This page contains a character guide for Harley Quinn in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
Click here to go to our Injustice 2 Heroes Directory!
Harley Quinn Character Guide
Character Profile
“Ready for some slapstick?” – Harley Quinn encounter with Deadshot
Real Name: Harleen Quinzel
Gender: Female
Species: Human
Debut: The Batman Adventures #12
Voice: Tara Strong
Harleen Quinzel was a criminal psychiatrist, who was seduced by her patient: the Joker. She abandoned her career and became Harley Quinn, the Joker’s ditsy sidekick. Quinn is willing to do anything to please her “Puddin,” even murder.
Though as normal as any human can be, Harley Quinn is a highly dangerous and unpredictable fighter thanks to her years of serving as the Joker’s right hand woman, her sanity having eroded away and leaving a madwoman where there was once a professional psychologist. Much like her Mr. J, Harley is a lithe, agile opponent, possessing a high skill of gymnastic level of acrobatics, allowing her to move quickly around the battlefield and all over her opponent for close range attacks.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1050 | 1150 | 900 | 1050 |
Movelist
Basic Moves
Clown Bash
Input | →+△ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 26/ Active: 3/ Recover: 19/Block Adv: 0/Hit Adv: 11/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ear Smash
Input | →+□ |
---|---|
Move Data | Type: High/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 17/Block Adv: 0/Hit Adv: 20/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Gun Smack
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 19/ Active: 4/ Recover: 19/Block Adv: -6/Hit Adv: 16/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hammer Slam
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 39/ Active: 3/ Recover: 33/Block Adv: 1/Hit Adv: 63/Cancel: N/A |
Effects | Advance Hold →
Retreat Hold ← Meter Burn R2 (must press R2 at any time during Hammer Slam) Delay Hold x Cancel → → or ← ← |
Notes | Move affected by STRENGTH stat |
Mallet Slap
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 33/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 60/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Mallet Slap) Delay Hold x Cancel → → or ← ← |
Notes | Move affected by STRENGTH stat |
Revolver Poke
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 1/ Recover: 12/Block Adv: -1/Hit Adv: 16/Cancel: 17 |
Effects | |
Notes | Move affected by STRENGTH stat |
Revolver Slam
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 16/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Revolver Slap
Input | □ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 6 Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 24/Cancel: 13 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Single Shot
Input | ←+△ |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 11/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spinning Pistols
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 10/ Active: 13/ Recover: 23/Block Adv: -12/Hit Adv: 69/Cancel: 29 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spot Kick
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 15/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Take Aim
Input | ←+△ |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 4/ Recover: 30/Block Adv: -12/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Double Dose
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 6/ Active: 13/ Recover: 24/Block Adv: -6/Hit Adv: 18/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
High Stomp
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 10/ Active: 5/ Recover: 24/Block Adv: -1/Hit Adv: 45/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Side Boot
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 18/ Recover: 24/Block Adv: -10/Hit Adv: 8/Cancel: 42 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Hammer Slam
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 39/ Active: 3/ Recover: 33/Block Adv: 1/Hit Adv: 61/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Mallet Slap
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 33/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 67/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
(Air) Pistol Fury
Input | ↓←□ |
---|---|
Move Data | Type: Overhead/ Damage: 4.00 /Block Damage: 1.500
(Meter Burn Version) Type: Overhead/ Damage: 5.00 /Block Damage: 1.620 |
Frame Data | Start-Up: 12/ Active: 6/ Recover: 32/Block Adv: -26/Hit Adv: 2/Cancel: 40
(Meter Burn Version) Start-Up: 6/ Active: 6/ Recover: 28/Block Adv: -7/Hit Adv: 6/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Air Pistol Fury) |
Notes | Move affected by ABILITY stat |
Cupcake Bomb
Input | ←→△ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 2.130
(Meter Burn Version) Type: Overhead/ Damage: 12.80 /Block Damage: 4.870 |
Frame Data | Start-Up: 22/ Active: 36/ Recover: 14/Block Adv:-13/Hit Adv: 6/Cancel: 21
(Meter Burn Version) Start-Up: 2/ Active: 56/ Recover: N/A/Block Adv: 0/Hit Adv: 38/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Cupcake Bomb) |
Notes | Move affected by ABILITY stat |
Pistol Fury
Input | ↓→□ |
---|---|
Move Data | Type: High/ Damage: 4.00 /Block Damage: 1.500
(Meter Burn Version) Type: High/ Damage: 5.00 /Block Damage: 1.620 |
Frame Data | Start-Up: 22/ Active: N/A/ Recover: N/A/Block Adv:2/Hit Adv: 27/Cancel: 26
(Meter Burn Version) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 7/Hit Adv: 20/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Pistol Fury) |
Notes | Move affected by ABILITY stat |
Play Doctor
Input | ↓←→□ |
---|---|
Move Data | Type: Throw/ Damage: 10.00 /Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 12.75 /Block Damage: N/A |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 28/Block Adv:N/A/Hit Adv: 0/Cancel: 37
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 87/Block Adv: N/A/Hit Adv: 0/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Play Doctor)
Meter Burning Play Doctor does damage over time to the opponent |
Notes | Move affected by ABILITY stat |
Pop Pop
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 1.620
(Meter Burn Version) Type: N/A/ Damage: 5.00 /Block Damage: N/A |
Frame Data | Start-Up: 35/ Active: N/A/ Recover: N/A/Block Adv:-14/Hit Adv: -9/Cancel: 34
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 17/Block Adv: N/A/Hit Adv: -17/Cancel: N/A |
Effects | Delay Hold △(A fully charged Pop Pop deals unblockable damage to the opponent, but there is a chance that Harley’s gun will fire a dud instead)
Cancel → → or ← ← Meter Burn R2 (must press R2 in the middle of Pop Pop) |
Notes | Move affected by ABILITY stat |
Tantrum Stance
Input | ↓←x |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 1.620
(Cartwheel) Type: Mid/ Damage: 2.90 /Block Damage: 2.370 (Boom Boom) Type: Low/ Damage: 5.00 /Block Damage: 1.620 (Bullet Frenzy) Type: Mid/ Damage: 7.24 /Block Damage: 1.250 (Forward Roll) N/A (Back Roll) N/A |
Frame Data | Start-Up: 19/ Active: 9/ Recover: 277/Block Adv:-246/Hit Adv: -222/Cancel: 244
(Cartwheel) Start-Up: 17/ Active: 10/ Recover: 23/Block Adv:-10/Hit Adv: 64/Cancel: N/A (Boom Boom) Start-Up: 22/ Active: 3/ Recover: 55/Block Adv:-31/Hit Adv: 15/Cancel: N/A (Bullet Frenzy) Start-Up: 19/ Active: 4/ Recover: 57/Block Adv:-24/Hit Adv: 5/Cancel: N/A (Forward Roll) Start-Up: 1/ Active: N/A/ Recover: 31/Block Adv:N/A/Hit Adv: N/A/Cancel: N/A (Back Roll) Start-Up: 1/ Active: N/A/ Recover: 60/Block Adv:N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Cartwheel □
Boom Boom △ Bullet Frenzy x Forward Roll → Back Roll ← |
Notes | Move affected by ABILITY stat |
Up Pistol Fury
Input | ↓←□ |
---|---|
Move Data | Type: High/ Damage: 5.00 /Block Damage: 1.620 |
Frame Data | Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv:2/Hit Adv: 15/Cancel: 35 |
Effects | Meter Burn R2 (must press R2 at any time during Up Pistol Fury) |
Notes | Move affected by ABILITY stat |
Combo Attacks
A Little Crazy
Input | ←+△,△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 29/Block Adv: 5/Hit Adv: 3/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Batter Up
Input | △,△,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 79/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Don’t Get Hurt
Input | →△,△ |
---|---|
Move Data | Type: Mid/ Damage: 6.75 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 9/ Recover: 17/Block Adv: -3/Hit Adv: 16/Cancel: 51 |
Effects | – |
Notes | Move affected by STRENGTH stat |
For Mistah J
Input | →+□, x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 25/ Active: 3/ Recover: 24/Block Adv: -10/Hit Adv: 33/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Girl’s Best Friend
Input | □, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 15/Block Adv: -1/Hit Adv: 1/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Go Night Night
Input | △,→+x , □+x |
---|---|
Move Data | Type: N/A/ Damage: 6.00 /Block Damage: N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 253/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hi Puddin’
Input | △, ↓+x |
---|---|
Move Data | Type: Low/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 79/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
I Hope It Hurts
Input | □, □, △ |
---|---|
Move Data | Type: Mid/ Damage: 9.50 /Block Damage: 0.750 |
Frame Data | Start-Up: 25/ Active: 12/ Recover: 16/Block Adv: -2/Hit Adv: 41/Cancel: 47 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Irresistible
Input | ←+□, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 4/ Active: 4/ Recover: 16/Block Adv: -3/Hit Adv: 49/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Let’s Play
Input | ←+□, △, □ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 6/ Active: 4/ Recover: 25/Block Adv: 8/Hit Adv: 48/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Lollipops
Input | x , x |
---|---|
Move Data | Type: Mid/ Damage: 8.95 /Block Damage: 0.750 |
Frame Data | Start-Up: 14/ Active: 11/ Recover: 20/Block Adv: 5/Hit Adv: 30/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Miss Me
Input | △, ←+x |
---|---|
Move Data | Type: Mid/ Damage: 8.95 /Block Damage: 0.750 |
Frame Data | Start-Up: 14/ Active: 11/ Recover: 20/Block Adv: 5/Hit Adv: 30/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Naughty-Naughty
Input | □, □ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 79/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Pleased To Meetcha
Input | △,↑+x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 50/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rude Joke
Input | □,△,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 25/ Active: 2/ Recover: 22/Block Adv: -7/Hit Adv: 49/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
That’s Cute
Input | →+△,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 23/Block Adv: 1/Hit Adv: 72/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Move
Get ‘Em Boys
Input | L2 + R2 |
---|---|
Move Data | Type: Low/ Damage: 39.00 /Block Damage: 7.750 |
Frame Data | Start-Up: 25/ Active: 42/ Recover: 52/Block Adv:11/Hit Adv: 0/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Hungry Hyenas
Bud Rush
Input | ○ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 62/ Active: 29/ Recover: N/A/Block Adv:36/Hit Adv: 63/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Double Trouble
Input | Hold ○ |
---|---|
Move Data | Type: Mid/ Damage: 13.65 /Block Damage: 3.750 |
Frame Data | Start-Up: 60/ Active: 33/ Recover: N/A/Block Adv:35/Hit Adv: 64/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Lou Strike
Input | ○ Hold ↑ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 59/ Active: 23/ Recover: N/A/Block Adv:44/Hit Adv: 80/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Pounding Puppies
Input | Hold ○ + ↑ |
---|---|
Move Data | Type: Overhead/ Damage: 13.65 /Block Damage: 3.750 |
Frame Data | Start-Up: 57/ Active: 39/ Recover: N/A/Block Adv:43/Hit Adv: 83/Cancel: N/A |
Effects | Calls out both Bud and Lou to attack the opponent |
Notes | Move affected by ABILITY stat |
Like it Ruff
Input | Hold ○ + ← |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Calls out both Bud and Lou to attack the opponent |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Harley Quinn , including corner strategies and restarts.
- ←+△,△ ~ ↓,←+x ~ □ ~ ←+x (wall bounce) ~ jump △ ~ →+□,x
- ←+△,△ ~ ↓,←+x ~ □ ~ ←+x (wall bounce) ~ jump □ ~ □, □, △
- ←+△,△ ~ ↓,←+x ~ □ ~ →+□, x ~ →+□, x ~ □, □ ~ ↓←→□ (can be Meter Burned for additional damage, Meter Burn R2)
- (highly recommended to be done at the corner) jump △ ~ →+□ ~ ↓←△ (Meter Burn) ~ →+□ ~ ↓←△ (Meter Burn) ~ ←+△,△~ ↓,←+x ~ □ ~ □, □, △ ~ □ ~ □ ~ □, □ ~ ↓←→□ (can be Meter Burned for additional damage, Meter Burn R2)
- jump △ ~ ←+△,△ ~ ↓,←+x ~ □ ~ dash ~ □, □ ~ ↓,←+x ~ x
Strategy Guide
Harley Quinn is a well balanced character in Injustice 2. She is a Gadget user and most of the environment interactions of the things around various stages can be used to her strategic advantage. With most gadget users, they jump/ make use of the items they can interact on stage. Harley is a very good character to play with. Her character power can make set-ups for her to do her combos and can help in making positions for your opponent to double think what your next move will be. In addition, Harley can be a well balanced character to practice your juggle and grab timings when you set-up combos. Furthermore, Harley can be a character that can be fun to play with if you like playing with your opponent and not worrying too much about your situation on the field. It is highly recommended to take advantage of practice mode to further utilized her combos and set-ups to make proper juggle combos. If playing against her, it is best to know the timing of her set-ups. In addition, it is also best to either run her down as some of her moves are quite slow. Some may even rely on her character power and range special moves (such as the Pop Pop, Cupcake Bomb and Pistol Fury), it would be best to get close and not give her the chance to utilize her moves and close the gap between you.
Recommended Gear
Main article: Recommended gear for Harley Quinn
Costumes
Prime
Harley Quinn wears a purple and red modified boyfriend cardigan with a diamond pattern at the bottom held together by brown leather straps. She has a domino mask and a necklace with a joker card. She also has brown straps wrapped around her right arm and gloves that go up to a little under her elbow. She wears purple briefs and purple and red leggings with a diamond pattern on them. She has shin-high black boots. Her hair is in pigtails and is two toned (red/black) with the black half taking on a green tint due to the mixture of the dye color with her naturally blonde hair.
Insurgency
Harley Quinn wears a red and black jacket that exposes her torso and underarms, with the words “Kiss This” written on the back. She wears a white shirt with a Joker-like smiley face on it, black and red padding on her arms, fingerless gloves, and a choker necklace. She has a small brown belt and red and black leather pants with black boots. Her hair is in pigtails, wrapped in red (left) and black (right) fabric, and is blonde.
Trivia
- Tara Strong previously voiced Harley Quinn in Batman: Arkham City.
- Harley Quinn was originally created for Batman: The Animated Series and was later adapted into DC Comics Batman’s comic books.
- According to concept art Harley’s pet hyenas Bud and Lou were considered to be in the game and maybe even a part of her gameplay but they never appeared in the final design of Harley and her move set. They appear as an unlockable icon for completing all of Harley Quinn’s S.T.A.R Labs missions. However, they do appear in Injustice 2.
- Harley Quinn is, comic debut-wise, the youngest character in the game, having made her debut in September of 1993.
- Harley Quinn’s original costume appears in the Injustice: Annual issue, making her the second character to have her original costume appear in the series alongside Superman.
The mesmerizing puddin collar necklace has recreated for the fans, this This is a replica necklace from the 2016 film will not only give you a beautiful look but altogether it will make you unique from others, beside this everyone would like to stick around you because the quality which our craftsmen has selected in order to make this elegant necklace for beautiful girls, is finest raw material thus you can wear this in parties or going in friend’s wedding or attending any coke tail party, you can carry this necklace with any fancy dress, you can admire others through wearing the most famous necklace.
https://www.amazon.com/BlingSoul-Puddin-Choker-Cuff-Bracelet/dp/B01JIHEPDS
I simply wanted to send a brief word in order to say thanks to you for these nice guidelines you are writing on this website. My extensive internet lookup has now been honored with incredibly good concept to write about with my friends and family. I would state that that we readers actually are rather lucky to exist in a fabulous place with many awesome people with very beneficial strategies. I feel somewhat grateful to have seen the website page and look forward to tons of more exciting times reading here. Thank you once again for all the details.
http://felonspace.com/index.php?do=/blog/41957/roof-repair-emergency-roofers/