This page contains a character guide for The Flash in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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The Flash Character Guide
Character Profile
“All day I’ve been reminded how I failed to be a hero.” – The Flash
Real Name: Bartholomew “Barry” Henry Allen
Gender: Male
Species: Metahuman
Debut: Showcase #4
Voice: Neal Mcdonough
Once known as the fastest man alive, Barry Allen has hung up his boots in public shame after defecting from the Regime. However as a new enemy threatens the innocent, the Flash returns to action, determined to redeem himself.
After an electrical accident at his lab, scientist Barry Allen was left with the ability to move, think and react at super speeds. A member of the Justice League, the Flash uses his super speed to fight crime.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1100 | 1100 | 950 | 1000 |
Movelist
Basic Moves
Fast Feet
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 26/Block Adv: -13/Hit Adv: 72/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Flashy Kick
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22 |
Effects | Meter Burn R2 (must press R2 at any time during Flashy Kick)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Lightning Strikes
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 4.85 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 13/ Recover: 17/Block Adv: -4/Hit Adv: 14/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Lunging Elbow
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 22/Block Adv: -7/Hit Adv: 6/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Trip
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 29/Block Adv: -9/Hit Adv: 24/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Side Chop
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 18/Block Adv: 2/Hit Adv: 15/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Speed Jab
Input | □ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 16/Block Adv: -1/Hit Adv: 7/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spinning Backhand
Input | →+△ |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 27/Block Adv: -4/Hit Adv: 0/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spin Cycle
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 12.45 /Block Damage: 1.530 |
Frame Data | Start-Up: 29/ Active: 10/ Recover: 28/Block Adv: -1/Hit Adv: 85/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Spin Cycle) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Zip Kick
Input | ↓+□ |
---|---|
Move Data | Type: Low/ Damage: 1.00 /Block Damage: 0.080 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 6/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Air Race
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 6.91 /Block Damage: 0.730 |
Frame Data | Start-Up: 7/ Active: 15/ Recover: 16/Block Adv: -1/Hit Adv: 23/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Double Down
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 5/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Speed Boot
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 15/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 44 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 7/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Flashy Kick
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 30 Active: 4/ Recover: 24/Block Adv: 4/Hit Adv: 70/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Spin Cycle
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 18.67 /Block Damage: 2.290 |
Frame Data | Start-Up: 29/ Active: 10/ Recover: 28/Block Adv: 1/Hit Adv: 85/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Close Sonic Pound
Input | ↓→x← |
---|---|
Move Data | Type: Overhead/ Damage: 10.00 /Block Damage: 2.250
Type: Overhead/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 25/ Active: 10/ Recover: 20/Block Adv: -3/Hit Adv: 16/Cancel: 10
(Meter Burn Version) Start-Up: 6/ Active: 7/ Recover: 19/Block Adv: 1/Hit Adv: 61/Cancel: 18 |
Effects |
Meter Burn R2 (must press R2 at the beginning of Close Sonic Pound) |
Notes | Move affected by ABILITY stat |
Far Sonic Pound
Input | ↓→x→ |
---|---|
Move Data | Type: Overhead/ Damage: 10.00 /Block Damage: 2.250
(Meter Burn Version) Type: Overhead/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 25/ Active: 10/ Recover: 20/Block Adv: -3/Hit Adv: 16/Cancel: 10
(Meter Burn Version) Start-Up: 6/ Active: 7/ Recover: 19/Block Adv: 1/Hit Adv: 61/Cancel: 18 |
Effects | Meter Burn R2 (must press R2 at the beginning of Far Sonic Pound) |
Notes | Move affected by ABILITY stat |
Fists of Fury
Input | ←→□ |
---|---|
Move Data | Type: Mid/ Damage: 10.23 /Block Damage: 1.620 |
Frame Data | Start-Up: 8/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 11/Cancel: 62 |
Effects | – |
Notes | Move affected by ABILITY stat |
Lightning Kick
Input | ↓→□ |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(For Delay, Cancel and Meter Burn Version) Type: Mid/ Damage: 5.18/Block Damage: 3.750 |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 20/Block Adv: -12/Hit Adv: 7/Cancel: 19
(For Delay, Cancel and Meter Burn Version) Start-Up: 12/ Active: 36/ Recover: 22/Block Adv: -9/Hit Adv: 61/Cancel: 58 |
Effects | Delay Hold □
Cancel →→ or ←← Meter Burn R2 (must press R2 at the beginning of Lightning Kick) |
Notes | Move affected by ABILITY stat |
Lightning Punches
Input | ←→△ |
---|---|
Move Data | Type: High/ Damage: 8.13 /Block Damage: 1.370
(Meter Burn Version) Type: High/ Damage: 5.00 /Block Damage: 1.620 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 41/Block Adv: -26/Hit Adv: 29/Cancel: 52
(Meter Burn Version) Start-Up: 14/ Active: 2/ Recover: 15/Block Adv: 0/Hit Adv: 50/Cancel: 19 |
Effects | Meter Burn R2 (must press R2 in the middle of Lightning Punches) |
Notes | Move affected by ABILITY stat |
On Your Mark
Input | ↓↓△ |
---|---|
Move Data | N/A
N/A (Lightning Charge) Type: Mid/ Damage: 9.00 /Block Damage: 2.130 (Sonic Pound) Type: Mid/ Damage: 11.20 /Block Damage: 3.500 (Quick Slide) Type: Low/ Damage: 7.00 /Block Damage: 1.880 N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 200/Block Adv: N/A/Hit Adv: N/A/Cancel: 200
(Running Man) Start-Up: 1/ Active: N/A/ Recover: 83/Block Adv: N/A/Hit Adv: N/A/Cancel: 83 (Lightning Charge) Start-Up: 1/ Active: N/A/ Recover: 83/Block Adv: N/A/Hit Adv: N/A/Cancel: 83 (Sonic Pound) Start-Up: 7/ Active: 25/ Recover: 25/Block Adv: -17/Hit Adv: 39/Cancel: N/A (Quick Slide) Start-Up: 8/ Active: 13/ Recover: 23/Block Adv: -19/Hit Adv: 12/Cancel: N/A (Cancel) Start-Up: 1/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Running Man →
Lightning Charge →+□ Sonic Pound →+△ Quick Slide →+x Cancel ←←
|
Notes | Move affected by ABILITY stat |
Quantum Tunneling
Input | ↓←□ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 9/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: 36
(Meter Burn Version) Start-Up: 11/ Active: 6/ Recover: 24/Block Adv: 7/Hit Adv: 43/Cancel: N/A |
Effects | Quantum Tunneling allows most projectiles and basic attacks to pass through The Flash
Meter Burn R2 (must press R2 at any time during Quantum Tunneling) |
Notes | Move affected by ABILITY stat |
Sonic Lift
Input | ↓←x |
---|---|
Move Data | Type: High/ Damage: 6.00 /Block Damage: 1.750
(Meter Burn Version) Type: High/ Damage: 3.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 15/ Active: 16/ Recover: 23/Block Adv: -19/Hit Adv: 27/Cancel: 26
(Meter Burn Version) Start-Up: 7/ Active: 25/ Recover: 5/Block Adv: -13/Hit Adv: 86/Cancel: 34 |
Effects | Meter Burn R2 (must press R2 at the beginning of Sonic Lift) |
Notes | Move affected by ABILITY stat |
Sonic Pound
Input | ↓→x |
---|---|
Move Data | Type: Overhead/ Damage: 10.00 /Block Damage: 2.250
(Meter Burn Version) Type: Overhead/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 25/ Active: 10/ Recover: 20/Block Adv: -3/Hit Adv: 16/Cancel: 20
(Meter Burn Version) Start-Up: 6/ Active: 7/ Recover: 19/Block Adv: 1/Hit Adv: 61/Cancel: 18 |
Effects | Meter Burn R2 (must press R2 at the beginning of Sonic Pound) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Bolt of Lightning
Input | x, △ |
---|---|
Move Data | Type: Mid/ Damage: 7.95 /Block Damage: 0.680 |
Frame Data | Start-Up: 5/ Active: 9/ Recover: 22/Block Adv: -12/Hit Adv: 40/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forced Acceleration
Input | →+△, □ |
---|---|
Move Data | Type: Mid/ Damage: 7.61 /Block Damage: 0.600 |
Frame Data | Start-Up: 5/ Active: 12/ Recover: 27/ Block Adv: -12/Hit Adv: 10/Cancel: 33 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Greased Lightning
Input | □, □, △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 22/Block Adv: -2/Hit Adv: 15/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hot Pursuit
Input | □, □, x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 33/Block Adv: -13/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
In A Jiff
Input | □,△ |
---|---|
Move Data | Type: Mid/ Damage: 6.90 /Block Damage: 0.530 |
Frame Data | Start-Up: 4/ Active: 9/ Recover: 13/Block Adv: 0/Hit Adv: 18/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Lightspeed
Input | □,△,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 24/Block Adv: -11/Hit Adv: 2/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Natural Disaster
Input | ↓+□, ↓+△, ↓+x |
---|---|
Move Data | Type: Mid/ Damage: 18.67 /Block Damage: 2.290 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 24/Block Adv: -12/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
On The Double
Input | ←+△, △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 6/ Active: 4/ Recover: 22/Block Adv: 1/Hit Adv: 7/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Steps
Input | ↓+□, ↓+△ |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 14/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Roller Coaster
Input | ←+△, △, →+ x |
---|---|
Move Data | Type: Mid/ Damage: 8.65 /Block Damage: 0.680 |
Frame Data | Start-Up: 17/ Active: 6/ Recover: 25/Block Adv: 0/Hit Adv: 30/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Speed Force
Input | □, □ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 3/ Active: 3/ Recover: 11/Block Adv: 3/Hit Adv: 25/Cancel: 10 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Stop Motion
Input | △, x, □ |
---|---|
Move Data | Type: High/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 27/Block Adv: -8/Hit Adv: 42/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Speed
Input | →+△, □, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 21/ Active: 7/ Recover: 22/Block Adv: -2/Hit Adv: 38/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Terminal Velocity
Input | △,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 29/Block Adv: -5/Hit Adv: 18/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Time Changer
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 33.80 /Block Damage: 5.750 |
Frame Data | Start-Up: 6/ Active: 15/ Recover: 15/Block Adv: -4/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Fastest Man Alive
Speed Zone
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 21/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | The Flash enters the Speed Zone causing The Flash to move faster than his opponent |
Notes | Move affected by STRENGTH stat |
Combos
Below are combo and juggle inputs for The Flash , including corner strategies and restarts.
- →+△,□ ~ ↓,→+□ (Meter) ~ △,x,□
- →+△,□ ~ ↓,→+□ (Meter) ~ ←+△,△,→+x ~ ←,→+□
- ↓+□,↓+△ ~ ↓,←+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ x,△ ~ ←,→+□
- →+△,□ ~ ↓,→+□ (Meter) ~ o ~ ↓,→+□ ~ →+△ ~ ↓,→+□ ~ →+△ ~ ↓,→+□ ~ →+△,□ ~ ←,→+□
Strategy Guide
Recommended Gear
Main article: Recommended gear for The Flash
Costumes
Prime Flash
Flash wears a full-body red costume with yellow accents. He has small yellow lightning bolts around his wrist and a lightning bolt logo on his chest. He also has two lightning bolts facing outward from his mask.
Regime
The One Earth Regime’s version of the Flash has a similar costume to his main counterpart. However, the costume incorporates more armor and more prominent wings on his head. He retains his small lightning bolts on his wrists but also has them on his waist. He also retains his lightning bolt logo but has less yellow accents. He wears this costume as a member of the Regime.
Trivia
- The Flash was also playable in NetherRealm’s crossover game, Mortal Kombat vs. DC Universe.
- The Flash is voiced by Neal McDonough, who previously voiced Green Arrow in the DC: Showcase short of the same name.
- The Flash is the only member of the Regime whom sided with the Insurgency.
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