League of Legends: Wild Rift Patch Notes 1.0A Summary
Character Nerfs and a Major Bug Fix
League of Legends: Wild Rift’s latest patch applies significant balance changes to Blitzcrank, Vayne, and Xin Zhao. All three Champions underwent nerfs to certain base stats and skills. Various bug fixes were also implemented, particularly on enemy AI that in Practice mode.
The official patch notes for update 1.0A can be viewed on the game’s official website.
Health: 690 → 650
Health Regen per level: 1.07 → 0.81
Ultimate – Static Field
Damage: 250/375/500 → 200/325/450
Silence duration: 1s → 0.5s
Movement Speed: 330 → 325
Passive – Night Hunter
Movement Speed bonus: 30 at Level 1 → 15 at Level 1 / 20 at Level 5 / 30 at Level 9
Skill 2 – Silver Bolts
Damage: 50/70/90/110 → 30/50/70/90
Attack Damage: 70 → 64
Health per level: 115 → 105
Armor per level: 4.3 → 3.9
Magic Resist: 38 → 30
Skill 3 – Audacious Charge
Cast range: 6 → 5.5
Ultimate – Crescent Guard
Cooldown: 80/70/60s → 100/85/70s
Major Bug Fixes
Patch 1.0A also fixed an issue where bots were significantly overpeforming in Practice Mode. Various other minor bug fixes were applied but not listed on the official patch notes.
Hotfix (October 25)
A hotfix was implemented on October 25 to allow 60fps mode for some devices. The Wild Rift Development Team has stated that they are aware of certain devices not being able to handle more demanding graphics output and are monitoring such cases in relation to game crashes.