[Injustice 2] Deadshot Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Deadshot in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Deadshot Character Guide

Character Profile

“Good thing we’re professionals.” –  Deadshot

Real Name: Floyd Lawton
Gender: Male
Species: Human
Debut: Batman #59
Voice: Matthew Mercer

Deadshot is a hired assassin and the world’s greatest marksman. Being a mercenary, he’ll commit any murder for the right price because of a notorious suicidal death wish. Despite this, he works very hard to protect his estranged ex-wife Susan Lawton and his daughter Zoe Lawton. He has been a member of Checkmate, the Killer Elite, the Secret Six and the Suicide Squad.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Piston Punch

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 22/Block Adv: -12/Hit Adv:15/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Knee Burst

Input ←+□
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Ops Strike

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 10/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Low Burst

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Trigger Finger

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Pistol Poke

Input →+△
Move Data Type: Mid/ Damage: 4.90 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 14/ Recover: 25/Block Adv: 0/Hit Adv: 1/Cancel: 39
Effects
Notes Move affected by STRENGTH stat

Hammer Slam

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 56/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Rising Metal

Input x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Side Arm

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 60/Cancel: N/A
Effects – 
Notes Move affected by STRENGTH stat

Double Barrel

Input ←+x
Move Data Type: Overhead/ Damage: 12.45 /Block Damage: 1.530
Frame Data Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Hunter Slam)

Delay Hold x

Cat-cel →→ or  ←←

Notes Move affected by STRENGTH stat

Chamber Kick

Input →+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Grip Sweep

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Precision Punch

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 14/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 45
Effects
Notes Move affected by STRENGTH stat

Suicide Kick

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 9/ Active: 10/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 43
Effects
Notes Move affected by STRENGTH stat

Head Shot

Input ↑+△
Move Data Type: Mid/ Damage: 9.25 /Block Damage: 0.750
Frame Data Start-Up: 5/ Active: 27/ Recover: 2/Block Adv: 5/Hit Adv: 17/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Double Barrel

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28 Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 61/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Chamber Kick

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 18.67 /Block Damage: 2.290
Frame Data Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Wrist Cannon

Input ←→□
Move Data Type: High/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) Type: High/ Damage: 5.85/Block Damage: 2.750

(Advance) Type: High/ Damage: 5.85/Block Damage: 2.750

(Retreat) Type: High/ Damage: 5.85/Block Damage: 2.750

Frame Data Start-Up: 11/ Active: N/A/ Recover: N/A/Block Adv: -9/Hit Adv: 21/Cancel: 24

(Meter Burn Version) Start-Up: 9/ Active: N/A/ Recover: N/A/Block Adv: -10/Hit Adv: 18/Cancel: N/A

(Advance) Start-Up: 8/ Active: N/A/ Recover: N/A/Block Adv: -1/Hit Adv: 27/Cancel: N/A

(Retreat) Start-Up: 8/ Active: N/A/ Recover: N/A/Block Adv: -16/Hit Adv: 12/Cancel: N/A

Effects Meter Burn R2 (must press R2 at any time during Wrist Cannon).

Advance Hold →

Retreat Hold ←

Notes Move affected by ABILITY stat

(Air) Wrist Cannon

Input ←→□
Move Data Type: High/ Damage: 6.00/Block Damage:1.750

(Meter Burn Version) Type: High/ Damage: 3.80/Block Damage: 1.420

Frame Data Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -22/Hit Adv: 8/Cancel: 23

(Meter Burn Version) Start-Up: 10 / Active: N/A/ Recover: N/A/Block Adv: -23/Hit Adv: 5/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Deadly Hook)
Notes Move affected by ABILITY stat

Trick Shot

Input ↓→△
Move Data Type: Mid/ Damage: 13.55/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 5.70/Block Damage: 3.750

Frame Data Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -20/Hit Adv: 7/Cancel: 20

(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 9/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Trick Shot)
Notes Move affected by ABILITY stat

Close Trick Shot

Input ↓→△←
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 5.70/Block Damage: 3.750

Frame Data Start-Up: 14/ Active: 59/ Recover: N/A/Block Adv: -18/Hit Adv: 7/Cancel: N/A

(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 9/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Close Trick Shot)
Notes Move affected by ABILITY stat

Far Trick Shot

Input ←→△↓
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 5.70/Block Damage: 3.750

Frame Data Start-Up: 14/ Active: 59/ Recover: N/A/Block Adv: -18/Hit Adv: 7/Cancel: N/A

(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 9/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Far Trick Shot)

Notes Move affected by ABILITY stat

Bullet Barrage

Input ↓←△
Move Data Type: High/ Damage: 7.42/Block Damage: 5.000

(Meter Burn Version) Type: High/ Damage: 13.46/Block Damage: 10.000

Frame Data Start-Up: 24/ Active: N/A/ Recover: N/A/Block Adv: -13/Hit Adv: 6/Cancel: 12

(Meter Burn Version) Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 16/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Bullet Barrage)

Notes Move affected by ABILITY stat

Assassin Knee

Input ←→x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Overhead/ Damage: 4.50/Block Damage: 1.460

Frame Data Start-Up: 11/ Active: 10/ Recover: 37/Block Adv: -20/Hit Adv: 49/Cancel: 28

(Meter Burn Version) Start-Up: 20/ Active: 4/ Recover: 16/Block Adv: -3/Hit Adv: 26/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at any time during Assassin Knee)

Notes Move affected by ABILITY stat

Deadly Assault

Input ↓← x
Move Data Type: Low/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Low/ Damage: 6.03/Block Damage: 4.370

Frame Data Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: -16/Hit Adv: -12/Cancel: 35

(Meter Burn Version) Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 3/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 in the middle of Deadly Assault)

Notes Move affected by ABILITY stat

Combo Attacks

Secret Six

Input □,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 1/ Recover: 20/Block Adv: -9/Hit Adv: 14/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Checkmate

Input □,△, x
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150

(Extend) Type: Low/ Damage: 2.00 /Block Damage: 0.150

Frame Data Start-Up: 16/ Active: 2/ Recover: 28/Block Adv: -10/Hit Adv: 1/Cancel: 22

(Extend) Start-Up: 25/ Active: 2/ Recover: 27/Block Adv: -10/Hit Adv: 12/Cancel: N/A

Effects The longer x is held the more shots that will be fired.

Extend Hold x

Notes Move affected by STRENGTH stat

Triggered

Input ←+□,△
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 3/ Recover: 15/Block Adv: -1/Hit Adv: 13/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Death Wish

Input ←+□,△, ↑+x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 2/ Recover: 26/Block Adv: -16/Hit Adv: 59/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Killer Elite

Input ←+□,△, ↓+x
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 20/ Active: 7/ Recover: 27/Block Adv: -9/Hit Adv: 23/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

For Hire

Input →+□, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 29/Block Adv: -15/Hit Adv: 7/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Bad Mewes

Input →+□, △, x
Move Data Type: High/ Damage: 8.56 /Block Damage: 0.680
Frame Data Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 0/Hit Adv: 15/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bullet Proof

Input  △, □
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 2/ Recover: 22/Block Adv: -7/Hit Adv: 15/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Dead To Rights

Input △, □, x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 42/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Collateral Damage

Input ←+△, x
Move Data Type: Mid/ Damage: 4.90/Block Damage:0.380
Frame Data Start-Up: 10/ Active: 15/ Recover: 22/Block Adv: -7/Hit Adv: 14/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Belle Reve

Input ←+△, x, x
Move Data Type: Mid/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 1/ Recover: 30/Block Adv: -9/Hit Adv: 36/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Task Force X

Input →+△, x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 2/ Recover: 25/Block Adv: -15/Hit Adv: 31/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Taking The Shot

Input x, x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 15/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Super Moves

Never Miss

Input L2 + R2
Move Data Type: Mid/ Damage: 32.85 /Block Damage: 5.750
Frame Data Start-Up: 12/ Active: 33/ Recover: 1/Block Adv: -41/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Living Weapon

Incendiary Ammo

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 29/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Incendiary Ammo adds damage over time.

Only effects Wrist Cannon special moves.

Notes Move affected by ABILITY stat

Explosive Ammo

Input ←+○
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Explosive Ammo does additional damage and causes a knockdown.

Only effects Wrist Cannon special moves.

Notes Move affected by ABILITY stat

Poison Ammo

Input →+○
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Poison Ammo will drain the opponent’s super meter.

Only effects Wrist Cannon special moves.

Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Deadshot , including corner strategies and restarts.

  1. △,□ ~ ↓←+R2 (wall bounce) ~ jump △ ~ →+△,x
  2. ←+□,△ ~ (background bounce) ~ ←+x (wall bounce) ~ jump x ~ ←+△,x,x
  3. (Near corner) ←+□,△,↑+x ~ ←→+x ~ →+□ ~ ←→+□ ~ →+□,△,x ~ ↓+x
  4. (Near corner) ←+□,△,↑+x ~ ←→+x ~ ↓+△ ~ →+o ~ →+□,△,x ~ ↓+x
  5. (Near corner) ←+□ ~ ↓→+R2 ~ ←→+x ~ →+□ ~ ←→+□ ~ →+□,△,x ~ ↓+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Deadshot

Costumes

Deadshot is seen in his normal costume from most of his appearances, which consists of a red bodysuit with a yellow and silver target emblem on his chest, a silver neckline and waist with a golden belt, his customized wrist mounted handguns, yellow gloves, silver boots and his trademark silver mask with the red targeting module over his right eye.

 

Trivia

  • Out of the non-playable characters that also appeared in Batman: Arkham City, Deadshot is the only one not to appear in his Arkham City costume.

Related Articles

Character Guides

Character Tier List

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