[Injustice 2] Scarecrow Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Scarecrow in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Scarecrow Character Guide

Character Profile

“Everyone has something to fear.” –  Scarecrow

Real Name: Jonathan Crane
Gender: Male
Species: Human
Debut: World’s Finest #3
Voice: Robert Englund

Scarecrow is a brilliant psychologist turned super-villain who fights Batman in Gotham City, specializing in techniques and chemicals that manipulate fear. Jonathan Crane was originally a well-respected professor, although he lost credibility when he obsessively took his experiments too far and descended into madness, becoming obsessed with spreading and experiencing fear as the Scarecrow. Scarecrow plays on the fears of the unknown to inflict terror on his victims. An anarchist obsessed with using chemistry and psychology to spread and study fear. He joins the Society in order to sow panic on a global scale.

Base Stats

Level Strength Ability Defense HP
1 1250 950 900 1050

Movelist

Basic Moves

Scarred Strike

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 8/ Active: 2/ Recover: 11/Block Adv: -1/Hit Adv:12/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Hideous Heel

Input ←+□
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 2/ Recover: 17/Block Adv: -3/Hit Adv: 20/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Soaring Crow

Input →+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 8/ Recover: 31/Block Adv: -12/Hit Adv: 2/Cancel: 38
Effects
Notes Move affected by STRENGTH stat

Side Cut

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 13/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Brutal Kick

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 2/ Recover: 12/Block Adv: -2/Hit Adv: 17/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Heavy Hook

Input ←+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 3/ Recover: 22/Block Adv: -8/Hit Adv: 6/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Hook Lunge

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 2/ Recover: 24/Block Adv: -9/Hit Adv: 4/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Rising Scythe

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 6/ Recover: 29/Block Adv: -18/Hit Adv: 57/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Ground Shaker

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 4/ Recover: 23/Block Adv: -10/Hit Adv: 19/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Scythe Swipe

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 7/ Recover: 27/Block Adv: 3/Hit Adv: 65/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Scythe Swipe)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Scythe Slam

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 4/ Recover: 61/Block Adv: -28/Hit Adv: 59/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Scythe Slam)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Spinning Fear

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 20/ Active: 2/ Recover: 14/Block Adv: 1/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Blade Bash

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 8/ Active: 14/ Recover: 30/Block Adv: -16/Hit Adv: 2/Cancel: 50
Effects
Notes Move affected by STRENGTH stat

Swinging Scythe

Input ↑+x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: -12/Hit Adv: 2/Cancel: 41
Effects
Notes Move affected by STRENGTH stat

Cross Swipe

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: -12/Hit Adv: 2/Cancel: 41
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 9/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Scythe Swipe

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 7/ Recover: 27/Block Adv: 3/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Scythe Slam

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 4/ Recover: 61/Block Adv: -28/Hit Adv: 58/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Death Spin

Input ↓←□
Move Data Type: Mid/ Damage: 11.13/Block Damage: 5.500

(Advance) Type: Mid/ Damage: 8.56/Block Damage: 4.120

(Retreat) Type: Mid/ Damage: 5.85/Block Damage: 2.750

(Meter Burn Version) Type: Overhead/ Damage: 4.00/Block Damage: 1.500

 

Frame Data Start-Up: 16/ Active: 70/ Recover: 41/Block Adv: -23/Hit Adv: 14/Cancel: 85

(Advance) Start-Up: 6/ Active: 52/ Recover: 41/Block Adv: -23/Hit Adv: 14/Cancel: 54

(Retreat) Start-Up: 6/ Active: 28/ Recover: 41/Block Adv: -23/Hit Adv: 14/Cancel: 27

(Cancel) Start-Up: 1/ Active: N/A/ Recover: 26/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Meter Burn Version) Start-Up: 30/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 52/Cancel: N/A

 

Effects Advance →→

Retreat ←←

Cancel ↓

Meter Burn R2 (must press R2 at the end of Death Spin).

 

Notes Move affected by ABILITY stat

Scythe Grab

Input ←→ □
Move Data Type: Mid/ Damage: 9.00/Block Damage: 1.370

(Meter Burn Version) Type: N/A/ Damage: 16.00/Block Damage: N/A

Frame Data Start-Up: 28/ Active: 2/ Recover: 42/Block Adv: -27/Hit Adv: 4/Cancel: 35

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 195/Block Adv: N/A/Hit Adv: 21/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Scythe Grab)
Notes Move affected by ABILITY stat

Toxin Breath

Input ←→△
Move Data Type: Mid/ Damage: 2.50/Block Damage: 1.160

(Extend Version) Type: Mid/ Damage: 1.00/Block Damage: 0.060

Frame Data Start-Up: 23/ Active: 10/ Recover: 20/Block Adv: -18/Hit Adv: 20/Cancel: N/A

(Extend Version) Start-Up: 8/ Active: 33/ Recover: 22/Block Adv: -16/Hit Adv: 20/Cancel: N/A

Effects
Notes Move affected by ABILITY stat

Fear-Ferno

Input ↓←△
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500

Frame Data Start-Up: 12/ Active: 11/ Recover: 20/Block Adv: -14/Hit Adv: 5/Cancel: 32

(Meter Burn Version) Start-Up: 16/ Active: 11/ Recover: 5/Block Adv: 6/Hit Adv: 37/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Fear-Ferno)
Notes Move affected by ABILITY stat

Fear Toxin

Input ↓ ← x
Move Data Type: Mid/ Damage: 8.40/Block Damage: 2.000
Frame Data Start-Up: 12/ Active: 6/ Recover: 29/Block Adv: -8/Hit Adv: 44/Cancel: N/A
Effects Fear Toxin does damage over time to the opponent.
Notes Move affected by ABILITY stat

(Air) Fear Toxin

Input ↓ ← x
Move Data Type: Mid/ Damage: 8.40/Block Damage: 2.000
Frame Data Start-Up: 10/ Active: 6/ Recover: 32/Block Adv: -11/Hit Adv: 41/Cancel: N/A
Effects Air Fear Toxin does damage over time to the opponent.
Notes Move affected by ABILITY stat

Schizophrenia

Input ↓ ← →  x
Move Data Type: Throw / Damage: 14.60/Block Damage: N/A
Frame Data Start-Up: 10/ Active: 3/ Recover: 24/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Panic-Port

Input ↓ ↑
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 49/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Combo Attacks

Hallucinations

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 15/Block Adv: -4/Hit Adv: 17/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Dark Perception

Input □,□,x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 20/ Active: 3/ Recover: 46/Block Adv: -12/Hit Adv: 7/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Mind Tricks

Input □,△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 2/ Recover: 22/Block Adv: -11/Hit Adv: 15/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Subliminal Messages

Input □,△,x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 17/ Active: 2/ Recover: 25/Block Adv: 2/Hit Adv: 50/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Chemical Mayhem

Input ←+□, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 20/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 17/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Fear Is Power

Input ←+□, △, □+x
Move Data Type: Overhead/ Damage: 5.80 /Block Damage: 0.150
Frame Data Start-Up: 23/ Active: 2/ Recover: 31/Block Adv: -14/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Another Experiment

Input →+□,x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 5/ Recover: 27/Block Adv: -9/Hit Adv: 7/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Delusional Episodes

Input → + □, x, x
Move Data Type: Ovehead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 6/ Recover: 27/Block Adv: -10/Hit Adv: 25/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Deep Agony

Input △, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 7/ Recover: 20/Block Adv: -4/Hit Adv: 6/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Grip On Reality

Input △, △, → + x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 20/ Active: 3/ Recover: 36/Block Adv: -2/Hit Adv: 43/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Nature of Horror

Input ←+△, △
Move Data Type: Mid/ Damage: 2.00/Block Damage:0.150
Frame Data Start-Up: 13/ Active: 5/ Recover: 21/Block Adv: -9/Hit Adv:9/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Beware

Input ←+△, △, □
Move Data Type: Low/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 21/ Active: 3/ Recover: 14/Block Adv: -6/Hit Adv: 22/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Be Afraid

Input ←+△, △, □, x,
Move Data Type: Low/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 3/ Recover: 35/Block Adv: -26/Hit Adv: 16/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Mind Over Body

Input →+△, □
Move Data Type: Mid/ Damage: 2.00/Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 2/ Recover: 29/Block Adv: -13/Hit Adv: 50/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Lord of Despair

Input →+△, □,  x,
Move Data Type: Overhead/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 26/ Active: 4/ Recover: 30/Block Adv: -1/Hit Adv: 32/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Overdose

Input x, →+△
Move Data Type: Low/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 8/ Recover: 50/Block Adv: -51/Hit Adv: 21/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Succumb To Fear

Input x, →+△, □+ x
Move Data Type: Mid/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 4/ Recover: 21/Block Adv: -8/Hit Adv: 42/Cancel: 9
Effects
Notes Move affected by STRENGTH stat

Super Moves

Death Bed

Input L2 + R2
Move Data Type: Mid/ Damage: 42.35 /Block Damage: 4.370
Frame Data Start-Up: 35/ Active: 17/ Recover: 30/Block Adv: 15/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

FEAR

Inner Fear

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects When Inner Fear is activated a cloud of Fear Gas surrounds Scarecrow.

The cloud of Fear Gas will do damage over time to the opponent when close to Scarecrow.

Damaging the opponent with Fear Gas will build the Fear Meter and allow Scarecrow to perform Traumatize when the Fear Meter is full.

Notes Move affected by ABILITY stat

Traumatize

Input
Move Data Type: Mid/ Damage: 10.00/Block Damage: 2.250
Frame Data Start-Up: 22/ Active: 9/ Recover: 17/Block Adv: -9/Hit Adv: 102/Cancel: N/A
Effects Traumatize can only be performed when the Fear Meter is completely full.
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Scarecrow , including corner strategies and restarts.

  1. →+□,x ~ ↓,←+□ (Meter) ~ ←+x (wall bounce) ~ Jump x ~ ↓, ←, →+x
  2. ←+□,△ ~ ↓,←+□ (Meter) ~ ←+x (wall bounce) ~ Jump x ~ →+△,□ ~ ↓, ←, →+x
  3. →+△,□ ~ ←+x (wall bounce) ~ Jump x ~ o ~ □,△,x ~ ↓, ←, →+x
  4. (Full Traumatize Meter)←+□,△ ~ ↓,←+□ (Meter) ~ ←+x (wall bounce) ~ Jump x ~ o ~ →+△,□  ~ ↓, ←+△ ~ □,□ ~ ↓, ←, →+x
  5. (Near corner) ←+□,△  ~ ↓,←+□ (Meter) ~ →+x ~ Jump □ ~ (air)↓, ←+x ~ ↓+□ ~ ↓, ←+x
  6. (Near corner with full Traumatize Meter) ←+△,△,□ ~ R2 to Scythe Slam ~ →+□,x ~ o ~→+□,x~ ↓,←+□ (Meter) *spin two times ~ ↓+△ ~ ↓, ←, →+x

Strategy Guide

Scarecrow is a character with good overall range, arguably better than most characters in the game. With less experienced players, you’ll be able to surprise them with just how much range you have if they think they’re in a safe distance away from you. Among his best moves to create space between you and your opponent is his Death Spin (↓,←+□).

Scarecrow has a good zoning game with his chain, though is in quite a disadvantage against other zoning characters like Deadshot. Your best bet against such characters is to close the distance at much as possible. Against non-zoners who always want to keep the pressure up close like Bane, Cheetah, Robin or Catwoman, you can rely on shots from afar to avoid being rushed down. Be sure to mix up attacks with Fear Toxin to gradually build up your Traumatize. You’ll be in better position to set-up stronger combos with a full Traumatize like the last combo (6th) in the Combos and Juggles section.

Recommended Gear

Main article: Recommended gear for Scarecrow

Costumes

Scarecrow

The Scarecrow wears raggedy brown garbs over his chest and stitched brown pants, a hangman’s noose over his neck, with his mask having both a hood over it and needle like stitching in it, with gas filters on both sides of his mouth. On his right hand he wears a customized glove with several syringes attached to them connected to a tube filled with his fear toxin.

 

Trivia

  • Scarecrow appears differently in the comic than he does in the game, most likely due to the fact he was not revealed as a stage transition character until some time after his initial appearance in the comic.
  • Though Scarecrow appears in several panels in the Year Five comic series, this was a production oversight and as such is considered non-canon, as confirmed by Brian Buccellato on twitter.
  • Scarecrow’s appearance in Injustice: Gods Among Us and stage transition in the same game is a reference to the 2009 video game Batman: Arkham Asylum.

Related Articles

Character Guides

Character Tier List

 

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