[Injustice 2] Cheetah Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Cheetah in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Cheetah Character Guide

Character Profile

“I’m stronger, faster — and thirsty for Amazon blood.” –  Cheetah encounter with Wonder Woman

Real Name: Barbara Ann Minerva
Gender: Female
Species: Metahuman
Debut: Wonder Woman Vol.2 #7
Voice: Erica Lutrell

The Cheetah is a super-villain legacy of characters with feline characteristics who usually fight Wonder Woman. There have been several different people to use this alias. Priscilla Rich was the original during the Golden Age, and Deborah Domaine was the Silver Age version. Barbara Ann Minerva is the current contemporary version. The character has been involved with Villainy, Inc., the Injustice League and the Secret Society of Super-Villains.

Cheetah possesses enhanced strength, speed, durability, stamina, and agility all comparable to Wonder Woman, allowing her to fight the Amazon on an even playing field. Her claws are strong enough to cut and wound Wonder Woman, and Minerva possesses a genius level intellect.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Side Swipe

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 22/Block Adv: -12/Hit Adv:15/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Low Paw

Input ←+□
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Low Cutter

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 10/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Razor Paw

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Flick Kick

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Bloody Strike

Input →+△
Move Data Type: Mid/ Damage: 4.90 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 14/ Recover: 25/Block Adv: 0/Hit Adv: 1/Cancel: 39
Effects
Notes Move affected by STRENGTH stat

Rising Paws

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 56/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Hammer Toe

Input x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Hunter Slam

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 60/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Hunter Slam)

Delay Hold x

Cat-cel →→ or  ←←

Notes Move affected by STRENGTH stat

Crushing Paws

Input →+x
Move Data Type: Overhead/ Damage: 12.45 /Block Damage: 1.530
Frame Data Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Crushing Paws)

Delay Hold x

Cat-cel →→ or  ←←

Notes Move affected by STRENGTH stat

Unsheathed

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Knee Drop

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 14/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 45
Effects
Notes Move affected by STRENGTH stat

Heel Smash

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 9/ Active: 10/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 43
Effects
Notes Move affected by STRENGTH stat

Double Scratch

Input ↑+△
Move Data Type: Mid/ Damage: 9.25 /Block Damage: 0.750
Frame Data Start-Up: 5/ Active: 27/ Recover: 2/Block Adv: 5/Hit Adv: 17/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Hunter Slam

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28 Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 61/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Crushing Claws

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 18.67 /Block Damage: 2.290
Frame Data Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Savage Ambush

Input ↓←□
Move Data Type: Throw/ Damage: 11.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A

Frame Data Start-Up: 14/ Active: 2/ Recover: 24/Block Adv: N/A/Hit Adv: 23/Cancel: 44

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 76/Block Adv: N/A/Hit Adv: 57/Cancel: N/A

Effects Cheetah’s opponent must be ducking to connect Savage Ambush.

Meter Burn R2 (must press R2 in the middle of Savage Ambush).

Notes Move affected by ABILITY stat

Deadly Hook

Input ↓←→□
Move Data Type: Throw/ Damage: 11.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A

Frame Data Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: N/A/Hit Adv: 31/Cancel: 52

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 67/Block Adv: N/A/Hit Adv: 68/Cancel: N/A

Effects Cheetah’s opponent must be standing to connect Deadly Hook.

Meter Burn R2 (must press R2 in the middle of Deadly Hook)

Notes Move affected by ABILITY stat

Primal Rage

Input ↓←△
Move Data Type: Mid/ Damage: 9.18/Block Damage: 4.870

(Meter Burn Version) Type: N/A/ Damage: 10.00/Block Damage: N/A

Frame Data Start-Up: 8/ Active: 27/ Recover: 40/Block Adv: -24/Hit Adv: 40/Cancel: 37

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 78/Block Adv: N/A/Hit Adv: 6/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the end of Primal Rage)
Notes Move affected by ABILITY stat

(Air) Predator Pounce

Input ↓←□
Move Data Type: Overhead/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A

Frame Data Start-Up: 9/ Active: 12/ Recover: 33/Block Adv: -23/Hit Adv: 15/Cancel: 25

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: 41/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at any time during Air Predator Pounce)
Notes Move affected by ABILITY stat

Blood Lunge

Input ←→ x
Move Data N/A

(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39

(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A

Effects Delay Hold x

Cat-cel →→ or ←←

Meter Burn R2 (Must press R2 at any time during Blood Lounge)

Notes Move affected by ABILITY stat

Close Blood Lunge

Input ←→ x←
Move Data N/A

(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39

(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A

Effects Delay Hold x

Cat-cel →→ or ←←

Meter Burn R2 (Must press R2 at any time during Close Blood Lounge)

Notes Move affected by ABILITY stat

Far Blood Lunge

Input ←→x→
Move Data N/A

(Meter Burn Version) Type: Throw/ Damage: 12.00/Block Damage: N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv: N/A/Hit Adv: N/A/Cancel: 39

(Meter Burn Version) Start-Up: 9/ Active: 7/ Recover: 65/Block Adv: N/A/Hit Adv: 30/Cancel: N/A

Effects Delay Hold x

Cat-cel →→ or ←←

Meter Burn R2 (Must press R2 at any time during Far Blood Lounge)

Notes Move affected by ABILITY stat

Combo Attacks

Minerva’s Might

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 10/ Active: 2/ Recover: 21/Block Adv: 4/Hit Adv: 12/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Beauty and The Beast

Input □,□,△
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 5/ Recover: 25/Block Adv: -3/Hit Adv: 6/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Man Eater

Input □,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 11/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Inner Beast

Input □,△, □+x
Move Data Type: Throw/ Damage: 6.75 /Block Damage: N/A
Frame Data Start-Up: 12/ Active: 5/ Recover: 24/Block Adv: N/A/Hit Adv: 20/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Relentless Huntress

Input ←+□,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 2/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Savage Ways

Input ←+□,□, ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 27/ Active: 4/ Recover: 40/Block Adv: -7/Hit Adv: 11/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Violent Tendecies

Input ←+□, △
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 25/ Active: 3/ Recover: 30/Block Adv: -10/Hit Adv: 3/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Cruel Encounter

Input ←+□, △, □+x
Move Data Type: Mid/ Damage: 6.75 /Block Damage: 0.150
Frame Data Start-Up: 18/ Active: 3/ Recover: 23/Block Adv: -9/Hit Adv: 4/Cancel: 52
Effects
Notes Move affected by STRENGTH stat

Ripping Flesh

Input △,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 4/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Silent Stalker

Input △,△, x
Move Data Type: Mid/ Damage: 7.00/Block Damage:0.530
Frame Data Start-Up: 19/ Active: 2/ Recover: 66/Block Adv: -31/Hit Adv: 10/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Graceful Hunter

Input ←+△, □+x
Move Data Type: Throw/ Damage: N/A/Block Damage: N/A
Frame Data Start-Up: 21/ Active: 3/ Recover: 24/Block Adv: N/A/Hit Adv: 0/Cancel: 32
Effects
Notes Move affected by STRENGTH stat

Spotted Carnivore

Input ←+△, □+x, ←, ←
Move Data Type: N/A/ Damage: 9.00 /Block Damage: N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Quick Kill

Input ←+△, □+x, ↓, ↓
Move Data Type: N/A/ Damage: 5.00 /Block Damage: N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: 18/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Prey On The Weak

Input →+△,x
Move Data Type: Mid/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 1/ Recover: 30/Block Adv: -4/Hit Adv: 0/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Slaughter

Input →+△,x, □+x
Move Data Type: Mid/ Damage: 6.00 /Block Damage: 0.150
Frame Data Start-Up: 22/ Active: 11/ Recover: 32/Block Adv: -5/Hit Adv: 37/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Deadly Elegance

Input x,x
Move Data Type: Low/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 21/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 10/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Blood Ritual

Input x,x,△
Move Data Type: Overhead/ Damage: 11.65 /Block Damage: 0.900
Frame Data Start-Up: 24/ Active: 34/ Recover: 40/Block Adv: -10/Hit Adv: 17/Cancel: 38
Effects
Notes Move affected by STRENGTH stat

Super Moves

Queen of The Jungle

Input L2 + R2
Move Data Type: Mid/ Damage: 32.85 /Block Damage: 5.750
Frame Data Start-Up: 12/ Active: 33/ Recover: 1/Block Adv: -41/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Urzkartaga Blood

Claws of Death

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Grants Cheetah a damage buff on all claw attacks.
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Cheetah , including corner strategies and restarts.

  1. o ~ x,x,△ ~ ↓,←+△ (Meter)

Strategy Guide

Recommended Gear

Main article: Recommended gear for Cheetah

Costumes

Cheetah is a human/cheetah hybrid, her body covered entirely in fur. She covers her lower body with a silver corset like clothing that has the edged, armored look most characters in Injustice have.

Trivia

Related Articles

Character Guides

Character Tier List

 

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