This page contains a character guide for Cheetah in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Cheetah Character Guide
Character Profile
“I’m stronger, faster — and thirsty for Amazon blood.” – Cheetah encounter with Wonder Woman
Real Name: Barbara Ann Minerva
Gender: Female
Species: Metahuman
Debut: Wonder Woman Vol.2 #7
Voice: Erica Lutrell
The Cheetah is a super-villain legacy of characters with feline characteristics who usually fight Wonder Woman. There have been several different people to use this alias. Priscilla Rich was the original during the Golden Age, and Deborah Domaine was the Silver Age version. Barbara Ann Minerva is the current contemporary version. The character has been involved with Villainy, Inc., the Injustice League and the Secret Society of Super-Villains.
Cheetah possesses enhanced strength, speed, durability, stamina, and agility all comparable to Wonder Woman, allowing her to fight the Amazon on an even playing field. Her claws are strong enough to cut and wound Wonder Woman, and Minerva possesses a genius level intellect.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
Side Swipe
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 22/Block Adv: -12/Hit Adv:15/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Paw
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Cutter
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 10/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Razor Paw
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Flick Kick
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bloody Strike
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 4.90 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 14/ Recover: 25/Block Adv: 0/Hit Adv: 1/Cancel: 39 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Paws
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 56/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hammer Toe
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hunter Slam
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 60/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Hunter Slam) Delay Hold x Cat-cel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Crushing Paws
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 12.45 /Block Damage: 1.530 |
Frame Data | Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Crushing Paws)
Delay Hold x Cat-cel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Unsheathed
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Knee Drop
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 14/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 45 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heel Smash
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 9/ Active: 10/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 43 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Double Scratch
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 9.25 /Block Damage: 0.750 |
Frame Data | Start-Up: 5/ Active: 27/ Recover: 2/Block Adv: 5/Hit Adv: 17/Cancel: 36 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Hunter Slam
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28 Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 61/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Crushing Claws
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 18.67 /Block Damage: 2.290 |
Frame Data | Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Savage Ambush
Input | ↓←□ |
---|---|
Move Data | Type: Throw/ Damage: 11.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 24/Block Adv: N/A/Hit Adv: 23/Cancel: 44
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 76/Block Adv: N/A/Hit Adv: 57/Cancel: N/A |
Effects | Cheetah’s opponent must be ducking to connect Savage Ambush.
Meter Burn R2 (must press R2 in the middle of Savage Ambush). |
Notes | Move affected by ABILITY stat |
Deadly Hook
Input | ↓←→□ |
---|---|
Move Data | Type: Throw/ Damage: 11.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: N/A/Hit Adv: 31/Cancel: 52
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 67/Block Adv: N/A/Hit Adv: 68/Cancel: N/A |
Effects | Cheetah’s opponent must be standing to connect Deadly Hook.
Meter Burn R2 (must press R2 in the middle of Deadly Hook) |
Notes | Move affected by ABILITY stat |
Primal Rage
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 9.18/Block Damage: 4.870
(Meter Burn Version) Type: N/A/ Damage: 10.00/Block Damage: N/A |
Frame Data | Start-Up: 8/ Active: 27/ Recover: 40/Block Adv: -24/Hit Adv: 40/Cancel: 37
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 78/Block Adv: N/A/Hit Adv: 6/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the end of Primal Rage) |
Notes | Move affected by ABILITY stat |
(Air) Predator Pounce
Input | ↓←□ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
Frame Data | Start-Up: 9/ Active: 12/ Recover: 33/Block Adv: -23/Hit Adv: 15/Cancel: 25
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: 41/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Air Predator Pounce) |
Notes | Move affected by ABILITY stat |
Blood Lunge
Input | ←→ x |
---|---|
Move Data | N/A
(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39
(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A |
Effects | Delay Hold x
Cat-cel →→ or ←← Meter Burn R2 (Must press R2 at any time during Blood Lounge) |
Notes | Move affected by ABILITY stat |
Close Blood Lunge
Input | ←→ x← |
---|---|
Move Data | N/A
(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39
(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A |
Effects | Delay Hold x
Cat-cel →→ or ←← Meter Burn R2 (Must press R2 at any time during Close Blood Lounge) |
Notes | Move affected by ABILITY stat |
Far Blood Lunge
Input | ←→x→ |
---|---|
Move Data | N/A
(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39
(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A |
Effects | Delay Hold x
Cat-cel →→ or ←← Meter Burn R2 (Must press R2 at any time during Far Blood Lounge) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Minerva’s Might
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 21/Block Adv: 4/Hit Adv: 12/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Beauty and The Beast
Input | □,□,△ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 5/ Recover: 25/Block Adv: -3/Hit Adv: 6/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Man Eater
Input | □,△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 11/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Inner Beast
Input | □,△, □+x |
---|---|
Move Data | Type: Throw/ Damage: 6.75 /Block Damage: N/A |
Frame Data | Start-Up: 12/ Active: 5/ Recover: 24/Block Adv: N/A/Hit Adv: 20/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Relentless Huntress
Input | ←+□,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 2/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Savage Ways
Input | ←+□,□, ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 27/ Active: 4/ Recover: 40/Block Adv: -7/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Violent Tendecies
Input | ←+□, △ |
---|---|
Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 25/ Active: 3/ Recover: 30/Block Adv: -10/Hit Adv: 3/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cruel Encounter
Input | ←+□, △, □+x |
---|---|
Move Data | Type: Mid/ Damage: 6.75 /Block Damage: 0.150 |
Frame Data | Start-Up: 18/ Active: 3/ Recover: 23/Block Adv: -9/Hit Adv: 4/Cancel: 52 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ripping Flesh
Input | △,△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 4/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Silent Stalker
Input | △,△, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage:0.530 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 66/Block Adv: -31/Hit Adv: 10/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Graceful Hunter
Input | ←+△, □+x |
---|---|
Move Data | Type: Throw/ Damage: N/A/Block Damage: N/A |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 24/Block Adv: N/A/Hit Adv: 0/Cancel: 32 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spotted Carnivore
Input | ←+△, □+x, ←, ← |
---|---|
Move Data | Type: N/A/ Damage: 9.00 /Block Damage: N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Kill
Input | ←+△, □+x, ↓, ↓ |
---|---|
Move Data | Type: N/A/ Damage: 5.00 /Block Damage: N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: 18/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Prey On The Weak
Input | →+△,x |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 1/ Recover: 30/Block Adv: -4/Hit Adv: 0/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Slaughter
Input | →+△,x, □+x |
---|---|
Move Data | Type: Mid/ Damage: 6.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 22/ Active: 11/ Recover: 32/Block Adv: -5/Hit Adv: 37/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Deadly Elegance
Input | x,x |
---|---|
Move Data | Type: Low/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 21/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 10/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Blood Ritual
Input | x,x,△ |
---|---|
Move Data | Type: Overhead/ Damage: 11.65 /Block Damage: 0.900 |
Frame Data | Start-Up: 24/ Active: 34/ Recover: 40/Block Adv: -10/Hit Adv: 17/Cancel: 38 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Queen of The Jungle
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 32.85 /Block Damage: 5.750 |
Frame Data | Start-Up: 12/ Active: 33/ Recover: 1/Block Adv: -41/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Urzkartaga Blood
Claws of Death
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Grants Cheetah a damage buff on all claw attacks. |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Cheetah , including corner strategies and restarts.
- o ~ x,x,△ ~ ↓,←+△ (Meter)
Strategy Guide
Recommended Gear
Main article: Recommended gear for Cheetah
Costumes
Cheetah is a human/cheetah hybrid, her body covered entirely in fur. She covers her lower body with a silver corset like clothing that has the edged, armored look most characters in Injustice have.
Trivia
Related Articles
Character Guides
Character Tier List
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