This page contains a character guide for Cheetah in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Cheetah Character Guide
Character Profile

“I’m stronger, faster — and thirsty for Amazon blood.” – Cheetah encounter with Wonder Woman
Real Name: Barbara Ann Minerva
Gender: Female
Species: Metahuman
Debut: Wonder Woman Vol.2 #7
Voice: Erica Lutrell
The Cheetah is a super-villain legacy of characters with feline characteristics who usually fight Wonder Woman. There have been several different people to use this alias. Priscilla Rich was the original during the Golden Age, and Deborah Domaine was the Silver Age version. Barbara Ann Minerva is the current contemporary version. The character has been involved with Villainy, Inc., the Injustice League and the Secret Society of Super-Villains.
Cheetah possesses enhanced strength, speed, durability, stamina, and agility all comparable to Wonder Woman, allowing her to fight the Amazon on an even playing field. Her claws are strong enough to cut and wound Wonder Woman, and Minerva possesses a genius level intellect.
Base Stats
| Level | Strength | Ability | Defense | HP |
|---|---|---|---|---|
| 1 | – | – | – | – |
Movelist
Basic Moves
Side Swipe
| Input | □ |
|---|---|
| Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 7/ Active: 2/ Recover: 22/Block Adv: -12/Hit Adv:15/Cancel: 16 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Low Paw
| Input | ←+□ |
|---|---|
| Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 20 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Low Cutter
| Input | ↓+□ |
|---|---|
| Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 10/Cancel: 16 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Razor Paw
| Input | △ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 9/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 18 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Flick Kick
| Input | ←+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Bloody Strike
| Input | →+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 4.90 /Block Damage: 0.380 |
| Frame Data | Start-Up: 12/ Active: 14/ Recover: 25/Block Adv: 0/Hit Adv: 1/Cancel: 39 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Rising Paws
| Input | ↓+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 56/Cancel: 21 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Hammer Toe
| Input | x |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Hunter Slam
| Input | ←+x |
|---|---|
| Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
| Frame Data | Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 60/Cancel: N/A |
| Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Hunter Slam) Delay Hold x Cat-cel →→ or ←← |
| Notes | Move affected by STRENGTH stat |
Crushing Paws
| Input | →+x |
|---|---|
| Move Data | Type: Overhead/ Damage: 12.45 /Block Damage: 1.530 |
| Frame Data | Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A |
| Effects | Meter Burn R2 (must press R2 at any time during Crushing Paws)
Delay Hold x Cat-cel →→ or ←← |
| Notes | Move affected by STRENGTH stat |
Unsheathed
| Input | ↓+x |
|---|---|
| Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Jumping Attacks
Knee Drop
| Input | ↑+□ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 7/ Active: 14/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 45 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Heel Smash
| Input | ↑+x |
|---|---|
| Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
| Frame Data | Start-Up: 9/ Active: 10/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 43 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Double Scratch
| Input | ↑+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 9.25 /Block Damage: 0.750 |
| Frame Data | Start-Up: 5/ Active: 27/ Recover: 2/Block Adv: 5/Hit Adv: 17/Cancel: 36 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Throws
Back Throw
| Input | L1 or □ +x |
|---|---|
| Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Forward Throw
| Input | L1+→ or→+□ +x |
|---|---|
| Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Bounce Cancels
Hunter Slam
| Input | ←←R2 or ↓←R2 |
|---|---|
| Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
| Frame Data | Start-Up: 28 Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 61/Cancel: N/A |
| Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
| Notes | Move affected by STRENGTH stat |
Crushing Claws
| Input | →→R2 or ↓→R2 |
|---|---|
| Move Data | Type: Overhead/ Damage: 18.67 /Block Damage: 2.290 |
| Frame Data | Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A |
| Effects | Must have 2 bars of super meter to perform Bounce Cancel |
| Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
| Input | ←+R2 |
|---|---|
| Move Data | N/A |
| Frame Data | N/A |
| Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
| Notes | – |
Roll Escape
| Input | →→R2 |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Must have 1 bar of Super Meter to perform Roll Escape |
| Notes | – |
Up Air Escape
| Input | ↑+R2 |
|---|---|
| Move Data | N/A |
| Frame Data | N/A |
| Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
| Notes | – |
Special Moves
Savage Ambush
| Input | ↓←□ |
|---|---|
| Move Data | Type: Throw/ Damage: 11.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A |
| Frame Data | Start-Up: 14/ Active: 2/ Recover: 24/Block Adv: N/A/Hit Adv: 23/Cancel: 44
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 76/Block Adv: N/A/Hit Adv: 57/Cancel: N/A |
| Effects | Cheetah’s opponent must be ducking to connect Savage Ambush.
Meter Burn R2 (must press R2 in the middle of Savage Ambush). |
| Notes | Move affected by ABILITY stat |
Deadly Hook
| Input | ↓←→□ |
|---|---|
| Move Data | Type: Throw/ Damage: 11.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A |
| Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: N/A/Hit Adv: 31/Cancel: 52
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 67/Block Adv: N/A/Hit Adv: 68/Cancel: N/A |
| Effects | Cheetah’s opponent must be standing to connect Deadly Hook.
Meter Burn R2 (must press R2 in the middle of Deadly Hook) |
| Notes | Move affected by ABILITY stat |
Primal Rage
| Input | ↓←△ |
|---|---|
| Move Data | Type: Mid/ Damage: 9.18/Block Damage: 4.870
(Meter Burn Version) Type: N/A/ Damage: 10.00/Block Damage: N/A |
| Frame Data | Start-Up: 8/ Active: 27/ Recover: 40/Block Adv: -24/Hit Adv: 40/Cancel: 37
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 78/Block Adv: N/A/Hit Adv: 6/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 at the end of Primal Rage) |
| Notes | Move affected by ABILITY stat |
(Air) Predator Pounce
| Input | ↓←□ |
|---|---|
| Move Data | Type: Overhead/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
| Frame Data | Start-Up: 9/ Active: 12/ Recover: 33/Block Adv: -23/Hit Adv: 15/Cancel: 25
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: 41/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 at any time during Air Predator Pounce) |
| Notes | Move affected by ABILITY stat |
Blood Lunge
| Input | ←→ x |
|---|---|
| Move Data | N/A
(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39
(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A |
| Effects | Delay Hold x
Cat-cel →→ or ←← Meter Burn R2 (Must press R2 at any time during Blood Lounge) |
| Notes | Move affected by ABILITY stat |
Close Blood Lunge
| Input | ←→ x← |
|---|---|
| Move Data | N/A
(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39
(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A |
| Effects | Delay Hold x
Cat-cel →→ or ←← Meter Burn R2 (Must press R2 at any time during Close Blood Lounge) |
| Notes | Move affected by ABILITY stat |
Far Blood Lunge
| Input | ←→x→ |
|---|---|
| Move Data | N/A
(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39
(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A |
| Effects | Delay Hold x
Cat-cel →→ or ←← Meter Burn R2 (Must press R2 at any time during Far Blood Lounge) |
| Notes | Move affected by ABILITY stat |
Combo Attacks
Minerva’s Might
| Input | □,□ |
|---|---|
| Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 21/Block Adv: 4/Hit Adv: 12/Cancel: 19 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Beauty and The Beast
| Input | □,□,△ |
|---|---|
| Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 16/ Active: 5/ Recover: 25/Block Adv: -3/Hit Adv: 6/Cancel: 25 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Man Eater
| Input | □,△ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 11/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 11/Cancel: 21 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Inner Beast
| Input | □,△, □+x |
|---|---|
| Move Data | Type: Throw/ Damage: 6.75 /Block Damage: N/A |
| Frame Data | Start-Up: 12/ Active: 5/ Recover: 24/Block Adv: N/A/Hit Adv: 20/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Relentless Huntress
| Input | ←+□,□ |
|---|---|
| Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 11/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 2/Cancel: 20 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Savage Ways
| Input | ←+□,□, ↓+x |
|---|---|
| Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 27/ Active: 4/ Recover: 40/Block Adv: -7/Hit Adv: 11/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Violent Tendecies
| Input | ←+□, △ |
|---|---|
| Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 25/ Active: 3/ Recover: 30/Block Adv: -10/Hit Adv: 3/Cancel: 35 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Cruel Encounter
| Input | ←+□, △, □+x |
|---|---|
| Move Data | Type: Mid/ Damage: 6.75 /Block Damage: 0.150 |
| Frame Data | Start-Up: 18/ Active: 3/ Recover: 23/Block Adv: -9/Hit Adv: 4/Cancel: 52 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Ripping Flesh
| Input | △,△ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 17/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 4/Cancel: 26 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Silent Stalker
| Input | △,△, x |
|---|---|
| Move Data | Type: Mid/ Damage: 7.00/Block Damage:0.530 |
| Frame Data | Start-Up: 19/ Active: 2/ Recover: 66/Block Adv: -31/Hit Adv: 10/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Graceful Hunter
| Input | ←+△, □+x |
|---|---|
| Move Data | Type: Throw/ Damage: N/A/Block Damage: N/A |
| Frame Data | Start-Up: 21/ Active: 3/ Recover: 24/Block Adv: N/A/Hit Adv: 0/Cancel: 32 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Spotted Carnivore
| Input | ←+△, □+x, ←, ← |
|---|---|
| Move Data | Type: N/A/ Damage: 9.00 /Block Damage: N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Quick Kill
| Input | ←+△, □+x, ↓, ↓ |
|---|---|
| Move Data | Type: N/A/ Damage: 5.00 /Block Damage: N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: 18/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Prey On The Weak
| Input | →+△,x |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
| Frame Data | Start-Up: 13/ Active: 1/ Recover: 30/Block Adv: -4/Hit Adv: 0/Cancel: 19 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Slaughter
| Input | →+△,x, □+x |
|---|---|
| Move Data | Type: Mid/ Damage: 6.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 22/ Active: 11/ Recover: 32/Block Adv: -5/Hit Adv: 37/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Deadly Elegance
| Input | x,x |
|---|---|
| Move Data | Type: Low/ Damage: 3.00/Block Damage: 0.230 |
| Frame Data | Start-Up: 21/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 10/Cancel: 31 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Blood Ritual
| Input | x,x,△ |
|---|---|
| Move Data | Type: Overhead/ Damage: 11.65 /Block Damage: 0.900 |
| Frame Data | Start-Up: 24/ Active: 34/ Recover: 40/Block Adv: -10/Hit Adv: 17/Cancel: 38 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Super Moves
Queen of The Jungle
| Input | L2 + R2 |
|---|---|
| Move Data | Type: Mid/ Damage: 32.85 /Block Damage: 5.750 |
| Frame Data | Start-Up: 12/ Active: 33/ Recover: 1/Block Adv: -41/Hit Adv: 4/Cancel: N/A |
| Effects | – |
| Notes | Move affected by ABILITY stat |
Character Power
Urzkartaga Blood
Claws of Death
| Input | ○ |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Grants Cheetah a damage buff on all claw attacks. |
| Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Cheetah , including corner strategies and restarts.
- o ~ x,x,△ ~ ↓,←+△ (Meter)
Strategy Guide
Recommended Gear
Main article: Recommended gear for Cheetah
Costumes
Cheetah is a human/cheetah hybrid, her body covered entirely in fur. She covers her lower body with a silver corset like clothing that has the edged, armored look most characters in Injustice have.
Trivia
Related Articles
Character Guides
Character Tier List

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