This page contains a character guide for Captain Cold in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
Click here to go to our Injustice 2 Villains Directory!
Captain Cold Character Guide
Character Profile
“Let’s put you on ice.” – Captain Cold
Real Name: Leonard “Len” Snart
Gender: Male
Species: Human
Debut: Showcase #8
Voice:
Stealing a technologically-advanced cold gun and donning a signature blue and white parka, Leonard Snart became Captain Cold, one of the Flash’s most dangerous enemies. Whether on his own or leading a gang of Central City villains known as the Rogues, Cold approaches the job at hand with an utter lack of emotion. His only concern is getting it done as efficiently as possible.
Captain Cold possesses a cold gun, which generates a cold field at absolute zero temperatures, completely draining molecules of their kinetic energy, preventing them from generating motion. The Cold Gun can also fire streams of ice as beams, creating ice wherever they strike. Cold is a skilled tactician and has led the Rogues for many years.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
Misty Jab
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 15/Block Adv: 0/Hit Adv:8/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Side Kick
Input | ↓+□ |
---|---|
Move Data | Type: Low/ Damage: 1.00 /Block Damage: 0.080 |
Frame Data | Start-Up: 6/ Active: 4/ Recover: 17/Block Adv: -4/Hit Adv: 8/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Pistol Whip
Input | △ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 18/Block Adv: 1/Hit Adv: 18/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Swift Vengeance
Input | ←+△ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv:10/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Gut Strike
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 4/ Recover: 23/Block Adv: -10/Hit Adv: 10/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Frostbite Blast
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 8/ Recover: 21/Block Adv: -14/Hit Adv: 63/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Grip Hit
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 38/Block Adv: -15/Hit Adv: 4/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Just-Ice
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Just-Ice) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Barrel Bash
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 62/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Barrel Bash)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Low Freeze
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 21/Block Adv: -1/Hit Adv: 22/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Cold Feet
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 15/ Recover: 31/Block Adv: -17/Hit Adv: 1/Cancel: 47 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cold Front
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 6/ Active: 4/ Recover: 31/Block Adv: -8/Hit Adv: 38/Cancel: 39 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Gun Swing
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 7/ Active: 11/ Recover: 31/Block Adv: -13/Hit Adv: 11/Cancel: 47 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Just-Ice
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Barrel Bash
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 61/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Cold Blast
Input | ←→□ |
---|---|
Move Data | Type: High/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 10.80/Block Damage: 3.380 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: N/A/Block Adv: -9/Hit Adv: 16/Cancel: 15
(Meter Burn Version) Start-Up: 15/ Active: N/A/ Recover: N/A/Block Adv: -4/Hit Adv: 11/Cancel:N/A
|
Effects |
Meter Burn R2 (must press R2 at the beginning of Cold Blast).
|
Notes | Move affected by ABILITY stat |
Death-Cicle
Input | ↓ → △ |
---|---|
Move Data | Type: Overhead/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A
(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Death-Cicle) |
Notes | Move affected by ABILITY stat |
Close Death-Cicle
Input | ↓ → △← |
---|---|
Move Data | Type: Overhead/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A
(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Close Death-Cicle) |
Notes | Move affected by ABILITY stat |
Far Death-Cicle
Input | ↓ → △→ |
---|---|
Move Data | Type: Overhead/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A
(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Far Death-Cicle) |
Notes | Move affected by ABILITY stat |
Very Far Death-Cicle
Input | ↓ → △ ↑ |
---|---|
Move Data | Type: Overhead/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Overhead/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 64/ Active: 24/ Recover: N/A/Block Adv: 27/Hit Adv: 47/Cancel: N/A
(Meter Burn Version) Start-Up: 51/ Active: 26/ Recover: N/A/Block Adv: 51/Hit Adv: 86/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Very Far Death-Cicle) |
Notes | Move affected by ABILITY stat |
The Wall
Input | ↓ ← △ |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: Mid/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 12/ Active: 37/ Recover: 9/Block Adv: -19/Hit Adv: 0/Cancel: 38
(Meter Burn Version) Start-Up: 12/ Active: 37/ Recover: 9/Block Adv: -19/Hit Adv: 0/Cancel: 38 |
Effects |
Meter Burn R2 (Must press R2 at the beginning of The Wall) |
Notes | Move affected by ABILITY stat |
Big Freeze
Input | ↓ ← x |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370 |
Frame Data | Start-Up: 21/ Active: 7/ Recover: 31/Block Adv: -21/Hit Adv: 9/Cancel: 29
(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -34/Hit Adv:86/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Big Freeze) |
Notes | Move affected by ABILITY stat |
Frost Field
Input | ↓→ x |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 22/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: N/A/Cancel: 21
(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | The opponent will take damage over time while standing in frozen area.
Meter Burn R2 (Must press R2 at the beginning of Frost Field) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Criminal’s Code
Input | □,□ |
---|---|
Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 2/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Showcase
Input | □,△,△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 32/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Icy Heart
Input | △, □ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 15/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Freeze
Input | △, □, x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 18/ Active: 3/ Recover: 36/Block Adv: -2/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ice-Solated
Input | ←+△,x |
---|---|
Move Data | Type: High/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 4/ Active: 3/ Recover: 19/Block Adv: 0/Hit Adv: 13/Cancel: 11 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Prison Break
Input | ←+△,x,△ |
---|---|
Move Data | Type: High/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 17/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 45/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Leading The Rogues
Input | →+△, x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 20/Block Adv: 0/Hit Adv: 13/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Citizen Cold
Input | →+△, x, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 6/ Recover: 27/Block Adv: -6/Hit Adv: 28/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Absolute Zero
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 36.65 /Block Damage: 5.750 |
Frame Data | Start-Up: 14/ Active: 41/ Recover: 32/Block Adv: 1/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Tech Upgrade
Cyclotron Charge
Input | Hold ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 30/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Cancel →→ or ←←
There are 3 levels to Cyclotron Charge. Holding ○ will charge the Cold Gun allowing different special moves to be performed. |
Notes | Move affected by ABILITY stat |
Frosted Tips
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 63/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Frosted Tips requires 1 bar of Cyclotron Charge.
Captain Cold coats himself with icy spikes that will damage the opponent when connecting normal and special moves. |
Notes | Move affected by ABILITY stat |
Glacier Grenade
Input | →+○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 62/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Glacier Grenade requires 2 bars of Cyclotron Charge.
The opponent will take damage over time and begin to freeze while standing in frozen area created by the Glacier Grenade. |
Notes | Move affected by ABILITY stat |
Cryogenic Blast
Input | ↓ + ○ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 20/ Active: 38/ Recover: N/A/Block Adv: -5/Hit Adv: 115/Cancel: N/A |
Effects | Cryogenic Blast requires all 3 bars of Cyclotron Charge. |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Captain Cold , including corner strategies and restarts.
- ←+△,x,△ ~ ↓,←+x ~ ←+x ~ jump △ ~ →+△,x,x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Captain Cold
Costumes
Captain Cold wears a blue body suit of plated armor along with a parka hood and a pair of custom pink tinted goggles and a set of holsters around his waist for his Cold Guns.
Trivia
Related Articles
Character Guides
Character Tier List
Leave a Reply