Start-Up: 13/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 79/Cancel: 26
N/A
This page contains a character guide for Batman in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Batman Character Guide
Character Profile
“There are lines we don’t cross.” -Batman
Real Name: Bruce Wayne
Gender: Male
Species: Human
Debut: Detective Comics #27
Voice: Kevin Conroy
After watching his parents gunned down before his eyes, young Bruce Wayne swore to exact vengeance on the criminal element, disguised as a fearsome creature of the night – Batman.
Though only a mere mortal when compared to the godlike superhuman beings that litter the Injustice universe, Batman is still one of the most dangerous men alive. Having honed his body to near perfection, mastered almost every martial arts style known, and trained his mind to solve any problem, Batman is more than capable of holding his own against genuine superhumans and aliens through cunning wit and advanced weaponry.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1050 | 1150 | 900 | 1050 |
Movelist
Basic Moves
Batarang Swipe
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Broken Strike
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 23/Block Adv: 0/Hit Adv: 7/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cape Sweep
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 22/Block Adv: -3/Hit Adv: 29/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Crusader Kick
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 1/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Face Bash
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hammer Fist
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 30/Block Adv: -5/Hit Adv: 7/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Kryptonite Strike
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 30/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Low Jab
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.080 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 14/Block Adv: -3/Hit Adv: 12/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Palm Strike
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 10/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Gauntlet
Input | ↓+△ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 6/ Recover: 27/Block Adv: -16/Hit Adv: 54/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Tumbler
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 23/Block Adv: 7/Hit Adv: 68/Cancel: N/A |
Effects | Meter Burn R2 / Delay Hold x / Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Brutal Knee
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 13/ Recover: 24/Block Adv: -10/Hit Adv: 8/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Flip Kick
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 10/ Active: 4/ Recover: 24/Block Adv: -1/Hit Adv: 45/Cancel: 36 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Straight Kick
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 7/ Active: 8/ Recover: 24/Block Adv: -6/Hit Adv: 18/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Kryptonite Strike
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 30 Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Tumbler
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 23/Block Adv: 7/Hit Adv: 68/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
(Air) Double Jump
Input | ↑, upper left or upper left, upper left |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: 47 |
Effects | – |
Notes | Move affected by ABILITY stat |
(Air) Glide
Input | ↑, upper right or upper right, upper right |
---|---|
Move Data | N/A
(Air) Drop Kick Type: Mid/ Damage: 5.00/Block Damage: 1.620 (Air) Elbow Drop Type: Overhead/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: 47
(Air) Drop Kick Start-Up: 10/ Active: 9/ Recover: 11/Block Adv: -14/Hit Adv: 20/Cancel: 24 (Air) Elbow Drop Start-Up: 16/ Active: 7/ Recover: 24/Block Adv: 5/Hit Adv: 28/Cancel: N/A |
Effects | (Air) Drop Kick □
(Air) Elbow Drop x |
Notes | Move affected by ABILITY stat |
Straight Grapple
Input | ↓→□ |
---|---|
Move Data | Type: High/ Damage: 8.80/Block Damage: 1.250
(Meter Burn Version) Type: N/A/ Damage: N/A/Block Damage: N/A |
Frame Data | Start-Up: 21/ Active: 31/ Recover: 27/Block Adv: -35/Hit Adv: 11/Cancel: 40
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 31/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Meter Burn R2
Must press R2 in the middle of Straight Grapple The Meter Burn version has Batman stop just short of his still reeling enemy. |
Notes | Move affected by ABILITY stat |
Sky Grapple
Input | ↓←□ |
---|---|
Move Data | Type: High/ Damage: 9.60/Block Damage: 1.250
(Meter Burn Version) Type: N/A/ Damage: 4.25/Block Damage: N/A |
Frame Data | Start-Up: 15/ Active: 16/ Recover: 44/Block Adv: -43/Hit Adv: 49/Cancel: 59
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: 74/Cancel: N/A |
Effects | Meter Burn R2
Must press R2 in the middle of Sky Grapple The Meter Burn version causes Batman to slam his opponent down and for them to bounce. |
Notes | Move affected by ABILITY stat |
Batarang
Input | ←→△ |
---|---|
Move Data | Type: High/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.620 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 8/Cancel: 49
(Meter Burn Version) Start-Up: 7/ Active: 9/ Recover: N/A/Block Adv: 25/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2
Must press R2 in the middle of Batarang The Meter Burn version causes it to explode. |
Notes | Move affected by ABILITY stat |
Up Batarang
Input | ↓←△ |
---|---|
Move Data | Type: High/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.620 |
Frame Data | Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -4/Hit Adv: 9/Cancel: 46
(Meter Burn Version) Start-Up: 7/ Active: 9/ Recover: N/A/Block Adv: 25/Hit Adv: 81/Cancel: N/A |
Effects | Meter Burn R2
Must press R2 in the middle of Up Batarang The Meter Burn version causes it to explode. |
Notes | Move affected by ABILITY stat |
Slide Kick
Input | ←→x |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.620 |
Frame Data | Start-Up: 16/ Active: 10/ Recover: 51/Block Adv: -37/Hit Adv: 7/Cancel: 36
(Meter Burn Version) Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -7/Hit Adv: 48/Cancel: N/A |
Effects | Meter Burn R2
Must press R2 at the end of Slide Kick The Meter Burn version adds an exploding Batarang after the kick. |
Notes | Move affected by ABILITY stat |
Scatter Bombs (Air)
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: N/A/ Damage: N/A/Block Damage: N/A (Air) Drop Kick Type: Mid/ Damage: 5.00/Block Damage: 1.620 (Air) Elbow Drop Type: Overhead/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 42/Block Adv: -27/Hit Adv: -2/Cancel: 27
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 59/Block Adv: N/A/Hit Adv: N/A/Cancel: 42 (Air) Drop Kick Start-Up: 10/ Active: 9/ Recover: 11/Block Adv: -14/Hit Adv: 20/Cancel: 24 (Air) Elbow Drop Start-Up: 16/ Active: 7/ Recover: 24/Block Adv: 5/Hit Adv: 28/Cancel: N/A |
Effects | Must press R2 at the beginning of (Air) Scatter Bombs
(Air) Drop Kick □ (Air) Elbow Drop x |
Notes | Move affected by ABILITY stat |
Cape Counter
Input | ↓←x |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 4/ Active: N/A/ Recover: 34/Block Adv: N/A/Hit Adv: 25/Cancel: 44 |
Effects | – |
Notes | Move affected by ABILITY stat |
Combo Attacks
Caped Crusader
Input | △,△,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 79/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Darkness
Input | ←+□,□,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 6/ Recover: 29/Block Adv: -14/Hit Adv: 57/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
High-Tech
Input | ←+□,□,△ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 31/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Injustice
Input | □,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 33/Block Adv: -13/Hit Adv: 4/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Intimidation
Input | □,△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 20/Block Adv: 4/Hit Adv: 16/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Millionaire
Input | ←+□,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 26/Block Adv: -6/Hit Adv: 3/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mind Games
Input | □,△,x |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 5/ Recover: 21/Block Adv: -14/Hit Adv: 69/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Showdown
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 19/Block Adv: 1/Hit Adv: 18/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Stay Down
Input | ←+△,x |
---|---|
Move Data | Type: Overhead/ Damage: 11.55 /Block Damage: 1.350 |
Frame Data | Start-Up: 10/ Active: 29/ Recover: 18/Block Adv: 1/Hit Adv: 67/Cancel: 47 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Tragic
Input | △,△ |
---|---|
Move Data | Type: High/ Damage: 2.00/Block Damage:0.150 |
Frame Data | Start-Up: 10/ Active: 29/ Recover: 18/Block Adv: 1/Hit Adv: 67/Cancel: 47 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Tricky Bat
Input | □,△,△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 23/ Active: 5/ Recover: 24/Block Adv: -2/Hit Adv: 25/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Vengeance
Input | □,□,x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 5/ Recover: 26/Block Adv: 6/Hit Adv: 37/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Winged Avenger
Input | →+△,x |
---|---|
Move Data | Type: Mid/ Damage: 8.65 /Block Damage: 0.680 |
Frame Data | Start-Up: 6/ Active: 27/ Recover: 26/Block Adv: -1/Hit Adv: 47/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Bat of Gotham
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 8.65 /Block Damage: 0.680 |
Frame Data | Start-Up: 17/ Active: 16/ Recover: 50/Block Adv: -29/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Wayne Tech
Summon Bats
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 15/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Batman summons Mechanical Bats that hover around his body. |
Notes | Move affected by ABILITY stat |
Release Bats
Input | ○ |
---|---|
Move Data | Type: Mid/ Damage: 1.00 /Block Damage: 0.120 |
Frame Data | Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: 7/Hit Adv: 42/Cancel: N/A |
Effects | Pressing ○ will unleash Mechanical Bats at the opponent as a projectile.
Mechanical Bats can be released while Batman is in the air. |
Notes | Move affected by ABILITY stat |
Bat Swarm
Input | ↓+○ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 2.250 |
Frame Data | Start-Up: 11/ Active: 20/ Recover: 8/Block Adv: 11/Hit Adv: 72/Cancel: N/A |
Effects | Must have full Character Power to perform Bat Swarm
Hold ○ to extend Bat Swarm |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Batman , including corner strategies and restarts.
- □,□,△ ~ ↓→+□ (MB) ~ ←+x (wall bounce) ~ jump x ~ △,△ ~ ↓←+□
- ○ ~ □,△,x ~ ↑+△ ~ □,△,x ~ ←+△,x ~ ○ ~ ↓→□
- ○ ~ △,△,x ~ ←+△ ~ ↑+△ ~ ←+△,x ~ ↓→□
- □,□,△ ~ ↓→+□ (MB) ~ ↑+△ ~ △,△,x ~ ↑+△ ~ □,△,x ~ ←+△,x
- △,△,x ~ ↓←□ (MB) ~ ↓→+□ (MB) ~ ←+x (wall bounce) ~ ↑+△ ~ ←+△,x
Strategy Guide
Batman for the most part is a well-balanced character in Injustice 2. He doesn’t have a lot of defining characteristics in terms of moves, and is good for both beginner and veteran characters for his simple moves and combos. Under a very competent player, Batman is able to adjust to almost any character in the game. The secret to mastering Batman is having a definite understanding of his Combo Attacks and to have the proper timing to utilize his Special Moves and Character Power. Though Batman is a very simple and basic character, to a person that has mastered his move list, he can become a very complex character to play with and a very terrifying character to play against. It is highly advised to spend time in training if you would like to master Batman and take note of the different combo attacks that he has. In addition, it is best to take note of his Special Moves and Character Power as it is one of the highlights that further extend his combos to be more deadlier and consistent.
Recommended Gear
Main article: Recommended gear for Batman
Costumes
Prime
He wears a dark metallic suit with a bat symbol spread across his chest. He has metal gauntlets on his wrists with fins on the outer sides. He has knee-high greaves and a cape with a unique spiked pattern at the bottom. He wears a black cowl designed with bat ears at all times and a yellow utility belt with the bat symbol on the buckle.
Insurgency
He has a more armored batsuit with a ragged cape. He retains the bat symbol spread across his chest. He sports a modified utility belt with the symbol of Nightwing on the buckle and the fins on his gauntlets are smaller. His cowl is larger and covers more of his face. The Cowl in noticeably weathered and has a few small tears around his neck and cheeks.
Trivia
- He is voiced by Kevin Conroy, Batman’s voice actor from the DC Animated Universe and many other works.
- He had his super move completely changed before the release of the game due to lackluster reception from fans. His original move was a parry attack, followed by several blows to the opponent and the use of his batclaw to hang the opponent for a final jump kick.
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