This page contains a character guide for Deadshot in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Deadshot Character Guide
Character Profile

“Good thing we’re professionals.” – Deadshot
Real Name: Floyd Lawton
Gender: Male
Species: Human
Debut: Batman #59
Voice: Matthew Mercer
Deadshot is a hired assassin and the world’s greatest marksman. Being a mercenary, he’ll commit any murder for the right price because of a notorious suicidal death wish. Despite this, he works very hard to protect his estranged ex-wife Susan Lawton and his daughter Zoe Lawton. He has been a member of Checkmate, the Killer Elite, the Secret Six and the Suicide Squad.
Base Stats
| Level | Strength | Ability | Defense | HP |
|---|---|---|---|---|
| 1 | – | – | – | – |
Movelist
Basic Moves
Piston Punch
| Input | □ |
|---|---|
| Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 7/ Active: 2/ Recover: 22/Block Adv: -12/Hit Adv:15/Cancel: 16 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Knee Burst
| Input | ←+□ |
|---|---|
| Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 20 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Ops Strike
| Input | ↓+□ |
|---|---|
| Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 10/Cancel: 16 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Low Burst
| Input | △ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 9/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 18 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Trigger Finger
| Input | ←+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Pistol Poke
| Input | →+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 4.90 /Block Damage: 0.380 |
| Frame Data | Start-Up: 12/ Active: 14/ Recover: 25/Block Adv: 0/Hit Adv: 1/Cancel: 39 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Hammer Slam
| Input | ↓+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 56/Cancel: 21 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Rising Metal
| Input | x |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Side Arm
| Input | ←+x |
|---|---|
| Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
| Frame Data | Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 60/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Double Barrel
| Input | ←+x |
|---|---|
| Move Data | Type: Overhead/ Damage: 12.45 /Block Damage: 1.530 |
| Frame Data | Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A |
| Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Hunter Slam) Delay Hold x Cat-cel →→ or ←← |
| Notes | Move affected by STRENGTH stat |
Chamber Kick
| Input | →+x |
|---|---|
| Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Grip Sweep
| Input | ↓+x |
|---|---|
| Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Jumping Attacks
Precision Punch
| Input | ↑+□ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 7/ Active: 14/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 45 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Suicide Kick
| Input | ↑+x |
|---|---|
| Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
| Frame Data | Start-Up: 9/ Active: 10/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 43 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Head Shot
| Input | ↑+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 9.25 /Block Damage: 0.750 |
| Frame Data | Start-Up: 5/ Active: 27/ Recover: 2/Block Adv: 5/Hit Adv: 17/Cancel: 36 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Throws
Back Throw
| Input | L1 or □ +x |
|---|---|
| Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Forward Throw
| Input | L1+→ or→+□ +x |
|---|---|
| Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Bounce Cancels
Double Barrel
| Input | ←←R2 or ↓←R2 |
|---|---|
| Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
| Frame Data | Start-Up: 28 Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 61/Cancel: N/A |
| Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
| Notes | Move affected by STRENGTH stat |
Chamber Kick
| Input | →→R2 or ↓→R2 |
|---|---|
| Move Data | Type: Overhead/ Damage: 18.67 /Block Damage: 2.290 |
| Frame Data | Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A |
| Effects | Must have 2 bars of super meter to perform Bounce Cancel |
| Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
| Input | ←+R2 |
|---|---|
| Move Data | N/A |
| Frame Data | N/A |
| Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
| Notes | – |
Roll Escape
| Input | →→R2 |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Must have 1 bar of Super Meter to perform Roll Escape |
| Notes | – |
Up Air Escape
| Input | ↑+R2 |
|---|---|
| Move Data | N/A |
| Frame Data | N/A |
| Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
| Notes | – |
Special Moves
Wrist Cannon
| Input | ←→□ |
|---|---|
| Move Data | Type: High/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: High/ Damage: 5.85/Block Damage: 2.750 (Advance) Type: High/ Damage: 5.85/Block Damage: 2.750 (Retreat) Type: High/ Damage: 5.85/Block Damage: 2.750 |
| Frame Data | Start-Up: 11/ Active: N/A/ Recover: N/A/Block Adv: -9/Hit Adv: 21/Cancel: 24
(Meter Burn Version) Start-Up: 9/ Active: N/A/ Recover: N/A/Block Adv: -10/Hit Adv: 18/Cancel: N/A (Advance) Start-Up: 8/ Active: N/A/ Recover: N/A/Block Adv: -1/Hit Adv: 27/Cancel: N/A (Retreat) Start-Up: 8/ Active: N/A/ Recover: N/A/Block Adv: -16/Hit Adv: 12/Cancel: N/A |
| Effects | Meter Burn R2 (must press R2 at any time during Wrist Cannon).
Advance Hold → Retreat Hold ← |
| Notes | Move affected by ABILITY stat |
(Air) Wrist Cannon
| Input | ←→□ |
|---|---|
| Move Data | Type: High/ Damage: 6.00/Block Damage:1.750
(Meter Burn Version) Type: High/ Damage: 3.80/Block Damage: 1.420 |
| Frame Data | Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -22/Hit Adv: 8/Cancel: 23
(Meter Burn Version) Start-Up: 10 / Active: N/A/ Recover: N/A/Block Adv: -23/Hit Adv: 5/Cancel: N/A |
| Effects | Meter Burn R2 (must press R2 in the middle of Deadly Hook) |
| Notes | Move affected by ABILITY stat |
Trick Shot
| Input | ↓→△ |
|---|---|
| Move Data | Type: Mid/ Damage: 13.55/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 5.70/Block Damage: 3.750 |
| Frame Data | Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -20/Hit Adv: 7/Cancel: 20
(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 9/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 at the beginning of Trick Shot) |
| Notes | Move affected by ABILITY stat |
Close Trick Shot
| Input | ↓→△← |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 5.70/Block Damage: 3.750 |
| Frame Data | Start-Up: 14/ Active: 59/ Recover: N/A/Block Adv: -18/Hit Adv: 7/Cancel: N/A
(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 9/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 at the beginning of Close Trick Shot) |
| Notes | Move affected by ABILITY stat |
Far Trick Shot
| Input | ←→△↓ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 5.70/Block Damage: 3.750 |
| Frame Data | Start-Up: 14/ Active: 59/ Recover: N/A/Block Adv: -18/Hit Adv: 7/Cancel: N/A
(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 9/Cancel: N/A |
| Effects |
Meter Burn R2 (Must press R2 at the beginning of Far Trick Shot) |
| Notes | Move affected by ABILITY stat |
Bullet Barrage
| Input | ↓←△ |
|---|---|
| Move Data | Type: High/ Damage: 7.42/Block Damage: 5.000
(Meter Burn Version) Type: High/ Damage: 13.46/Block Damage: 10.000 |
| Frame Data | Start-Up: 24/ Active: N/A/ Recover: N/A/Block Adv: -13/Hit Adv: 6/Cancel: 12
(Meter Burn Version) Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 16/Cancel: N/A |
| Effects |
Meter Burn R2 (Must press R2 at the beginning of Bullet Barrage) |
| Notes | Move affected by ABILITY stat |
Assassin Knee
| Input | ←→x |
|---|---|
| Move Data | Type: Mid/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Overhead/ Damage: 4.50/Block Damage: 1.460 |
| Frame Data | Start-Up: 11/ Active: 10/ Recover: 37/Block Adv: -20/Hit Adv: 49/Cancel: 28
(Meter Burn Version) Start-Up: 20/ Active: 4/ Recover: 16/Block Adv: -3/Hit Adv: 26/Cancel: N/A |
| Effects |
Meter Burn R2 (Must press R2 at any time during Assassin Knee) |
| Notes | Move affected by ABILITY stat |
Deadly Assault
| Input | ↓← x |
|---|---|
| Move Data | Type: Low/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Low/ Damage: 6.03/Block Damage: 4.370 |
| Frame Data | Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: -16/Hit Adv: -12/Cancel: 35
(Meter Burn Version) Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 3/Cancel: N/A |
| Effects |
Meter Burn R2 (Must press R2 in the middle of Deadly Assault) |
| Notes | Move affected by ABILITY stat |
Combo Attacks
Secret Six
| Input | □,△ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 11/ Active: 1/ Recover: 20/Block Adv: -9/Hit Adv: 14/Cancel: 21 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Checkmate
| Input | □,△, x |
|---|---|
| Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150
(Extend) Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 16/ Active: 2/ Recover: 28/Block Adv: -10/Hit Adv: 1/Cancel: 22
(Extend) Start-Up: 25/ Active: 2/ Recover: 27/Block Adv: -10/Hit Adv: 12/Cancel: N/A |
| Effects | The longer x is held the more shots that will be fired.
Extend Hold x |
| Notes | Move affected by STRENGTH stat |
Triggered
| Input | ←+□,△ |
|---|---|
| Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 14/ Active: 3/ Recover: 15/Block Adv: -1/Hit Adv: 13/Cancel: 24 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Death Wish
| Input | ←+□,△, ↑+x |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 11/ Active: 2/ Recover: 26/Block Adv: -16/Hit Adv: 59/Cancel: 33 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Killer Elite
| Input | ←+□,△, ↓+x |
|---|---|
| Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 20/ Active: 7/ Recover: 27/Block Adv: -9/Hit Adv: 23/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
For Hire
| Input | →+□, △ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 11/ Active: 3/ Recover: 29/Block Adv: -15/Hit Adv: 7/Cancel: 24 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Bad Mewes
| Input | →+□, △, x |
|---|---|
| Move Data | Type: High/ Damage: 8.56 /Block Damage: 0.680 |
| Frame Data | Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 0/Hit Adv: 15/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Bullet Proof
| Input | △, □ |
|---|---|
| Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 12/ Active: 2/ Recover: 22/Block Adv: -7/Hit Adv: 15/Cancel: 19 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Dead To Rights
| Input | △, □, x |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 12/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 42/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Collateral Damage
| Input | ←+△, x |
|---|---|
| Move Data | Type: Mid/ Damage: 4.90/Block Damage:0.380 |
| Frame Data | Start-Up: 10/ Active: 15/ Recover: 22/Block Adv: -7/Hit Adv: 14/Cancel: 33 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Belle Reve
| Input | ←+△, x, x |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
| Frame Data | Start-Up: 14/ Active: 1/ Recover: 30/Block Adv: -9/Hit Adv: 36/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Task Force X
| Input | →+△, x |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 12/ Active: 2/ Recover: 25/Block Adv: -15/Hit Adv: 31/Cancel: 22 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Taking The Shot
| Input | x, x |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 15/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 15/Cancel: 24 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Super Moves
Never Miss
| Input | L2 + R2 |
|---|---|
| Move Data | Type: Mid/ Damage: 32.85 /Block Damage: 5.750 |
| Frame Data | Start-Up: 12/ Active: 33/ Recover: 1/Block Adv: -41/Hit Adv: 4/Cancel: N/A |
| Effects | – |
| Notes | Move affected by ABILITY stat |
Character Power
Living Weapon
Incendiary Ammo
| Input | ○ |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 29/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Incendiary Ammo adds damage over time.
Only effects Wrist Cannon special moves. |
| Notes | Move affected by ABILITY stat |
Explosive Ammo
| Input | ←+○ |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Explosive Ammo does additional damage and causes a knockdown.
Only effects Wrist Cannon special moves. |
| Notes | Move affected by ABILITY stat |
Poison Ammo
| Input | →+○ |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Poison Ammo will drain the opponent’s super meter.
Only effects Wrist Cannon special moves. |
| Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Deadshot , including corner strategies and restarts.
- △,□ ~ ↓←+R2 (wall bounce) ~ jump △ ~ →+△,x
- ←+□,△ ~ (background bounce) ~ ←+x (wall bounce) ~ jump x ~ ←+△,x,x
- (Near corner) ←+□,△,↑+x ~ ←→+x ~ →+□ ~ ←→+□ ~ →+□,△,x ~ ↓+x
- (Near corner) ←+□,△,↑+x ~ ←→+x ~ ↓+△ ~ →+o ~ →+□,△,x ~ ↓+x
- (Near corner) ←+□ ~ ↓→+R2 ~ ←→+x ~ →+□ ~ ←→+□ ~ →+□,△,x ~ ↓+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Deadshot
Costumes
Deadshot is seen in his normal costume from most of his appearances, which consists of a red bodysuit with a yellow and silver target emblem on his chest, a silver neckline and waist with a golden belt, his customized wrist mounted handguns, yellow gloves, silver boots and his trademark silver mask with the red targeting module over his right eye.
Trivia
- Out of the non-playable characters that also appeared in Batman: Arkham City, Deadshot is the only one not to appear in his Arkham City costume.

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