[Injustice 2] Catwoman Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Catwoman in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

Click here to go to our Injustice 2 Villains Directory!

Catwoman Character Guide

Character Profile

I’ve got nine lives, I’m only a traitor in most of them.”-  Catwoman

Real Name: Selina Kyle
Gender: Female
Species: Human
Debut: Batman #1
Voice: Grey DeLisle

Master thief Selina Kyle has won the hearts of many men – including Batman. She sides with law and order when it suits her, but rarely lets her feelings for the Dark Knight interfere with her life of crime.

Catwoman has trained herself to peak physical condition and trained herself to be incredibly talented at gymnastics, making her lithe, fast, and nimble, in and on the battlefield. Selina’s real skills come in the art of burglary, where she relies on stealth and her silence to rob her targets blind. When forced to fight, Catwoman relies on fast strikes, aided by the claw attachments to her gloves and boots, inflicting powerful, numerous strikes that while not high damaging on their own, add up for a cumulative effect. For strong strikes, Selina relies on a bullwhip both for striking, binding, and reeling her enemy in towards her.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Quick Claw

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Tabby Tap

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Calico Cut

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Sphynx Slice

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Forward Paw

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Claw-ful

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Pole Cat

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Mad Manx

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Kashmir Kick

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Tail Spin

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Balinese Boot

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Whip Trip

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Persian Pounce

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Kitty Kicker

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 14/ Recover: 30/Block Adv: -16/Hit Adv: 2/Cancel: 42
Effects
Notes Move affected by STRENGTH stat

Killer Claws

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: -7/Hit Adv: 39/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Whip Strike

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 11/ Active: 3/ Recover: 30/Block Adv: -12/Hit Adv: 12/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Tail Spin

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 23/ Active: 5/ Recover: 35/Block Adv: -3/Hit Adv: 60/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Balinese Boot

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 31/ Active: 4/ Recover: 23/Block Adv: 5/Hit Adv: 65/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Cat’s Tail

Input ↓→□
Move Data Type: High/ Damage: 10.00 /Block Damage: 2.250
Frame Data Start-Up: 21/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 41/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Up Cat’s Tail

Input ↓←□
Move Data Type: High/ Damage: 10.00 /Block Damage: 2.250
Frame Data Start-Up: 16/ Active: 1/ Recover: 25/Block Adv: 1/Hit Adv: 43/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Cat Dash

Input ←→△
Move Data Type: Mid/ Damage: 6.00 /Block Damage: 1.750

(Meter Burn Version) Type: Mid/ Damage: 8.00 /Block Damage: 2.000

Frame Data Start-Up: 16/ Active: 5/ Recover: 27/Block Adv: -16/Hit Adv: 35/Cancel: 48

(Meter Burn Version) Start-Up: 4/ Active:12/ Recover: 22/Block Adv: -13/Hit Adv: 72/Cancel: N/A

Effects Meter Burn R2 (must press R2 at any time during Cat Dash)
Notes Move affected by ABILITY stat

High Feline Evade

Input ↓←△
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 10/Block Adv: N/A/Hit Adv: N/A/Cancel: 25
Effects When Catwoman successfully evades an attack, 1 Scratch will be added to her Scratch meter.
Notes Move affected by ABILITY stat

Low Feline Evade

Input ↓←△↑
Move Data N/A
Frame Data Start-Up: 2/ Active: N/A/ Recover: 18/Block Adv: N/A/Hit Adv: N/A/Cancel: 25
Effects When Catwoman successfully evades an attack, 1 Scratch will be added to her Scratch meter.
Notes Move affected by ABILITY stat

Rising Claws

Input ↓→x
Move Data Type: Mid/ Damage: 5.31 /Block Damage: 3.750

(Meter Burn Version) Type: Mid/ Damage: 3.00 /Block Damage: 1.250

Frame Data Start-Up: 9/ Active: 26/ Recover: 33/Block Adv: -18/Hit Adv: 50/Cancel: 40

(Meter Burn Version) Start-Up: 9/ Active: 3/ Recover: 13/Block Adv: 0/Hit Adv: 52/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Rising Claws)
Notes Move affected by ABILITY stat


Cat Stance

Input ↓ ↓ x
Move Data N/A

(Cat-Wheel) Type: Mid/ Damage: 6.80 /Block Damage: 2.870

(Up Whip) Type: Mid/ Damage: 9.00 /Block Damage: 2.130

(Pounce) Type: Mid/ Damage: 13.00 /Block Damage: 1.250

Frame Data Start-Up: 1/ Active: N/A/ Recover: 330/Block Adv: N/A/Hit Adv: N/A/Cancel: 316

(Cat-Wheel) Start-Up: 13/ Active: 7/ Recover: 13/Block Adv: 1/Hit Adv: 67/Cancel: N/A

(Up Whip) Start-Up: 10/ Active: 4/ Recover: 33/Block Adv: -10/Hit Adv: 43/Cancel: N/A

(Pounce) Start-Up: 9/ Active: 6/ Recover: 28/Block Adv: -7/Hit Adv: 7/Cancel: N/A

(Cat-cel Cat Stance) Start-Up: 1/ Active: N/A/ Recover: 14/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Cat-wheel □

Up Whip △

Pounce x

Cat-cel Cat Stance →→ or ←← or ↑

Notes Move affected by ABILITY stat

Combo Attacks

Plaything

Input □, □
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 13/ Active: 2/ Recover: 19/Block Adv: -5/Hit Adv: 14/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Cat Style

Input □, □, △
Move Data Type: Mid/ Damage: 7.75 /Block Damage: 0.600
Frame Data Start-Up: 12/ Active: 10/ Recover: 16/Block Adv: -5/Hit Adv: 31/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Burmese Bash

Input □, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 11/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Scratching Post

Input □, △, △
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 13/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 12/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Cat’s Eye

Input □, △, ←+ x
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 15/ Active: 2/ Recover: 21/Block Adv: -6/Hit Adv: 21/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Tom Cat

Input □, →+△
Move Data Type: Overhead/ Damage: 11.75 /Block Damage: 0.900
Frame Data Start-Up: 18/ Active: 7/ Recover: 8/Block Adv: 2/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Crafty

Input ←+□, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv: 16/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Purrfect

Input ←+□, △, ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 3/ Recover: 15/Block Adv: -7/Hit Adv: 26/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Scaredy Cat

Input ←+□, △, ↑+x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 2/ Recover: 25/Block Adv: -6/Hit Adv: 65/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Kitty Princess

Input →+□, □
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 10/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 17/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Ball of Yarn

Input →+□, □, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 2/ Recover: 24/Block Adv: -4/Hit Adv: 14/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Kitty Kitty

Input →+□, □, △, x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 3/ Recover: 30/Block Adv: -6/Hit Adv: 34/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Whiplash

Input △, ↓+△
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 16/ Active: 2/ Recover: 24/Block Adv: 1/Hit Adv: 13/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Curious Cat

Input △, ↓+△, □
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 18/ Active: 4/ Recover: 20/Block Adv: -7/Hit Adv: 71/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

You Kitten Me

Input △, ↓+△, x
Move Data Type: Low/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 16/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 31/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Meow Meow

Input ←+△, x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 11/ Active: 5/ Recover: 48/Block Adv: -22/Hit Adv: 24/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Pretty Kitty

Input ←+△, x, □
Move Data Type: High/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 2/ Recover: 43/Block Adv: -28/Hit Adv: 48/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Hissing

Input →+△, ↓+x
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 2/ Recover: 24/Block Adv: -9/Hit Adv: 35/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Pick Pocket

Input →+△, ↓+x, □
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 18/ Active: 5/ Recover: 24/Block Adv: -7/Hit Adv: 73/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Meow Mixup

Input →+△, ↑+x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 3/ Recover: 31/Block Adv: -1/Hit Adv: 38/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Got Your Tongue

Input →+△, ↑+x, □
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 2/ Recover: 43/Block Adv: -28/Hit Adv: 48/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Wildcat

Input x, x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 23/ Active: 2/ Recover: 21/Block Adv: -1/Hit Adv: 16/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Safe Cracker

Input x, x, ←+△
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 19/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 52/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Kitty-Cornered

Input x, x, x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 20/ Active: 4/ Recover: 30/Block Adv: -7/Hit Adv: 24/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Super Moves

Bad Kitty

Input L2 + R2
Move Data Type: Overhead/ Damage: 35.31 /Block Damage: 4.750
Frame Data Start-Up: 20/ Active: 5/ Recover: 42/Block Adv: -11/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Close Bad Kitty

Input L2 + R2←
Move Data Type: Overhead/ Damage: 35.31 /Block Damage: 4.750
Frame Data Start-Up: 21/ Active: 4/ Recover: 42/Block Adv: -11/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Far Bad Kitty

Input L2 + R2→
Move Data Type: Overhead/ Damage: 35.31 /Block Damage: 4.750
Frame Data Start-Up: 21/ Active: 4/ Recover: 42/Block Adv: -11/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Cat-Lateral Damage

Input
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 21.00 /Block Damage: 1.620

Frame Data Start-Up: 10/ Active: 3/ Recover: 39/Block Adv: -5/Hit Adv: 27/Cancel: 56

(Meter Burn Version) Start-Up: 16/ Active: 2/ Recover: 36/Block Adv: 5/Hit Adv: 4/Cancel: N/A

Effects Each time Catwoman lands an attack she has a chance to have 1 Scratch added to her Scratch meter.

Pressing ○ will perform a damaging combo with each Scratch adding additional damage, up to 5 maximum of 5 hits.

Meter Burn R2 (must press R2 in the middle of Cat-Lateral Damage). Cat-Lateral Damage can only be Meter Burned when 4 or 5 scratches are available.

Notes Move affected by STRENGTH stat

Cat Scratch Fever

Catwoman’s character trait is the ability to perform a small combo which is best used at the end of combos. Each time Catwoman lands a Basic Attack she has a chance to have 1 Scratch added to her Scratch Meter. The chances of a Scratch being awarded increases with each hit of a combo. Catwoman can also be awarded with 1 Scratch with each successful dodge from an opponent’s attack when she uses her Special Moves High Feline Evade and/or Low Feline Evade. Pressing the Character Trait button will perform a damaging combo, with each scratch adding an additional hit, up to a maximum of 5 hits.

Strategy Guide

 

Combos and Juggles

Below are combo and juggle inputs for Catwoman , including corner strategies and restarts.

  1. □,□,△ (cancel last hit) ~ ← →+△ (MB) ~ ←+x (wall bounce) ~ jump △ ~ →+△ ~ ↓→+□
  2. ←+□,△,↓+x ~ ← →+△ (MB) ~ ←+x (wall bounce) ~ jump □ ~ □,→+△ ~
  3. ←+□,△,↓+x ~ ← →+△ (MB) ~ ←+x (wall bounce) ~ jump □ ~ □,□,△ ~ ↓→+□

Recommended Gear

Main article: Recommended gear for Catwoman

Costumes

Prime

Catwoman has a black leather catsuit that covers her entire body, except for the underside of her arms. She has a large, circular golden zipper and brown modified corset. She wears a brown leather backpack and knee-high boots attached to a taloned apparatus resembling cat’s paws. She also wears chain mesh elbow-length gloves attached to clawed gauntlets that enable her to slash. She wears a cowl that resembles a cat’s head, metallic goggles that sit on her forehead, and a tail that doubles as her whip.

Regime

Catwoman now has a purple leotard and leggings with a mask that covers most of her face and resembles a cat’s head. She also has a small backpack compared to her default one and wears short rubber gloves attached to smaller claw gauntlets.

 

Trivia

  • Grey DeLisle previously voiced Catwoman in Batman: Arkham City.
  • Isis, Catwoman’s cat which appears in her intro and outro, is playable in the S.T.A.R. Lab Missions.
  • She was the 9th character to be confirmed for the playable roster, with her own gameplay trailer to boot.

Related Articles

Character Guides

Character Tier List

 

 

Leave a Reply



2 Comments