This page contains a character guide for Swamp Thing in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Swamp Thing Character Guide
Character Profile
“I guard the Green, the plant life of Earth.” – Swamp Thing
Real Name: Alec Holland
Gender: Male
Species: Metahuman
Debut: Swamp Thing #1
Voice: ???
Swamp Thing is an elemental creature who shares a connection to all plant life on the planet Earth through a network called the Green. He is a mass of vegetable matter that absorbed the memories and personality of Alec Holland, a botanist who died in a swamp shortly after creating a hormonal Bio-Restorative Formula for plants.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1150 | 1050 | 1000 | 950 |
Movelist
Vine Slap
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Swamp Stomp
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 23/Block Adv: 0/Hit Adv: 7/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Swipe
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 22/Block Adv: -3/Hit Adv: 29/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Marsh Smash
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 1/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Shoulder Spikes
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Branch Bash
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 30/Block Adv: -5/Hit Adv: 7/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Water
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 30/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A |
Effects | Meter Burn R2/ Delay Hold x/ Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Trunk Punch
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.080 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 14/Block Adv: -3/Hit Adv: 12/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Log Smack
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 10/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Log Slam
Input | ↓+△ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 6/ Recover: 27/Block Adv: -16/Hit Adv: 54/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Vine Swipe
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 23/Block Adv: 7/Hit Adv: 68/Cancel: N/A |
Effects | Meter Burn R2 / Delay Hold x / Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Larix Strike
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 13/ Recover: 24/Block Adv: -10/Hit Adv: 8/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jump Tree
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 10/ Active: 4/ Recover: 24/Block Adv: -1/Hit Adv: 45/Cancel: 36 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Branch Slam
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 7/ Active: 8/ Recover: 24/Block Adv: -6/Hit Adv: 18/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Log Smack
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 30 Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Log Slam
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 23/Block Adv: 7/Hit Adv: 68/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Log Kick
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 10.60/Block Damage: 3.370 |
Frame Data | Start-Up: 22/ Active: 35/ Recover: 17/Block Adv: -14/Hit Adv: 16/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Vine Grab
Input | ↓→□ |
---|---|
Move Data | Type: Throw/ Damage: 17.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A (Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A |
Frame Data | Start-Up: 24/ Active: 3/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 49
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 138/Block Adv: N/A/Hit Adv: 16/Cancel: N/A (Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Vine Grab)
Meter Burn R2, ← |
Notes | Move affected by ABILITY stat |
Close Vine Grab
Input | ↓→□← |
---|---|
Move Data | Type: Throw/ Damage: 17.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A (Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 37
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 138/Block Adv: N/A/Hit Adv: 16/Cancel: N/A (Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Close Vine Grab)
Meter Burn R2, ← |
Notes | Move affected by ABILITY stat |
Far Vine Grab
Input | ↓→□→ |
---|---|
Move Data | Type: Throw/ Damage: 17.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A (Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 45
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 138/Block Adv: N/A/Hit Adv: 16/Cancel: N/A (Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Far Vine Grab)
Meter Burn R2, ← |
Notes | Move affected by ABILITY stat |
Up Vine Grab
Input | ↓←□↑ |
---|---|
Move Data | Type: Unblockable/ Damage: 17.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A (Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A |
Frame Data | Start-Up: 14/ Active: 10/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 32
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 126/Block Adv: N/A/Hit Adv: 16/Cancel: N/A (Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Up Vine Grab)
Meter Burn R2, ← |
Notes | Move affected by ABILITY stat |
Green Thumb
Input | ↓→△ |
---|---|
Move Data | Type: Throw/ Damage: 5.00/Block Damage: N/A
(Spiked Palm) Type: N/A/ Damage: 8.00/Block Damage: N/A (Stump Bump) Type: N/A/ Damage: 11.00/Block Damage: N/A (Up Rooted) Type: N/A/ Damage: 13.00/Block Damage: N/A (Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 32/Block Adv: N/A/Hit Adv: 0/Cancel: 67
(Spiked Palm) Start-Up: 39/ Active: N/A/ Recover: 121/Block Adv: N/A/Hit Adv: 1/Cancel: N/A (Stump Bump) Start-Up: 39/ Active: N/A/ Recover: 127/Block Adv: N/A/Hit Adv: 24/Cancel: N/A (Up Rooted) Start-Up: 39/ Active: N/A/ Recover: 107/Block Adv: N/A/Hit Adv: 15/Cancel: N/A (Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 125/Block Adv: N/A/Hit Adv: 0/Cancel: 91 |
Effects | Meter Burn R2 (Must press R2 at any time during Green Thumb. Meter Burning Green Thumb will give Swamp Thing health back). |
Notes | Move affected by ABILITY stat |
Refoliation
Input | ↓←△ |
---|---|
Move Data | Type: High/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 28/Block Adv: -8/Hit Adv: 40/Cancel: 26
(Meter Burn Version) Start-Up: 12/ Active: 5/ Recover: 16/Block Adv: 6/Hit Adv: 65/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Refoliation) |
Notes | Move affected by ABILITY stat |
Bayou Bash
Input | ←→x |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: Mid/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 21/ Active: 2/ Recover: 23/Block Adv: -3/Hit Adv: 44/Cancel: 14
(Meter Burn Version) Start-Up: 13/ Active: 2/ Recover: 22/Block Adv: -10/Hit Adv: 69/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Bayou Bash) |
Notes | Move affected by ABILITY stat |
Bio-Fission
Input | ↓←x |
---|---|
Move Data | Type:High/ Damage: 5.00/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 8.65/Block Damage: 1.250
|
Frame Data | Start-Up: 30/ Active: 13/ Recover: 19/Block Adv: -15/Hit Adv: 15/Cancel: 17
(Meter Burn Version) Start-Up: 18/ Active: 4/ Recover: 23/Block Adv: -10/Hit Adv: 31/Cancel: N/A
|
Effects | Meter Burn R2 (Must press R2 at the beginning of Bio-Fission) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Dark Genesis
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 4/ Recover: 21/Block Adv: -3/Hit Adv: 10/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Deep Roots
Input | □,□,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 45/Block Adv: -11/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Marsh March
Input | ←+□, △ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 21/ Active: 2/ Recover: 28/Block Adv: -3/Hit Adv: 9/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throwing Shade
Input | △, □ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 22/ Active: 2/ Recover: 42/Block Adv: -27/Hit Adv: 4/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Regenesis
Input | △, □, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 24/ Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 38/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bad Seed
Input | ←+△,△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 15/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bogged Down
Input | ←+△,△,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 27/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 56/Cancel: 43 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Double Trouble
Input | ←+△,x |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 33/Block Adv: 0/Hit Adv: 31/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Family Tree
Input | ←+△,x,△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 22/ Active: 2/ Recover: 35/Block Adv: -5/Hit Adv: 10/Cancel: 29 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Earth to Earth
Input | ←+△,x,△,x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00/Block Damage:0.380 |
Frame Data | Start-Up: 29/ Active: 4/ Recover: 37/Block Adv: -4/Hit Adv: 25/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Healing The Breach
Input | →+△, □ |
---|---|
Move Data | Type: Low/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 32/ Active: 5/ Recover: 39/Block Adv: -10/Hit Adv: 15/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Parliament of Trees
Input | →+△,x |
---|---|
Move Data | Type: Overhead/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 35/Block Adv: -6/Hit Adv: -1/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Killing Field
Input | →+△,x, x |
---|---|
Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 30/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 44/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Green Kingdom
Input | L2 + R2 |
---|---|
Move Data | Type: Low/ Damage: 35.70 /Block Damage: 4.370 |
Frame Data | Start-Up: 25/ Active: 4/ Recover: 55/Block Adv: -22/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Swamp Life
Abigail’s Garden
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 45/Block Adv: N/A/Hit Adv: N/A/Cancel: 9 |
Effects | Opponents cannot dash or jump while being caught in Abigail’s Garden.
The opponent will take damage over time from Abigail’s Garden. |
Notes | Move affected by ABILITY stat |
Control Abigail’s Garden
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Stops Abigail’s Garden from growing but leaves a patch of Wildflowers on fightline. |
Notes | Move affected by ABILITY stat |
Ephemeral Abigail’s Garden
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Causes Abigail’s Garden to instantly wither away. |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Swamp Thing, including corner strategies and restarts.
- →+△,x,△ ~ ←.←+R2 (wall bounce) ~ jump △ ~ ↓+△ ~ ↓,→+x ~ ←+△,x ~ ↓,←+□,→
Strategy Guide
Recommended Gear
Main article: Recommended gear for Swamp Thing
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