This page contains a character guide for Scarecrow in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Scarecrow Character Guide
Character Profile
“Everyone has something to fear.” – Scarecrow
Real Name: Jonathan Crane
Gender: Male
Species: Human
Debut: World’s Finest #3
Voice: Robert Englund
Scarecrow is a brilliant psychologist turned super-villain who fights Batman in Gotham City, specializing in techniques and chemicals that manipulate fear. Jonathan Crane was originally a well-respected professor, although he lost credibility when he obsessively took his experiments too far and descended into madness, becoming obsessed with spreading and experiencing fear as the Scarecrow. Scarecrow plays on the fears of the unknown to inflict terror on his victims. An anarchist obsessed with using chemistry and psychology to spread and study fear. He joins the Society in order to sow panic on a global scale.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1250 | 950 | 900 | 1050 |
Movelist
Basic Moves
Scarred Strike
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 11/Block Adv: -1/Hit Adv:12/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hideous Heel
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 17/Block Adv: -3/Hit Adv: 20/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Soaring Crow
Input | →+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 8/ Recover: 31/Block Adv: -12/Hit Adv: 2/Cancel: 38 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Side Cut
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 15/Block Adv: -2/Hit Adv: 13/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Brutal Kick
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 12/Block Adv: -2/Hit Adv: 17/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heavy Hook
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 3/ Recover: 22/Block Adv: -8/Hit Adv: 6/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hook Lunge
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 24/Block Adv: -9/Hit Adv: 4/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Scythe
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 11/ Active: 6/ Recover: 29/Block Adv: -18/Hit Adv: 57/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ground Shaker
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 23/Block Adv: -10/Hit Adv: 19/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Scythe Swipe
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 7/ Recover: 27/Block Adv: 3/Hit Adv: 65/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Scythe Swipe) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Scythe Slam
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 4/ Recover: 61/Block Adv: -28/Hit Adv: 59/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Scythe Slam)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Spinning Fear
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 2/ Recover: 14/Block Adv: 1/Hit Adv: 38/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Blade Bash
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/ Active: 14/ Recover: 30/Block Adv: -16/Hit Adv: 2/Cancel: 50 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Swinging Scythe
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: -12/Hit Adv: 2/Cancel: 41 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cross Swipe
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: -12/Hit Adv: 2/Cancel: 41 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 9/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Scythe Swipe
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 7/ Recover: 27/Block Adv: 3/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Scythe Slam
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 4/ Recover: 61/Block Adv: -28/Hit Adv: 58/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Death Spin
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 11.13/Block Damage: 5.500
(Advance) Type: Mid/ Damage: 8.56/Block Damage: 4.120 (Retreat) Type: Mid/ Damage: 5.85/Block Damage: 2.750 (Meter Burn Version) Type: Overhead/ Damage: 4.00/Block Damage: 1.500
|
Frame Data | Start-Up: 16/ Active: 70/ Recover: 41/Block Adv: -23/Hit Adv: 14/Cancel: 85
(Advance) Start-Up: 6/ Active: 52/ Recover: 41/Block Adv: -23/Hit Adv: 14/Cancel: 54 (Retreat) Start-Up: 6/ Active: 28/ Recover: 41/Block Adv: -23/Hit Adv: 14/Cancel: 27 (Cancel) Start-Up: 1/ Active: N/A/ Recover: 26/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A (Meter Burn Version) Start-Up: 30/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 52/Cancel: N/A
|
Effects | Advance →→
Retreat ←← Cancel ↓ Meter Burn R2 (must press R2 at the end of Death Spin).
|
Notes | Move affected by ABILITY stat |
Scythe Grab
Input | ←→ □ |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 16.00/Block Damage: N/A |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 42/Block Adv: -27/Hit Adv: 4/Cancel: 35
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 195/Block Adv: N/A/Hit Adv: 21/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Scythe Grab) |
Notes | Move affected by ABILITY stat |
Toxin Breath
Input | ←→△ |
---|---|
Move Data | Type: Mid/ Damage: 2.50/Block Damage: 1.160
(Extend Version) Type: Mid/ Damage: 1.00/Block Damage: 0.060 |
Frame Data | Start-Up: 23/ Active: 10/ Recover: 20/Block Adv: -18/Hit Adv: 20/Cancel: N/A
(Extend Version) Start-Up: 8/ Active: 33/ Recover: 22/Block Adv: -16/Hit Adv: 20/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Fear-Ferno
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500 |
Frame Data | Start-Up: 12/ Active: 11/ Recover: 20/Block Adv: -14/Hit Adv: 5/Cancel: 32
(Meter Burn Version) Start-Up: 16/ Active: 11/ Recover: 5/Block Adv: 6/Hit Adv: 37/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Fear-Ferno) |
Notes | Move affected by ABILITY stat |
Fear Toxin
Input | ↓ ← x |
---|---|
Move Data | Type: Mid/ Damage: 8.40/Block Damage: 2.000 |
Frame Data | Start-Up: 12/ Active: 6/ Recover: 29/Block Adv: -8/Hit Adv: 44/Cancel: N/A |
Effects | Fear Toxin does damage over time to the opponent. |
Notes | Move affected by ABILITY stat |
(Air) Fear Toxin
Input | ↓ ← x |
---|---|
Move Data | Type: Mid/ Damage: 8.40/Block Damage: 2.000 |
Frame Data | Start-Up: 10/ Active: 6/ Recover: 32/Block Adv: -11/Hit Adv: 41/Cancel: N/A |
Effects | Air Fear Toxin does damage over time to the opponent. |
Notes | Move affected by ABILITY stat |
Schizophrenia
Input | ↓ ← → x |
---|---|
Move Data | Type: Throw / Damage: 14.60/Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 24/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Panic-Port
Input | ↓ ↑ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 49/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Combo Attacks
Hallucinations
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 15/Block Adv: -4/Hit Adv: 17/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Dark Perception
Input | □,□,x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 46/Block Adv: -12/Hit Adv: 7/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mind Tricks
Input | □,△ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 22/Block Adv: -11/Hit Adv: 15/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Subliminal Messages
Input | □,△,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 2/ Recover: 25/Block Adv: 2/Hit Adv: 50/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Chemical Mayhem
Input | ←+□, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 20/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 17/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fear Is Power
Input | ←+□, △, □+x |
---|---|
Move Data | Type: Overhead/ Damage: 5.80 /Block Damage: 0.150 |
Frame Data | Start-Up: 23/ Active: 2/ Recover: 31/Block Adv: -14/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Another Experiment
Input | →+□,x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 5/ Recover: 27/Block Adv: -9/Hit Adv: 7/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Delusional Episodes
Input | → + □, x, x |
---|---|
Move Data | Type: Ovehead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 17/ Active: 6/ Recover: 27/Block Adv: -10/Hit Adv: 25/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Deep Agony
Input | △, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 7/ Recover: 20/Block Adv: -4/Hit Adv: 6/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Grip On Reality
Input | △, △, → + x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 36/Block Adv: -2/Hit Adv: 43/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Nature of Horror
Input | ←+△, △ |
---|---|
Move Data | Type: Mid/ Damage: 2.00/Block Damage:0.150 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 21/Block Adv: -9/Hit Adv:9/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Beware
Input | ←+△, △, □ |
---|---|
Move Data | Type: Low/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 14/Block Adv: -6/Hit Adv: 22/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Be Afraid
Input | ←+△, △, □, x, |
---|---|
Move Data | Type: Low/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 35/Block Adv: -26/Hit Adv: 16/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mind Over Body
Input | →+△, □ |
---|---|
Move Data | Type: Mid/ Damage: 2.00/Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 29/Block Adv: -13/Hit Adv: 50/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Lord of Despair
Input | →+△, □, x, |
---|---|
Move Data | Type: Overhead/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 26/ Active: 4/ Recover: 30/Block Adv: -1/Hit Adv: 32/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Overdose
Input | x, →+△ |
---|---|
Move Data | Type: Low/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 8/ Recover: 50/Block Adv: -51/Hit Adv: 21/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Succumb To Fear
Input | x, →+△, □+ x |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 4/ Recover: 21/Block Adv: -8/Hit Adv: 42/Cancel: 9 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Death Bed
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 42.35 /Block Damage: 4.370 |
Frame Data | Start-Up: 35/ Active: 17/ Recover: 30/Block Adv: 15/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
FEAR
Inner Fear
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | When Inner Fear is activated a cloud of Fear Gas surrounds Scarecrow.
The cloud of Fear Gas will do damage over time to the opponent when close to Scarecrow. Damaging the opponent with Fear Gas will build the Fear Meter and allow Scarecrow to perform Traumatize when the Fear Meter is full. |
Notes | Move affected by ABILITY stat |
Traumatize
Input | ○ |
---|---|
Move Data | Type: Mid/ Damage: 10.00/Block Damage: 2.250 |
Frame Data | Start-Up: 22/ Active: 9/ Recover: 17/Block Adv: -9/Hit Adv: 102/Cancel: N/A |
Effects | Traumatize can only be performed when the Fear Meter is completely full. |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Scarecrow , including corner strategies and restarts.
- →+□,x ~ ↓,←+□ (Meter) ~ ←+x (wall bounce) ~ Jump x ~ ↓, ←, →+x
- ←+□,△ ~ ↓,←+□ (Meter) ~ ←+x (wall bounce) ~ Jump x ~ →+△,□ ~ ↓, ←, →+x
- →+△,□ ~ ←+x (wall bounce) ~ Jump x ~ o ~ □,△,x ~ ↓, ←, →+x
- (Full Traumatize Meter)←+□,△ ~ ↓,←+□ (Meter) ~ ←+x (wall bounce) ~ Jump x ~ o ~ →+△,□ ~ ↓, ←+△ ~ □,□ ~ ↓, ←, →+x
- (Near corner) ←+□,△ ~ ↓,←+□ (Meter) ~ →+x ~ Jump □ ~ (air)↓, ←+x ~ ↓+□ ~ ↓, ←+x
- (Near corner with full Traumatize Meter) ←+△,△,□ ~ R2 to Scythe Slam ~ →+□,x ~ o ~→+□,x~ ↓,←+□ (Meter) *spin two times ~ ↓+△ ~ ↓, ←, →+x
Strategy Guide
Scarecrow is a character with good overall range, arguably better than most characters in the game. With less experienced players, you’ll be able to surprise them with just how much range you have if they think they’re in a safe distance away from you. Among his best moves to create space between you and your opponent is his Death Spin (↓,←+□).
Scarecrow has a good zoning game with his chain, though is in quite a disadvantage against other zoning characters like Deadshot. Your best bet against such characters is to close the distance at much as possible. Against non-zoners who always want to keep the pressure up close like Bane, Cheetah, Robin or Catwoman, you can rely on shots from afar to avoid being rushed down. Be sure to mix up attacks with Fear Toxin to gradually build up your Traumatize. You’ll be in better position to set-up stronger combos with a full Traumatize like the last combo (6th) in the Combos and Juggles section.
Recommended Gear
Main article: Recommended gear for Scarecrow
Costumes
The Scarecrow wears raggedy brown garbs over his chest and stitched brown pants, a hangman’s noose over his neck, with his mask having both a hood over it and needle like stitching in it, with gas filters on both sides of his mouth. On his right hand he wears a customized glove with several syringes attached to them connected to a tube filled with his fear toxin.
Trivia
- Scarecrow appears differently in the comic than he does in the game, most likely due to the fact he was not revealed as a stage transition character until some time after his initial appearance in the comic.
- Though Scarecrow appears in several panels in the Year Five comic series, this was a production oversight and as such is considered non-canon, as confirmed by Brian Buccellato on twitter.
- Scarecrow’s appearance in Injustice: Gods Among Us and stage transition in the same game is a reference to the 2009 video game Batman: Arkham Asylum.
Related Articles
Character Guides
Character Tier List
That last combo was the one I was looking for thanks.