[Injustice 2] Captain Cold Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Captain Cold in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Captain Cold Character Guide

Character Profile

“Let’s put you on ice.” –  Captain Cold

Real Name: Leonard “Len” Snart
Gender: Male
Species: Human
Debut: Showcase #8
Voice:

Stealing a technologically-advanced cold gun and donning a signature blue and white parka, Leonard Snart became Captain Cold, one of the Flash’s most dangerous enemies. Whether on his own or leading a gang of Central City villains known as the Rogues, Cold approaches the job at hand with an utter lack of emotion. His only concern is getting it done as efficiently as possible.

Captain Cold possesses a cold gun, which generates a cold field at absolute zero temperatures, completely draining molecules of their kinetic energy, preventing them from generating motion. The Cold Gun can also fire streams of ice as beams, creating ice wherever they strike. Cold is a skilled tactician and has led the Rogues for many years.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Misty Jab

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 2/ Recover: 15/Block Adv: 0/Hit Adv:8/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Side Kick

Input ↓+□
Move Data Type: Low/ Damage: 1.00 /Block Damage: 0.080
Frame Data Start-Up: 6/ Active: 4/ Recover: 17/Block Adv: -4/Hit Adv: 8/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Pistol Whip

Input
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 18/Block Adv: 1/Hit Adv: 18/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Swift Vengeance

Input ←+△
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv:10/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Gut Strike

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 4/ Recover: 23/Block Adv: -10/Hit Adv: 10/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Frostbite Blast

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 8/ Recover: 21/Block Adv: -14/Hit Adv: 63/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Grip Hit

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 3/ Recover: 38/Block Adv: -15/Hit Adv: 4/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Just-Ice

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Just-Ice)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Barrel Bash

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 62/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Barrel Bash)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Low Freeze

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 11/ Active: 2/ Recover: 21/Block Adv: -1/Hit Adv: 22/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Cold Feet

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 15/ Recover: 31/Block Adv: -17/Hit Adv: 1/Cancel: 47
Effects
Notes Move affected by STRENGTH stat

Cold Front

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 6/ Active: 4/ Recover: 31/Block Adv: -8/Hit Adv: 38/Cancel: 39
Effects
Notes Move affected by STRENGTH stat

Gun Swing

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 7/ Active: 11/ Recover: 31/Block Adv: -13/Hit Adv: 11/Cancel: 47
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 8/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Just-Ice

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Barrel Bash

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 61/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Cold Blast

Input ←→□
Move Data Type: High/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 10.80/Block Damage: 3.380

Frame Data Start-Up: 16/ Active: N/A/ Recover: N/A/Block Adv: -9/Hit Adv: 16/Cancel: 15

(Meter Burn Version) Start-Up: 15/ Active: N/A/ Recover: N/A/Block Adv: -4/Hit Adv: 11/Cancel:N/A

 

Effects  

Meter Burn R2 (must press R2 at the beginning of Cold Blast).

 

Notes Move affected by ABILITY stat

Death-Cicle

Input ↓ → △
Move Data Type: Overhead/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130

Frame Data Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A

(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Death-Cicle)
Notes Move affected by ABILITY stat

Close Death-Cicle

Input ↓ → △←
Move Data Type: Overhead/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130

Frame Data Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A

(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Close Death-Cicle)
Notes Move affected by ABILITY stat

Far Death-Cicle

Input ↓ → △→
Move Data Type: Overhead/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130

Frame Data Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A

(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Far Death-Cicle)
Notes Move affected by ABILITY stat

Very Far Death-Cicle

Input ↓ → △ ↑
Move Data Type: Overhead/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130

Frame Data Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A

(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Very Far Death-Cicle)

Notes Move affected by ABILITY stat

The Wall

Input ↓ ← △
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: Mid/ Damage: 9.00/Block Damage: 2.130

Frame Data Start-Up: 12/ Active: 37/ Recover: 9/Block Adv: -19/Hit Adv: 0/Cancel: 38

(Meter Burn Version) Start-Up: 12/ Active: 37/ Recover: 9/Block Adv: -19/Hit Adv: 0/Cancel: 38

Effects  

Meter Burn R2 (Must press R2 at the beginning of The Wall)

Notes Move affected by ABILITY stat

Big Freeze

Input ↓ ← x
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 21/ Active: 7/ Recover: 31/Block Adv: -21/Hit Adv: 9/Cancel: 29

(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -34/Hit Adv:86/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Big Freeze)

Notes Move affected by ABILITY stat

Frost Field

Input ↓→ x
Move Data N/A
Frame Data Start-Up: 22/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: N/A/Cancel: 21

(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects The opponent will take damage over time while standing in frozen area.

Meter Burn R2 (Must press R2 at the beginning of Frost Field)

Notes Move affected by ABILITY stat

Combo Attacks

Criminal’s Code

Input □,□
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 2/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Showcase

Input □,△,△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 32/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Icy Heart

Input △, □
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 15/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Freeze

Input △, □, x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 18/ Active: 3/ Recover: 36/Block Adv: -2/Hit Adv: 30/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Ice-Solated

Input ←+△,x
Move Data Type: High/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 4/ Active: 3/ Recover: 19/Block Adv: 0/Hit Adv: 13/Cancel: 11
Effects
Notes Move affected by STRENGTH stat

Prison Break

Input ←+△,x,△
Move Data Type: High/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 45/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Leading The Rogues

Input →+△, x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 15/ Active: 2/ Recover: 20/Block Adv: 0/Hit Adv: 13/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Citizen Cold

Input →+△, x, x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 6/ Recover: 27/Block Adv: -6/Hit Adv: 28/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Super Moves

Absolute Zero

Input L2 + R2
Move Data Type: Mid/ Damage: 36.65 /Block Damage: 5.750
Frame Data Start-Up: 14/ Active: 41/ Recover: 32/Block Adv: 1/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Tech Upgrade

Cyclotron Charge

Input Hold ○
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 30/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Cancel →→ or ←←

There are 3 levels to Cyclotron Charge.

Holding ○ will charge the Cold Gun allowing different special moves to be performed.

Notes Move affected by ABILITY stat

Frosted Tips

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 63/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Frosted Tips requires 1 bar of Cyclotron Charge.

Captain Cold coats himself with icy spikes that will damage the opponent when connecting normal and special moves.

Notes Move affected by ABILITY stat

Glacier Grenade

Input →+○
Move Data N/A
Frame Data Start-Up: 62/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Glacier Grenade requires 2 bars of Cyclotron Charge.

The opponent will take damage over time and begin to freeze while standing in frozen area created by the Glacier Grenade.

Notes Move affected by ABILITY stat

Cryogenic Blast

Input ↓ + ○
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880
Frame Data Start-Up: 20/ Active: 38/ Recover: N/A/Block Adv: -5/Hit Adv: 115/Cancel: N/A
Effects Cryogenic Blast requires all 3 bars of Cyclotron Charge.
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Captain Cold , including corner strategies and restarts.

  1. ←+△,x,△ ~ ↓,←+x ~ ←+x ~ jump △ ~ →+△,x,x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Captain Cold

Costumes

Captain Cold

Captain Cold wears a blue body suit of plated armor along with a parka hood and a pair of custom pink tinted goggles and a set of holsters around his waist for his Cold Guns.

 

Trivia

Related Articles

Character Guides

Character Tier List

 

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