest marker and plant the first explosive. |
4 | Go up to the upper level and place the second explosive on the marked spot. |
5 | Continue going up the building and plant the third explosive. |
Report back to Alberto – Talk to Alberto
1 | Slide down the zipline on the roof and talk to Alberto. |
---|---|
2 | Go with Alberto to get another explosive. Then, quickly head to the spot to plant it by going up the building and jumping over to the windmill vanes. |
3 | Make your way up to the ladder which leads to the spot to plant the explosive. |
Return to Alberto – Defend Alberto – Help Alberto
1 | Head back down and return to Alberto. |
---|---|
2 | Defeat the Peacekeepers that are attacking Alberto. |
3 | Talk to Alberto. Afterwards, listen to Hakon. From here, you can decide whether to do what you promised to Alberto or go to the center (Hakon’s hideout). |
Tell Vincenzo about his father – Drive the Peacekeepers from the Bazaar – Free the survivors (After choosing to do what you promised to Alberto)
1 | Go to the Bazaar and take out the Infected in the area. |
---|---|
2 | Search for the Peacekeepers on the lower and upper levels of the Bazaar and take them out. |
3 | Follow the quest markers and free the survivors that are locked up. |
Defeat Anderson and her unit – Talk to Vicenzo (After choosing to do what you promised to Alberto)
1 | During the fight against Anderson and her team, focus on taking out Anderson’s lackeys first. Any items to burn them will make things easier, though you might want to save for when Anderson is alone. Just avoid getting flanked or having any of the enemies outside your field of view and they should be pretty easy to deal with. |
---|---|
2 | Speak with Vicenzo outside. |
Go to Hakon’s hideout
1 | Choose whether to leave Hakon to die or help him. |
---|---|
2 | Going for the latter allows you to begin the side quest Sniper’s Alley. |
← Main Quest 7: Water Tower | Main Quest 10: Let’s Waltz! → |
Leave a Reply