[Injustice 2] Swamp Thing Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Swamp Thing in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Swamp Thing Character Guide

Character Profile

“I guard the Green, the plant life of Earth.” –  Swamp Thing

Real Name: Alec Holland
Gender: Male
Species: Metahuman
Debut: Swamp Thing #1
Voice: ???

Swamp Thing is an elemental creature who shares a connection to all plant life on the planet Earth through a network called the Green. He is a mass of vegetable matter that absorbed the memories and personality of Alec Holland, a botanist who died in a swamp shortly after creating a hormonal Bio-Restorative Formula for plants.

Base Stats

Level Strength Ability Defense HP
1 1150 1050 1000 950

Movelist

Vine Slap

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -12/Hit Adv: 12/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Swamp Stomp

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 13/ Active: 3/ Recover: 23/Block Adv: 0/Hit Adv: 7/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Low Swipe

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 15/ Active: 3/ Recover: 22/Block Adv: -3/Hit Adv: 29/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Marsh Smash

Input ←+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 1/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Shoulder Spikes

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Branch Bash

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 2/ Recover: 30/Block Adv: -5/Hit Adv: 7/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Rising Water

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 30/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A
Effects Meter Burn R2/ Delay Hold x/ Cancel →→ or  ←←
Notes Move affected by STRENGTH stat

Trunk Punch

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.080
Frame Data Start-Up: 7/ Active: 2/ Recover: 14/Block Adv: -3/Hit Adv: 12/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Log Smack

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 10/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Log Slam

Input ↓+△
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 6/ Recover: 27/Block Adv: -16/Hit Adv: 54/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Vine Swipe

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 2/ Recover: 23/Block Adv: 7/Hit Adv: 68/Cancel: N/A
Effects Meter Burn R2 / Delay Hold x / Cancel →→ or  ←←
Notes Move affected by STRENGTH stat

Jumping Attacks

Larix Strike

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 13/ Recover: 24/Block Adv: -10/Hit Adv: 8/Cancel: 40
Effects
Notes Move affected by STRENGTH stat

Jump Tree

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 10/ Active: 4/ Recover: 24/Block Adv: -1/Hit Adv: 45/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Branch Slam

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 7/ Active: 8/ Recover: 24/Block Adv: -6/Hit Adv: 18/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Log Smack

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 30 Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Log Slam

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 2/ Recover: 23/Block Adv: 7/Hit Adv: 68/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Log Kick

Input ↓←□
Move Data Type: Mid/ Damage: 10.60/Block Damage: 3.370
Frame Data Start-Up: 22/ Active: 35/ Recover: 17/Block Adv: -14/Hit Adv: 16/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Vine Grab

Input ↓→□
Move Data Type: Throw/ Damage: 17.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A

(Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A

Frame Data Start-Up: 24/ Active: 3/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 49

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 138/Block Adv: N/A/Hit Adv: 16/Cancel: N/A

(Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Vine Grab)

Meter Burn R2, ←

Notes Move affected by ABILITY stat

Close Vine Grab

Input ↓→□←
Move Data Type: Throw/ Damage: 17.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A

(Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A

Frame Data Start-Up: 20/ Active: 3/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 37

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 138/Block Adv: N/A/Hit Adv: 16/Cancel: N/A

(Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Close Vine Grab)

Meter Burn R2, ←

Notes Move affected by ABILITY stat

Far Vine Grab

Input ↓→□→
Move Data Type: Throw/ Damage: 17.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A

(Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A

Frame Data Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 45

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 138/Block Adv: N/A/Hit Adv: 16/Cancel: N/A

(Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Far Vine Grab)

Meter Burn R2, ←

Notes Move affected by ABILITY stat

Up Vine Grab

Input ↓←□↑
Move Data Type: Unblockable/ Damage: 17.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 20.00/Block Damage: N/A

(Meter Burn Version Behind) Type: N/A/ Damage: 20.00/Block Damage: N/A

Frame Data Start-Up: 14/ Active: 10/ Recover: 40/Block Adv: N/A/Hit Adv: 4/Cancel: 32

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 126/Block Adv: N/A/Hit Adv: 16/Cancel: N/A

(Meter Burn Version Behind) Start-Up: 37/ Active: N/A/ Recover: 98/Block Adv: N/A/Hit Adv: 13/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Up Vine Grab)

Meter Burn R2, ←

Notes Move affected by ABILITY stat

Green Thumb

Input ↓→△
Move Data Type: Throw/ Damage: 5.00/Block Damage: N/A

(Spiked Palm) Type: N/A/ Damage: 8.00/Block Damage: N/A

(Stump Bump) Type: N/A/ Damage: 11.00/Block Damage: N/A

(Up Rooted) Type: N/A/ Damage: 13.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A

Frame Data Start-Up: 13/ Active: 2/ Recover: 32/Block Adv: N/A/Hit Adv: 0/Cancel: 67

(Spiked Palm) Start-Up: 39/ Active: N/A/ Recover: 121/Block Adv: N/A/Hit Adv: 1/Cancel: N/A

(Stump Bump) Start-Up: 39/ Active: N/A/ Recover: 127/Block Adv: N/A/Hit Adv: 24/Cancel: N/A

(Up Rooted) Start-Up: 39/ Active: N/A/ Recover: 107/Block Adv: N/A/Hit Adv: 15/Cancel: N/A

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 125/Block Adv: N/A/Hit Adv: 0/Cancel: 91

Effects Meter Burn R2 (Must press R2 at any time during Green Thumb. Meter Burning Green Thumb will give Swamp Thing health back).
Notes Move affected by ABILITY stat

Refoliation

Input ↓←△
Move Data Type: High/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 17/ Active: 4/ Recover: 28/Block Adv: -8/Hit Adv: 40/Cancel: 26

(Meter Burn Version) Start-Up: 12/ Active: 5/ Recover: 16/Block Adv: 6/Hit Adv: 65/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Refoliation)
Notes Move affected by ABILITY stat

Bayou Bash

Input ←→x
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: Mid/ Damage: 7.00/Block Damage: 1.880

Frame Data Start-Up: 21/ Active: 2/ Recover: 23/Block Adv: -3/Hit Adv: 44/Cancel: 14

(Meter Burn Version) Start-Up: 13/ Active: 2/ Recover: 22/Block Adv: -10/Hit Adv: 69/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Bayou Bash)
Notes Move affected by ABILITY stat

Bio-Fission

Input ↓←x
Move Data Type:High/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 8.65/Block Damage: 1.250

 

Frame Data Start-Up: 30/ Active: 13/ Recover: 19/Block Adv: -15/Hit Adv: 15/Cancel: 17

(Meter Burn Version) Start-Up: 18/ Active: 4/ Recover: 23/Block Adv: -10/Hit Adv: 31/Cancel: N/A

 

Effects Meter Burn R2 (Must press R2 at the beginning of Bio-Fission)
Notes Move affected by ABILITY stat

Combo Attacks

Dark Genesis

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 4/ Recover: 21/Block Adv: -3/Hit Adv: 10/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Deep Roots

Input □,□,x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 20/ Active: 3/ Recover: 45/Block Adv: -11/Hit Adv: 30/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Marsh March

Input ←+□, △
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 21/ Active: 2/ Recover: 28/Block Adv: -3/Hit Adv: 9/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Throwing Shade

Input △, □
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 22/ Active: 2/ Recover: 42/Block Adv: -27/Hit Adv: 4/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Regenesis

Input △, □, x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 24/ Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bad Seed

Input ←+△,△
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 16/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 15/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Bogged Down

Input ←+△,△,x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 27/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 56/Cancel: 43
Effects
Notes Move affected by STRENGTH stat

Double Trouble

Input ←+△,x
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 19/ Active: 3/ Recover: 33/Block Adv: 0/Hit Adv: 31/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Family Tree

Input ←+△,x,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 22/ Active: 2/ Recover: 35/Block Adv: -5/Hit Adv: 10/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Earth to Earth

Input ←+△,x,△,x
Move Data Type: Overhead/ Damage: 5.00/Block Damage:0.380
Frame Data Start-Up: 29/ Active: 4/ Recover: 37/Block Adv: -4/Hit Adv: 25/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Healing The Breach

Input →+△, □
Move Data Type: Low/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 32/ Active: 5/ Recover: 39/Block Adv: -10/Hit Adv: 15/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Parliament of Trees

Input →+△,x
Move Data Type: Overhead/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 21/ Active: 3/ Recover: 35/Block Adv: -6/Hit Adv: -1/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Killing Field

Input →+△,x, x
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 30/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 44/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Moves

Green Kingdom

Input L2 + R2
Move Data Type: Low/ Damage: 35.70 /Block Damage: 4.370
Frame Data Start-Up: 25/ Active: 4/ Recover: 55/Block Adv: -22/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Swamp Life

Abigail’s Garden

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 45/Block Adv: N/A/Hit Adv: N/A/Cancel: 9
Effects Opponents cannot dash or jump while being caught in Abigail’s Garden.

The opponent will take damage over time from Abigail’s Garden.

Notes Move affected by ABILITY stat

Control Abigail’s Garden

Input
Move Data N/A
Frame Data N/A
Effects Stops Abigail’s Garden from growing but leaves a patch of Wildflowers on fightline.
Notes Move affected by ABILITY stat

Ephemeral Abigail’s Garden

Input
Move Data N/A
Frame Data N/A
Effects Causes Abigail’s Garden to instantly wither away.
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Swamp Thing, including corner strategies and restarts.

  1. →+△,x,△ ~ ←.←+R2 (wall bounce) ~ jump △ ~ ↓+△ ~ ↓,→+x ~ ←+△,x ~ ↓,←+□,→

Strategy Guide

Recommended Gear

Main article: Recommended gear for Swamp Thing

Costumes

Trivia

Related Articles

Character Guides

Character Tier List

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